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"Storytellers are mixing communities to create narratives across mediums. This process often involves sharing with a group or co-creating stories together"...
Are you sure you want to delete this scoop?
Tadhg Kelly: "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."
Tadhg Kelly is always an interesting read.
"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?" Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."
Maggie Philbin: "Older women are more avid players of online games than young men. Now we need to take part in creating the sites we use" ...
Larry Frum: 'In 2012, when people build farms on Facebook, kill pigs on their phones and gun down mutant space aliens on their home consoles, how do you define the word "gamer"?'
"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."
"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."
DRC: An interesting look at the thought process behind the pricing of Zombies, Run!
"Look out Hollywood, the video game industry is hot on your heels, poaching your talent and raking in the money. And one game has led the way"…
A fabulously in depth article on the development of the Grand Theft Auto series of video games from Rockstar Games. The article doesn't shy away from the more controversial aspects of the franchise or, what it sees as, Grand Theft Auto's limited storytelling ability. Because, as Ian Bogost, says "Maybe video games are meant to help us shed our obsession with storytelling, show us all the things between the story, like wandering around virtual space and exploring it like virtual tourists."
"The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects [...] Their success stories all share similar points of advice about transmedia game design" ...
Transmedia games are set to be big in 2013 - It's interesting that the author mentions that developers must create engaging brand experiences - Matmi have been creating engaging brand experience through games for a while and are now bringing this into the world of transmedia - HK
"Wolf Toss was launched simultaneously on Android, iOS, and the Chrome Web Store in early December, and now has over 1 million players and a 4.5 star user review average across all 3 platforms."
As Mandvi so eloquently puts it, "So it turns out these games are free… until you don't want them to suck."
If you use the terms gamifying, advergaming, transmedia, in-game advertising and game-making interchangeably, STOP!
Looking for a term that perfectly describes a situation you're likely to find while developing a game? Chances are you'll find it in this feature, a collection of submitted terms from real developers in the trenches.
You probably know Gary Gygax was one of the masterminds behind Dungeons & Dragons. But what about his collaborator? Can you even name him?
Juliana Liu: "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."
Innovation isn't just about technology, here's a great article about the freemium business model.
Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...
Keith Stuart: "Talented young games studio Angry Mango is releasing its award-winning platformer, Mush, on Windows Phone today. Here are the five key things they've learned about game development" ...
John Gaudiosi: "Gaming in the cloud, which allows game content to be stored on a secure server and players to game from multiple devices seamlessly via broadband connectivity, is allowing PC devices to thrive" ...
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
Bart Decrem talks Where's My Water, freemium dominance and Chinese opportunities...
For more on Swampy and Where's My Water check out THR's Walt Disney's Mobile Game Character Swampy Gets Web Series.
The family-friendly online game Wizard101 is bigger than World of Warcraft and poised to grow even quicker as it spreads to China. But creators KingsIsle are making quite a few changes and installing esoteric systems so the Chinese government will let them play there...
[A really interesting look at localization for the chinese gaming market.]
Last year there was a great disturbance in the indie development community, as if millions of small developer voices suddenly cried out in terror, and were suddenly silenced.
Simon Parkin: The legality of copying the content of a developer's game and releasing a very similar version is shrouded in ambiguity.
A lot of creators are feeling squeezed by the digital world, even doomed. The games industry is showing the way to their salvation.
"Media and entertainment are transforming into connected services that evolve around the user," said Dr. Lars Buttler, CEO of Trion Worlds. "Our goal is to revolutionize premium games and help the industry realize its potential in the connected era.
Elizabeth T. Danforth is a figure of note in the game industry. Although primarily recognized as an illustrator, she is an editor, writer, game scenario designer, and game developer.