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Lucas J.W. Johnson: "But it’s not just about what people will pay for, in the sense of money. It also addresses any time the audience is asked for something — their time, their attention, their action, whether that be liking a Facebook page or following you on Twitter (and putting up with your updates on their news feed), participating in an interactive story, or moving from one medium to another. You have to ask — what is the audience getting from that? And is it something they want?"
"For those who don’t know, Interactive Fiction is the term used to describe story/games like the classic old text adventure games, like Zork. Rather than using a graphic interface to play a video game, it was all text based"...
[Following on from his article @scoopit http://bit.ly/yu1Ob4 Lucas J. W. Johnson discusses "interactive" versus "authorial" story structure in game design. He also suggests that transmedia may provide the best of both "storytelling" worlds. Note: it's interesting to compare Lucas' post with that of Tadhg Kelly @scoopit http://bit.ly/zBOEaB]
Andrea talked us through a number of the projects she’s worked on, and 15 lessons she learned from them...
Lucas is exceptionally sharp and ambitious – and he has clearly spent considerable time researching the transmedia landscape. I figured it was in my best interest to sponge off his knowledge...
"I first encountered Adam through Twitter (as with a lot of my transmedia contacts, frankly…). At some point I realized that not only is this a guy with some cool ideas, transmedia-wise, but a guy who loves Dungeons and Dragons and video game soundtracks as much as I do. And that’s just awesome."
At the start of this year, I launched an experimental transmedia story called Azrael’s Stop. After a few months of lacklustre audience and a structure swamped in problems, I affirmed that yes, I do in fact suck at transmedia...
Back at StoryWorld, Brian Clark mentioned a business tactic that inspired a lot of us from Vancouver, and that was “one for them, one for us.” [Part 1 can be found @scoopit http://bit.ly/sMUIll]
This week on Creative Voice, I got to talk to the awesome JC Hutchins. JC built his career as a freelance transmedia writer from the ground up, podcasting his first novel, 7TH SON, and opening it up to collaboration, and then moving on to working with Jordan Weisman on PERSONAL EFFECTS: DARK ARTS, and many other projects...
A lot of the talk around transmedia is about how it’s the “future of storytelling”, that this is the direction the entertainment industry is inevitably going, etc. I’ve said it myself, I’m sure.
Now that I’ve looked at how Dungeons & Dragons is an example of a transmedia property — or at the very least, similar to it — I can get to the good stuff. What can an understanding and experience with D&D teach us about writing for transmedia? [Part I can be found @scoopit http://bit.ly/uDVqGk]
I’ve played Dungeons & Dragons for 14 years. And I’ve realized lately that this has, in many ways, done a lot to prepare me for writing for transmedia. There’s so much crossover between the best practices in D&D and in transmedia writing. [It's not often you see an RPG used to discuss Transmedia Storytelling - this is well worth reading.]
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Lucas J.W. Johnson: "Last week at Transmedia Vancouver, I presented an Introduction to Transmedia class. I wanted to cover a lot of the overview and basics of transmedia storytelling for those members new to transmedia and provide them with resources, so that in the future, our conversations can really move forward, into the nuts and bolts, into a space where we can all learn from each other."
"Transmedia learning happens across the platforms that kids are already using, engaging them in digital media, social community, and current technology in ways that schools don’t often right now"...
Lucas J.W. Johnson muses on the definition of Transmedia: "But to me what makes transmedia exciting is the community, this group of people from around the world sharing ideas about awesome ways to tell stories, and awesome ways for an audience to experience stories." [This is a short read but a recommended one ... Lucas' thoughts on transmedia 'strike a chord'.]
"When we talk about transmedia, we often talk about the role of the audience (as well we should), and giving control of the story over to the audience."
Right now, transmedia is suffering from guru-fication. My best advice for creators just coming into the transmedia fold is have an understanding of what came before, be part of the current conversation, but don’t be afraid to forage ahead and start developing a body of work that speaks to one’s own particular vision of transmedia. [Part 1 of this interview can be found @scoopit http://bit.ly/vFGTze]
Carrie appeared on my radar sometime earlier this year (on Twitter, of course). Then a few weeks after I started Transmedia Vancouver, she started Transmedia Toronto...
I can’t remember when or why I started following the blogging and tweeting of Chuck Wendig, but I have not regretted it once. [...] He’s also the writing partner of Lance Weiler and has worked on some awesome transmedia projects...
This week on Creative Voice we have Paul Burke, a great chap from the UK that’s been in the transmedia space at least as long as I have, working on several projects including personal ones, and interested in figuring this all out as much as the rest of us!
Yesterday, Transmedia Vancouver hosted Brian Clark of GMD Studios as our guest speaker. Though piped in via a Skype connection with unsteady audio, Brian’s hour with us was chock full of great insights...
"[...] Laura Fleming is the kind of teacher I would have loved in school. She truly understands how education can be improved — and implements it in her own classroom every day, using transmedia storytelling methodology to weave curricula together across subjects and engage her students in ways mere textbooks simply don’t."
In the last two weeks, I attended as many transmedia conferences: Merging Media in Vancouver, and StoryWorld in San Francisco... [From Lucas J.W. Johnson of Silverstring Media.]
What I love about Andrea is that she’s an independant; she’s making it happen without a big agency behind her or millions of dollars in capital. She’s also a total sweetheart.
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