Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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Why $7.99 beats $0.99

Why $7.99 beats $0.99 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."


DRC: An interesting look at the thought process behind the pricing of Zombies, Run!

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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Transmedia: Storytelling for the Digital Age | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."

The Digital Rocking Chair's insight:

Happy Birthday, Pac-Man!

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How To Build A Video Game In Two Weeks (With No Experience)

How To Build A Video Game In Two Weeks (With No Experience) | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Rundle "How do you make a video game? Sometimes the answer seems simple: you don't."

The Digital Rocking Chair's insight:

A great one for that list of New Year's Resolutions.

Maria Claudia Londoño D's curator insight, January 4, 9:34 AM

Very useful tips fon parents,teachers...young developers...

Louise Robinson-Lay's curator insight, January 4, 3:44 PM

This would be a great learning activity. 

Noemi Mabel Giorgi's curator insight, January 8, 12:11 AM

GRAN DESAFÍO

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Silent Era Disney Character Finally Gets a Voice

Silent Era Disney Character Finally Gets a Voice | Transmedia: Storytelling for the Digital Age | Scoop.it

Chelsea Stark:  "As Disney characters go, Mickey Mouse is the alpha and the omega. But now, gaming is giving a voice to a lesser known character: Oswald the Lucky Rabbit" ...

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'Videogames can be art, but art can never be games'

'Videogames can  be art, but art can never be games' | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Robson: "The debate about whether games are, or are not, art has always struck me as deeply stupid, for the following two reasons" ...

Manuel's comment, May 7, 5:01 PM
L'art dels videojocs... un videojoc és algo avui en dia que de vegades es valora pco
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Video Game Storytelling Isn’t Bad, It’s Just Different

Video Game Storytelling Isn’t Bad, It’s Just Different | Transmedia: Storytelling for the Digital Age | Scoop.it

Anthony Mole:  "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling

Epic Mickey 2: The Power of Two behind-the-scenes trailer talks story telling | Transmedia: Storytelling for the Digital Age | Scoop.it

Matt Swider: "Entitled “The Power Of Storytelling,” this new Epic Mickey 2 video takes a look at the crafting of the Xbox 360, PS3 and Wii game’s story."

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On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation

On Anita Sarkeesian, Sexism In Video Games, And Why We Need To Have The Conversation | Transmedia: Storytelling for the Digital Age | Scoop.it

Erik Kain: "Blatant sexism and misogyny in gaming culture may be the work of a minority of gamers, but it’s still an important issue that deserves an open conversation. The ugly backlash to Anita Sarkeesian’s Tropes vs. Women Kickstarter project is an illustration why."

Mariana Soffer's comment, July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
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An Argument Against "Immersion" in Video Games

An Argument Against "Immersion" in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
When we talk about games, the word "immersion" gets tossed around a lot.


"Ben Abraham takes a look at the word and the concept and draws some interesting conclusion[s]".

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Forgotten Disney Toons Return for Epic Mickey Sequel

Forgotten Disney Toons Return for Epic Mickey Sequel | Transmedia: Storytelling for the Digital Age | Scoop.it
In the new story, Mickey is asked to return to Wasteland, the ersatz Disneyland of failed characters and forgotten places, to help with a new invasion of half-toon, half-robot terrors...


DRC:  Warren Spector talks about lessons learnt from the original Disney Epic Mickey video game, its sequel, and the recently rediscovered Hungry Hobos cartoon.

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Looking For A Video Game That Is a 'Literary Masterpiece'? Try Odin Sphere.

Looking For A Video Game That Is a 'Literary Masterpiece'? Try Odin Sphere. | Transmedia: Storytelling for the Digital Age | Scoop.it
When you take the time to examine Odin Sphere as more than just a video game, you realize it's a literary masterpiece; a vessel for delivering a complex fairytale that tells not just of dragons and princesses, but of the human condition.
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The Delightful, Free Doctor Who Video Game May be the Biggest Doctor Who Thing Ever

The Delightful, Free Doctor Who Video Game May be the Biggest Doctor Who Thing Ever | Transmedia: Storytelling for the Digital Age | Scoop.it
It's a good time to be a Doctor Who fan.
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The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit

The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit | Transmedia: Storytelling for the Digital Age | Scoop.it
Videogame designer Ian Bogost meant Cow Clicker. to be a satire with a short shelf life. Instead, the hit game enslaved him for more than a year.

