Transmedia: Storytelling for the Digital Age
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a look at the creative and technical worlds of immersive storytelling
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Film-makers push smartphone cameras to their limits

Film-makers push smartphone cameras to their limits | Transmedia: Storytelling for the Digital Age | Scoop.it
Today's film-makers regard the smartphone as more than just a replacement camera and it allows directors greater creativity than a mere script.

 

"High Definition and pixel-sensitive smartphones are a new platform and mean films made on them can be watched on all devices and in cinemas."

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Game Writers in the Trenches™ 9: Susan O’Connor

Game Writers in the Trenches™ 9: Susan O’Connor | Transmedia: Storytelling for the Digital Age | Scoop.it

Stephen E. Dinehart: "Susan is arguably the poster child of video game writing, having not only crafted some of the finest interactive stories to date, but also founded the Austin GDC"...

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Interview with Narrative Designer Stephen Dinehart

Interview with Narrative Designer Stephen Dinehart | Transmedia: Storytelling for the Digital Age | Scoop.it
Known as the critically-acclaimed narrative designer of Company of Heroes, founder of The Narrative Design Explorer, and Chief Creative Wizard and Director of NarrWare, Stephen Dinehart is a man who loves stories and is passionate about seeing them told in video games.
Transmedia Ready's comment, January 12, 2012 12:15 PM
Je transmets au Maître Dinehart il sera content il adore être suivi en Europe ;-)
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Designing User-Experiences: Game Design as Narrative Design

Designing User-Experiences: Game Design as Narrative Design | Transmedia: Storytelling for the Digital Age | Scoop.it

"Storytelling, via game writing, has been cast as a subservient player to game design in all but a few cases, and yes it’s developed an inferiority complex. The thing is, it’s a dicotomy that just doesn’t exist. Story and play are built out of the same units."

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