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Tony Wang: "Broadcasters are not the ones to choose whether to have social TV. It happens whether they like it or not. But they have a choice about how to harness that social TV energy"
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Welcome to Transmedia: Storytelling for the Digital Age …
Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms. If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series. I really enjoy your support and hope you find the articles that I share as interesting and useful as I do.
Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.
Senongo Akpem: "This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences."
An interesting article which uses some great transmedia works to illustrate its points.
Also see our digital cinema study at http://www.digitalcinema.ca
Un article interressant avec de belles références sur des travaux transmedias.
Excellent overview with links to some great content.
Miral Sattar: 'At every writers conference or self-publishing panel the question that almost always inevitably comes up is: "How much will self-publishing really cost me?"'
If this is an area of interest for you then I also recommend reading the discussion in the comments section of this article.
I like this trend of self-publishing! Cool stuff.
Publishing and copyright are aspects of the creative process for making scripts story boards.Adaptations on themes are too common..
It really is a very comprehensive 'how-to".
James Carter: "Go where your audience is and fashion a story you believe will engage them."
A report from the recent StoriesLab Conference.
If the story is simple and authentic it will be received, remembered and acted upon. Get the inside right before you worry about the medium outside. Remember, "the shortest distance between two people is a story" - the right one
Où trouver des lecteurs ? Une vraie question de littéraire finalement !
Nice transmedia examples.
"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."
This article contains some great insights for anyone involved in building a fan community. The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.
Desdemona Bandini: "Not just a new film, “The Cosmonaut” is a labor of love four years in the making, crowdsourced and created with a plan to test the boundaries of transmedia content distribution worldwide."
Also see our digital cnema study at http://www.digitalcinema.ca
Blast off and through convention
That will be interesting to check them out in a while and see if it caught up, found its audience, and eventually generated worthy user interaction.
Because that's what it always come down to: is there a perceivable added-value to all these? - except the PR bragging right of doing things differently.
Brooke Thompson: "It’s that time of year again… the time when we shake our collective heads and try to have some magical moment where we suddenly all understand what transmedia means. Scratch that. We all understand what transmedia means just fine. This is the time of year when we try to agree on what it means… and, in so doing, prove that the word has meaning and that we understand it more than they do."
A couple more interesting posts this week about the use of the word "transmedia" ... the second post is here.
"Everything, it seems, is moving between platforms these days."
Tracey Lien: "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."
A detailed look at the creative process behind a new approach to interactive storytelling in video games.
With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.
Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets. I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.
The word "transmedia" was hardly to be heard at MIPTV. Does this mean it's dead, or rather fully integrated in TV production?
A couple of interesting posts today on the relevance of the term "transmedia". The first is this one from Simon Staffans, the second is by Andrea Phillips and called WTF Transmedia? Both are worth the read.
worth reading! I think we have to avoid building up too much hype on the word transmedia and focus more on what it can actually do and where it can actually lead us.
Julia Kaganskiy: "Canada’s unlikely trailblazer responsible for some of the most innovative experiments in interactive storytelling" …
For more on the ground breaking work of Canada's NFB you should read Building Films For the iPad: The National Film Board’s New Tablet-Focused Projects.
The 'Journal of Insomnia' has quite an attraction for me :-) http://insomnia.nfb.ca/#/insomnia
Laura Sterritt: "It is often the less well known, independent musicians who are willing to take chances on new media as artistic expression. The unfortunate Catch-22 is that these musicians or their record labels are usually unable to fund such endeavors"...
Who wouldn't support artists who say they occupy "some kind of avant-garde anime stoner pop realm"?
Dean Takahashi: "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."
A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.
Brian Anthony Hernandez: "Tribeca Film Festival challenged people to use Twitter's Vine app to create six-second films — with a "beginning, middle and end." Here are the winners."
You might also like to check out: 4 storytelling tips for making 6-second short films with Vine from the folks behind 5secondfilms.com
More about Vine! I'm too afraid of being on camera to want to get one, but here's some really good ones.
Newsweek talks to the creators of today’s most addictive shows about what they’re doing to make sure we just can’t stop.
Wow! I couldn't stop reading this article ... the science of storytelling and why it's currently the "Age of the Hyperserial."
Das Phänomen des "Binge-watching"s (Komakucken?!) und "Hyperserien"
“I’ve always said that I don’t see my show as serialized so much as hyperserialized,” explains Vince Gilligan, creator of AMC’s Breaking Bad. “That is something that, honestly, I wouldn’t have been allowed to do 10 or 15 years ago.”
Während Serien wie Sopranos, The Wire oder Deadwood zuerst ihre Charaktere entwickelten und die Handlung erst an zweiter Stelle kam, entwerfen heutige "Hyperserien" Tableaus, die von einer zentralen Frage vorwärts getrieben werden - und noch größeres Suchtpotenzial haben:
"And that’s ultimately the biggest difference between the Hyperserials and the legendary shows that spawned them: a purer, more intense focus on one linear, series-long plotline. Hyperserials tend to do away with recaps, teasers, and exposition of any kind. They make even less sense when viewed out of order"
IN A certain sense, all television is addictive. This should be pretty obvious, given that Americans watch more than five hours a day, on average. At that rate, a person who lives to the age of 80 will spend 21 percent of his or her adult life—the equivalent of 4,175 days, or nearly 13 years—in front of the tube.