 

[A fabulously in-depth look at this game's genesis.]

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Gears of War writer Tom Bissell on video games and storytelling

Gears of War writer Tom Bissell on video games and storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
After writing Gears of War: Judgment, Tom Bissell talks to Maria Bustillos about the potentialities of video games as literature, as well as its challenges as a storytelling medium.
The Digital Rocking Chair's insight:

An in-depth look at video games as "an increasingly sophisticated vehicle for storytelling."

Luca Brigada's curator insight, March 26, 6:43 PM

An interesting interview to Tom Bissell about games and storytelling.

AL Bryant's comment, April 27, 4:51 AM
http://www.squidoo.com/games2013
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Why BioShock Infinite's Creator Won't Settle for Success

Why BioShock Infinite's Creator Won't Settle for Success | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Suellentrop:  "In 2007, Irrational Games released BioShock, a videogame that took the first-person perspective and remorseless slaughter of blockbusters like Halo and Call of Duty and set fire to the medium’s narrative conventions and audience expectations. The result may have been gaming’s first work of art" ...

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How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon

How Dan Houser helped turn Grand Theft Auto into a cultural phenomenon | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart:  "Dan Houser and his brother Sam are responsible for some of the most fascinating (and controversial) video games ever" ...

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James Bond retrospective: A look back at 007 in video games

James Bond retrospective: A look back at 007 in video games | Transmedia: Storytelling for the Digital Age | Scoop.it

Mark Langshaw: "Few fictional characters have captured the world's imagination like James Bond. Ian Fleming's iconic spy took literature by storm in the 1950s and 60s, and went on to feature in one of the most prolific film franchises of all time" ...

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Video games have more storytelling potential than any other medium

Video games have more storytelling potential than any other medium | Transmedia: Storytelling for the Digital Age | Scoop.it

Ethan Clevenger: "Recently, I came across Ico: Castle in the Mist, a novelization based on the critically acclaimed PlayStation 2 title Ico. This struck me as odd" ...

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Videogame Storytelling and Power: Why We Love Plot Twists

Videogame Storytelling and Power: Why We Love Plot Twists | Transmedia: Storytelling for the Digital Age | Scoop.it

Jake Shapiro: "In the past decade as videogame storytelling has become slightly more adequate, plot twists have been an important tool for making the player reevaluate their role in the story."

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Video Games and Storytelling

Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Why Holodeck-Level Immersion is the Future of Gaming

Why Holodeck-Level Immersion is the Future of Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
In this super-sized edition of Speak Up on Kotaku, commenter DocSeuss tells us the difference between being immersed and being engrossed, and explains why he believes the future of gaming depends on games that submerge us in fantasy worlds.


DRC: A response to Ben Abraham's An Argument Against "Immersion" in Video Games

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FINAL FANTASY: A History

FINAL FANTASY: A History | Transmedia: Storytelling for the Digital Age | Scoop.it

"There are few franchises out there with as beautifully ironic a title as ‘Final Fantasy‘.


Fourteen games in its main series, numerous spin-offs and side sequels, films, novellas and even an anime TV series… if anything the name is one weighted in an overwhelming desire to live on."


DRC: An amazing indepth series of articles.  Follow the links for part 1 & part 2.

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Writer/Director Troy Duffy Discusses New Boondock Saints Video Game

Writer/Director Troy Duffy Discusses New Boondock Saints Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The game is part of a bigger transmedia push that Duffy is overseeing, which includes a comic book series and a potential television series or third feature film. Fresh off a transmedia panel at SXSW in Austin, Duffy talks about what’s next for the MacManus brothers in this exclusive interview.
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All the world’s a game

All the world’s a game | Transmedia: Storytelling for the Digital Age | Scoop.it
Video games will be the fastest-growing and most exciting form of mass media over the coming decade, says Tim Cross.
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INTERVIEW | Guillermo Del Toro, Part I: Videogames, Transmedia and Here's His E-mail

INTERVIEW | Guillermo Del Toro, Part I: Videogames, Transmedia and Here's His E-mail | Transmedia: Storytelling for the Digital Age | Scoop.it
I'm trying to learn everything I can about different media, because I'm a firm believer in transmedia. I think it's a mistake to assume that since I know how to make movies, I know how to make videogames.
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