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Transforming data into narrative content

Transforming data into narrative content | Transmedia: Storytelling for the Digital Age | Scoop.it
Scaling content no longer requires new hires — Narrative Science automatically generates stories from data. In this interview, CTO Kristian Hammond explains how it works and how the expanding types of data are creating new storytelling opportunities.
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
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BuzzFeed Television? Maybe it's closer than you think

BuzzFeed Television? Maybe it's closer than you think | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

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Kajsa Hartig's curator insight, August 2, 4:55 PM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

Roger Ellman's curator insight, August 3, 7:47 AM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

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Simon Staffans: Why you should give the audience a place in your story

Simon Staffans: Why you should give the audience a place in your story | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

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Andrea Rossi's curator insight, August 1, 2:24 AM

 

Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

blaucloud's curator insight, August 1, 10:28 AM

 

Simon Staffans:  "An engaged and loyal audience has become the holy grail in the TV industry. How can you create it?"

Kajsa Hartig's curator insight, August 2, 5:00 PM

"

In the television industry we’re very much about controlling most parts of a production. Not only that, there’s often so much to control that we turn into control freaks – everything in order to keep the schedule, keep the budget and keep ourselves sane. Today though, this does not mirror the way the world works, just as the TV schedule in the back of the newspaper no longer reflects how people are accessing content today. An exciting – if daunting – way of mirroring the real world and giving the audience a meaningful part in your content is to intentionally break part of your IP and/or your story. Then let the audience piece it back together in whatever way they see fit and celebrate their efforts and end result. This could be a narrative that is intentionally left unfinished with clear prompts for the audience to fill in as storytellers, a flawed character that needs to be pieced back together, or something else. The key is to step back and trust the audience to take good – if chaotic – care of the story world they’ve grown to love and the narrative strands you’ve left hanging for them.

 "
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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

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Dr. Pamela Rutledge's curator insight, July 30, 10:43 AM

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

Henrik Safegaard - Cloneartist's curator insight, August 3, 2:22 PM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Melanie Hundley's curator insight, Today, 10:20 AM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

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6 Things I Wish I Had Known Before Making a Web Series

6 Things I Wish I Had Known Before Making a Web Series | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elisabeth Gray:  "The Unemployed Roommate genre is so worn out that even your mom may not be persuaded to watch."

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Melanie Hundley's curator insight, Today, 10:22 AM


Elisabeth Gray:  "The Unemployed Roommate genre is so worn out that even your mom may not be persuaded to watch."

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At Vidcon, cute YouTube stars are the best moneymakers

At Vidcon, cute YouTube stars are the best moneymakers | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "Vidcon might have started as a fun meet-and-great for fans, but the growth of the industry has led to an influx of money behind the scenes" ...

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4 Reasons Why Product Placement Can Be Good for Indie Film

4 Reasons Why Product Placement Can Be Good for Indie Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ethan Saplenza:  "It's not just big-budget blockbusters that get sponsorship deals. Indies do too - and there's quite a big upside."

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Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt

Misha Collins of 'Supernatural' on Running the World's Largest Media Scavenger Hunt | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Meredith Mattlin:  "For years, Misha Collins has curated a list of tasks ranging from imaginative to absurd, allowing people to compete in an international competition that could bring them anywhere from a water park to a particle accelerator."

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Bums on seats [Audience engagement & crowdfunding]

Bums on seats [Audience engagement & crowdfunding] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Barclay:  "From her crowdfunding campaigns [Gemma] Gracewood offered a few pointers and a blueprint for a four week crowdfunding campaign to keep things moving."

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Dawn Matheson's curator insight, July 20, 9:04 AM

An easy-to-manage 4-step plan - whether you're planning a launch or seeking funding for your next award-winning product!

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Attention, Filmmakers: Here's How to Get The Most Out of Twitter

Attention, Filmmakers: Here's How to Get The Most Out of Twitter | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jesse Zook Mann:  "From hashtag etiquette to scheduling tweets, this is the guide you need to read about Twitter workflow."

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jose antonio gabelas's curator insight, July 18, 10:35 AM

añada su visión ...

Brad Tollefson's curator insight, July 18, 1:07 PM

READ MORE: Attention, Documentary Filmmakers: Here's the Online Community You Need to Know About

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How smart are connected toys?

How smart are connected toys? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Kobie:  "Think back to when you were a child: the thought of your favourite doll or teddy bear learning your name and intelligently talking to you would be simply magical" ...

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Screenwriting Essentials in Infographic Form

Screenwriting Essentials in Infographic Form | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Shipra Harbola Gupta:  "You have an awesome idea for a screenplay, but don't know where to begin. This infographic might point you in the right direction."

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A New User’s Guide To Understanding Snapchat

A New User’s Guide To Understanding Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
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Greg Galant:  "Snapchat was the first social network I was too old to understand."

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Why Transmedia Branding?

Why Transmedia Branding? | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Soraia Ferreira
The Digital Rocking Chair's insight:


Burghardt Tenderich:  "The principle at the core of transmedia branding is this: Rather than bombard audiences with unwanted and redundant brand messages, engage audiences in compelling conversations."

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Marc Wachtfogel, PhD's curator insight, August 3, 11:16 PM

 

Burghardt Tenderich:  "The principle at the core of transmedia branding is this: Rather than bombard audiences with unwanted and redundant brand messages, engage audiences in compelling conversations."