Machinimatographers can take some tips from this thought-piece on how we consume television serials.
Every medium stimulates and meets the sensibility of an audience as well as, impacting its orientation, political and otherwise.
At a guess, I'd say we all new the answer to the question ... but here's the how & the why ....
Also find our study on digital cinema at http://www.digitalcinema.ca
Marama Whyte: "'Lizzie Bennet Diaries spin-off Welcome to Sanditon premiered its first episode yesterday – but that’s not all. Catch up on everything Sanditon with our handy guide."
Have you engaged with Welcome to Sanditon yet?
Teressa Iezzi: "It took another creative Ryan to come up with a Vine-powered combination of a spoonful of cereal and the Gos’s expressive mug. Here’s the story behind the meme."
It's the little things ... LOL
Hey it's Gosling, what else do I need to say!?
MIT Open Documentary Lab: "[Katerina] Cizek is currently the director of the NFB’s HIGHRISE project, exploring new forms and new approaches to content. HIGHRISE is a multi-year, many media series of projects. You can see it at highrise.nfb.ca and her previous project Filmmaker-in-Residence at filmmaker.nfb.ca."
This is the tenth interview in an excellent series on "prominent figures from the world of transmedia." The series starts with Should Filmmakers Learn to Code over at Filmmaker Magazine and includes interviews with: Zeega (James Burns, Kara Oehler and Jesse Shapins); Elaine McMillion; Hugues Sweeney; Kamal Sinclair; Mark Harris; Brett Gaylor; Ingrid Kopp; Vivek Bald; Lance Weiler; Katerina Cizek; Fox Harrell; and Caspar Sonnen.
Transmedia is a weird term. It's also a new world that incorporates elements of traditional film-making, digital assets, photography, architectural drawings, you name it: all in service to story. It's fun but it
takes a whip to control all those elements into something that translates into more than the sum of its parts.
Jim Stewartson: "Friends, it’s time to get serious. The ongoing debate between (intelligent, well-meaning) people about what “transmedia” means and even whether defining the word matters at all, is killing our common cause."
More on the "T-word" ....
Mark Wilson: "Ever wonder why all movies seem to look the same? Yeah, there’s a reason."
The death of creativity or the path to box office gold? You decide.
This is kind of interesting. Will poll Stage 32 peeps to hear their opinions.
Literary analysis becomes a big business. :-)
Also see our digital cnema study at http://www.digitalcinema.ca
Andrea Phillips: "It's become fashionable to hate the word 'transmedia' in some circles. The T-word has been very good to me. It's netted me any number of speaking engagements and website hits and sold me a book, among other things, so I feel a certain loyalty to it. I don't think I'd be enjoying the same degree of professional success if I hadn't very consciously embraced That Word back in 2010 or so."
Here's the second of today's posts looking at the difficulties associated with the "T-word". The first post is by Simon Staffans and can be found here.
Andrea Phillips explains Transmedia.
Brielleariana: "Transmedia is such a new concept that I had to physically add it to my Word document dictionary to avoid the stupid red lines" ...
This is a fascinating post, coming as it does, from a fan's perspective. Darceny is a website that acts as both a book and viewing club: "the place to discuss Jane Austen’s Pride and Prejudice and its modern day adaptation, The Lizzie Bennet Diaries."
A great way to teach using trains edit storytelling.
I love Word dictionary updates as tiny markers of substantive change--I had to add 'cocreation' and 'cocreator' to mine along with transmedia. Interestingly, it already knew 'prosumer.'
Fiona Milburn: "As a creative practitioner, you're probably familiar with twitter as a key social media platform for marketing your projects to today’s internet-savvy audiences.But did you know it’s also a great storytelling tool?"
My latest blog post for Transmedia NZ and The Big Idea takes a look at twitter as a storytelling tool. Please feel free to share some of your favourite twitter storytellers in the comments section below.
Creative uses of Twitter - A storytelling tool
Educators using twitter with students? Ya think?
If you like Twitter and storytelling, read this!
Joe Berkowitz: "Filmmakers like Michael Bay are usually interested only in going bigger--trying to top themselves with set pieces and spectacles that succeed through excess. In the technology space, however, there is a constant race to make things smaller."
This is so cool!
This really is amazing.
Mattia Nicoletti: "Some days ago a friend of mine, owner of music bar close to my house, decided to plan a Funky Night with a Dj in 15 days. From that idea I started thinking what I would have done to transform it into a transmedia experience."
Transmedia marketing or party planning with social media? Either way, this is a useful article :)
Jason Hamilton: "It's impossible to track down exactly when transmedia began to take effect as a major form of storytelling. As with any movement, it built up bit by bit, and is still gaining momentum. However, almost anyone with any knowledge in the area would agree that one of the biggest early influences was the film Star Wars and the pop culture phenomenon it started."
I would also recommend checking out Jason Hamilton's Star Wars Timeline.