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What's the difference between an ebook, an app and an interactive ebook?
DRC: This article provides an in-depth, but easy to understand answer. It's well worth a read.
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Alex DiFiori: "There’s been a lot of buzz lately about Ingress, Google’s latest foray into online social networking. Instead of focusing on creating another facebook, Ingress is Google’s attempt at using that massive pile of data they’ve been collecting about us to use in a way that hasn’t really been done before, in an augmented reality game" ...
We could indeed ask whether online gaming isn't augmented reality's future. I'm not an expert with AR but it seems to me this promising technology is taking time to find massive scale applications. Not unlike voice recognition. Maybe gaming is the way to make it finally happen?
This article looks at the google glasses and the possiblity of creating an Augmented reality where you can turn ANY real life environment into a 'battlefield' for first person shooting games just by wearing the glasses.
I think the fun factor of being able to turn any environment you want into a 'map' to game on and then play a first person shooter in it could definetly make this extremely successful. This could definately be the future and next level of gaming.
Although this new way of gaming could be extremely fun it may not be appealing to all gamers and/or porffesional and competitive gamers who prefer to be inside in a relaxed position instead of having to be physically active for long periods of time while they game.
This could be an issue as to how succesfull and widespread this new form of gaming will be with a lot of people not wanting to have to be physically active while they game. This could hinder the success however there could still and probably will be a huge market for this type of gaming with how immersive and interactive it is.
Theres also huge possibilities with advertising with this sort of gaming aswell.
Allie Walker: "With the help of augmented reality, anything from gaming environments, advertisements, TV shows, and educational platforms can be transformed into highly interactive experiences" ...
Waggler: "Based on the Harry Potter universe, Wonderbook: Book of Spells turns the physical book (that will likely be bundled with the software) into a textbook for young wizards. Flipping through its pages, decorated with computer generated graphics, you'll learn how to cast spells using the PlayStation Move as a magic wand."
Rene Van Meeuwen: "The growth of augmented reality (AR) will almost certainly change the way we visually experience the everyday world."
"On netbehaviour, Tamiko Thiel wrote: “Today at the Transmediale in Berlin, Germany’s most important media art festival, Transmediale director Kristoffer Gansing censored augmented reality artist Tamiko Thielin a discussion billed as an “open conversation.”
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
[Also check out Speider Schneider's article on QR Codes @scoopit http://bit.ly/oICxKf]
Introducing Lion! He's our new friend who is a tech savvy superhero and who just loves playing on kidscbc.ca! Look for Lion to bring you updates on Augmented Reality...
British digital agency Appshaker did an augmented reality project for National Geographic Channel in a mall, allowing passersby to watch themselves "interacting" with various animals and dinosaurs on a big screen.
Within 10 years “the unadorned world will be history”, and our reality will have become a mix of the real and digital. ~ Michael Liebhold, Institute for the Future
In our everyday lives, we engage with stories in many ways, whether it’s eye-to-eye contact with a stranger that sparks an instant connection or a well-crafted movie or TV show. But what if we started experiencing those stories in the outernet’s layers?
I guess they're not mentioning Playboy because the campaign is transmedia enough as it is.
Dr. Pamela Rutledge: "Augmented reality applications are unique in that because they project virtual information into a user’s physical environment, they effectively blend real and virtual. They are also increasingly mobile and social."
Michael Harrison: "Incantor, a smartphone-based augmented reality game currently in the works by developer MoveableCode, hopes to offer geeks like me a way to wizard-duel in the real world."
As a cultural product, The Witcher is a surprisingly big deal. On a state visit to the US Poland’s Prime Minister, Donald Tusk, gave President Obama a copy of The Witcher 2: Assassins of Kings. The premium edition, to boot...
Augmented reality, combining real world views and digital information, is not particularly new, but it is still considered in its infancy...
[A look at how the augmented reality children’s books of Digital Tech Frontier and Popar Toys are "paving the way for affordable household 3D experiences".]
At a time when cinema was about documenting actualities, magician and pioneer filmmaker Georges Méliès extended the medium in incredibly novel ways to conjure impossible realities and define bold new conventions for film.
Augmented Reality is still emerging out of the woods from a technological and awareness viewpoint and already rising from the hype haze is one of the most synergistic applications yet - 'historical & futuristic' factual stories viewed in contextual...
Presentation, to pervasive media group, that suggests ways one might approach using AR in a transmedia experience.
Today we have the capacity to make AR a household reality through smartphones, cameras, and location-sensing, but will we put it to good use?
In Vodafone NZ's implementation - claimed to be "the first large scale augmented reality implementation of its kind in New Zealand" - staff in its retail stores have been issued with T-shirts bearing music-related graphics that are recognised by Android and iPhone apps that have been made available for download. When the app is installed in a phone and its camera pointed at the person wearing the T-shirt, the T-shirt's image appears on the screen of the phone, animated and with accompanying music. Vodafone developed the app in conjunction with Smudge Apps in Christchurch.