Debora Rodrigues's curator insight, Today, 7:17 AM

 

Burghardt Tenderich:  "The principle at the core of transmedia branding is this: Rather than bombard audiences with unwanted and redundant brand messages, engage audiences in compelling conversations."

Melanie Hundley's curator insight, Today, 10:16 AM


Burghardt Tenderich:  "The principle at the core of transmedia branding is this: Rather than bombard audiences with unwanted and redundant brand messages, engage audiences in compelling conversations."

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Tips on Designing Room Escape Games

Tips on Designing Room Escape Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adam Clare:  "Want to design your own escape games? Here are tips on how to make your room escape game more fun and engaging. Including trends in real room escape games."

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What Hollywood Blockbusters Should and Shouldn't Borrow from the Golden Age of TV

What Hollywood Blockbusters Should and Shouldn't Borrow from the Golden Age of TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Indiewire:  "Never-ending stories, interconnected franchises and cliffhangers are just a few TV traits starting to pop up more and more often in film."

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Pierre-André Fontaine's curator insight, July 30, 6:13 PM

 

Indiewire:  "Never-ending stories, interconnected franchises and cliffhangers are just a few TV traits starting to pop up more and more often in film."

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The meteoric rise and slow decline of Neopets

The meteoric rise and slow decline of Neopets | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Olivia Coy:  "Neopets had unwittingly become a case study for the ways that ineffective community management can render immensely profitable websites obsolete."

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Creating An Immersive Experience [#Transmedia]

Creating An Immersive Experience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:


Regina Townsend:  "Reading is what we do when we want to leave our world for a while and dip into someone else’s. It’s where we go to get away and be fully immersed into another person’s life.  Better than just using our imaginations, why not add to the experience by creating one that spans beyond just the book?"

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Simon Staffans's curator insight, July 27, 6:20 AM

On creating immersive experiences for teams.

María Luisa Zorrilla Abascal's curator insight, Today, 1:10 PM

 

Regina Townsend:  "Reading is what we do when we want to leave our world for a while and dip into someone else’s. It’s where we go to get away and be fully immersed into another person’s life.  Better than just using our imaginations, why not add to the experience by creating one that spans beyond just the book?"

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Bums on seats – part two [Audience engagement & social media]

Bums on seats – part two [Audience engagement & social media] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Barclay:  "As well as using a crowdfunding campaign as a way of building an audience for a project, [Gemma] Gracewood shared her opinions on other approaches, discussing the pros and cons of online and offline options."

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SDCC 2015: The Immersive World of Google’s Spotlight Stories

SDCC 2015: The Immersive World of Google’s Spotlight Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Seth Rosenblatt:  "Using technology to develop new storytelling techniques may seem an odd fit for Google, but it’s no more unusual than anything else the company’s Advanced Technology and Projects division has produced."

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Report: The exciting future of digital coproductions and virtual reality

Report: The exciting future of digital coproductions and virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pierre Ziemniak:  "What’s the specificity of transmedia projects in this very competitive space? There are only two ways to get a transmedia project out, according to [Rebecca] Smit: find your transmedia project first, and then look for potential partners; or look at the projects that are already there and make them transmedia."

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The Film Society Honors Brian Clark (1968-2015) with a New Fund for Immersive Storytelling

The Film Society Honors Brian Clark (1968-2015) with a New Fund for Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matt Bolish:  "Contributions will establish a mentorship program in Brian’s name to provide guidance to emerging artists and creators in the field of participatory storytelling."

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How to Build a Better Digital Book

How to Build a Better Digital Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Greg Toppo:  "Interactive graphics, sound effects, and animations can all enhance a child’s reading experience—when used in the right places."

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Brad Tollefson's curator insight, July 18, 1:04 PM

Then Fleming found Inanimate Alice....

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Comic-Con: has corporate marketing killed good, honest fandom?

Comic-Con: has corporate marketing killed good, honest fandom? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elizabeth Minkel:  "Hollywood has overtaken the fan convention with a vengeance, but its original spirit can still be found with the cosplayers - and at the Buffy panel" ...

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SageRave of Get Custom Content's curator insight, July 14, 8:25 PM

I see two factions developing here. The purists (fans working on their costumes in their garages) and the slick corporate reps with perfect costumes. The sheer number of purists will keep corporate reps on the edges of the perfect, untapped unrealities that flourish when fertilized  with rampant imperfection.

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How Magic: the Gathering became a pop-culture hit – and where it goes next

How Magic: the Gathering became a pop-culture hit – and where it goes next | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Owen Duffy:  "The original card game has 20 million players worldwide. Now, its publishers are revisiting its leading characters’ origins in an effort to get bigger still" ...

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How the DP Behind Sundance Hit 'Tangerine' Created a Cinematic Look with an iPhone

How the DP Behind Sundance Hit 'Tangerine' Created a Cinematic Look with an iPhone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paula Bernstein:  "Radium Cheung, HKSC, talks to Indiewire about how and why he used a mobile phone to shoot Sean Baker's new film - and why he doesn't plan to shoot another film on a phone ever again" ....

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Donald Schwartz's curator insight, July 17, 1:32 PM

Probably more reasons not to do it than to do it.