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How Spotify Could Restore Emotional Bonds

How Spotify Could Restore Emotional Bonds | Transmedia: Storytelling for the Digital Age | Scoop.it

With the recent debates over the SOPA/PIPA proposals and the Megaupload shutdown, there has been a great deal of discussion of how much online piracy helps or hurts individual musicians...

 

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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Lord of Curation Series: Fiona Milburn

Lord of Curation Series: Fiona Milburn | Transmedia: Storytelling for the Digital Age | Scoop.it

Welcome to Transmedia: Storytelling for the Digital Age …

 

Here, you'll not only find articles on the many facets of transmedia storytelling, but also articles exploring the creative and technical achievements of individual platforms.  If you would like to know more about my approach to curating this topic, then please follow the title link to Scoop.it's Lord of Curation Series.  I really enjoy your support and hope you find the articles that I share as interesting and useful as I do. 

 

Thank you Scoop.it for the recognition and acknowledgment, it is very much appreciated.

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Jess McCulloch's comment, January 4, 2013 1:04 AM
thank you for being such a great curator Fiona!
Nicky Moore's comment, February 1, 2013 6:02 PM
Agreed! Such a wonderful resource!
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The Messy Business Of Reinventing Happiness

The Messy Business Of Reinventing Happiness | Transmedia: Storytelling for the Digital Age | Scoop.it
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Austin Carr:  "Inside Disney's radical plan to modernize its cherished theme parks."

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Where Next for Reality?

Where Next for Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

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Vivalist's curator insight, April 23, 7:53 AM

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/how-master-your-third-arm

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Talk don't tell [#Transmedia]

Talk don't tell [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Keith Barclay:  "In which transmedia expert Jeff Gomez discusses Avatar and other NZ initiatives" ...

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Oyrigin The Movie's curator insight, April 21, 11:48 AM

Transmedia is all about building a world you can interact with in multiple ways.

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From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling

From Virtual Reality to Interactive Documentaries: 'Sensory Stories' Showcases Immersive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Canfield:  '"It's like the early days of any medium where artists were inventing the content and the form at the same time."'

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Alexis Niki's curator insight, April 21, 10:54 AM

"Conceived and organized by Future of Storytelling (FoST), "Sensory Stories," a new exhibition at the Museum of the Moving Image (MoMI) in New York City, will introduce audiences to innovative new methods of engaging with visual narratives..." 


Favorite insight via FoST founder Charles Melcher: "You can get literally immersed in a new world. You can see what it's like in someone else's eyes... My hope is that all of this leaves people, one, turned on and excited to go out and create stories in new ways; two, [getting] a sense of where technologies are headed — that there's a whole big world coming with storytelling potential; and three, feeling excited about being alive."

Nora Morton's curator insight, April 22, 4:33 PM

Fascinating new ways to present narratives... "letting us experience stories in a visceral, multi-sensual, personal and participatory way."  "Clouds over Sidra" is one of the projects featured in the exhibit created by vrse tools.  This virtual reality project immerses the viewer into a Syrian refugee camp through the eyes of a 12 year old girl.  Although vrse tools are out of my capacity to navigate, I can only imagine how cool it would be to recreate historical events in a virtual reality to allow students to explore the past in such an intimate way. 

Debbie Elicksen 's curator insight, April 24, 4:24 PM

Exciting times to be a content creator.

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'Documentary for the senses' left me blindfolded, barefoot and lost

'Documentary for the senses' left me blindfolded, barefoot and lost | Transmedia: Storytelling for the Digital Age | Scoop.it
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Samantha Murphy Kelly:  "Door Into the Dark is a sensor documentary for the mind and body -- not for the eyes."

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10 Commandments for Promoting Your Film Campaign on Social Media

10 Commandments for Promoting Your Film Campaign on Social Media | Transmedia: Storytelling for the Digital Age | Scoop.it
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John T. Trigonis:  "You shall not spam. And more wise rules to live by when promoting your film's campaign on social media."

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A Video Creator’s Guide to Facebook vs. YouTube

A Video Creator’s Guide to Facebook vs. YouTube | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
The Digital Rocking Chair's insight:


Carlos Pacheco:  "Facebook now boasts more video views per month than YouTube, but is it the best way for creators to get their content noticed? Here’s a quick guide to the pros and cons of posting videos on either platform."

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Fausto Cantu's curator insight, April 13, 12:24 PM

Guía comparativa para creadores Facebook vs. YouTube

Dawn Matheson's curator insight, April 13, 12:57 PM

Appreciate the depth of the Pros and Cons - if you're using video, this helps you make an informed decision. Would love to see a contrast/compare with Vimeo, too.

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Packing a transmedia punch...

Packing a transmedia punch... | Transmedia: Storytelling for the Digital Age | Scoop.it
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Transmedia NZ's Fiona Milburn takes a look at three ongoing transmedia projects using comic books to great effect.

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The impact of transmedia storytelling on brand growth

The impact of transmedia storytelling on brand growth | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Marketing Eye:  "No matter how we express ourselves, we all have a unique story to tell. But it is only recently that we have started to tell stories that represent who we are and what we do to live, drive and survive … in business."

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Helen Teague's curator insight, April 9, 9:28 AM

transmedia storytelling

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How to Sell a TV Show to Netflix

How to Sell a TV Show to Netflix | Transmedia: Storytelling for the Digital Age | Scoop.it
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Liz Shannon Miller:  "Not every series that ends up on Netflix comes via the traditional studio system. Sometimes, the story is as indie as they come."

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Fausto Cantu's curator insight, April 7, 5:29 PM

Como venderle una serie a Netflix?

Debbie Elicksen 's curator insight, April 10, 11:19 AM

The playing field is so much more lucrative than it has ever been for film makers.

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The ethics of immersion, virtual reality & consent

The ethics of immersion, virtual reality & consent | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jess Linington:  "Immersing your audience in hyper-real situations can evoke intense reactions - How do you balance the potential of projects with the ethics of immersion?"

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James Coombes's curator insight, April 4, 6:16 PM

“You should design for these issues – they aren’t an afterthought, they should be built in.”

Minna Kilpeläinen's curator insight, April 5, 12:39 PM

Virtual reality experience can evoke intense reactions among the participants. Audience testing and the possibility to debrief experiences afterwards make sure the audience trust you as an immersive reality storyteller in the future, too.

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Simon Staffans: Why the Digital Nordics are marching towards a bright future

Simon Staffans: Why the Digital Nordics are marching towards a bright future | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Staffans:  "It's not a coincidence if Nordic TV is at the fore of the digital revolution, these local execs explain" ...

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Google's 'Ingress' and 'Endgame': What's next?

Google's 'Ingress' and 'Endgame': What's next? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Todd Martens:  "For Google, “Ingress,” born in the technology giant’s Niantic Labs, is just the beginning.  The company will later this year unleash another so-called augmented reality title, “Endgame,” this one a collaboration with author James Frey. “Endgame” is even more ambitious, as it exists first as a Frey-co-authored book (“Endgame: The Calling”) and seeks to ask questions regarding the future of technology and storytelling."

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Minecraft and The Future of Transmedia Learning

Minecraft and The Future of Transmedia Learning | Transmedia: Storytelling for the Digital Age | Scoop.it
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Barry Joseph:  "When my 8-year-old son typed “epic headshop at 31;65” into the command prompt, I realized the Minecraft I knew was dead. In its place something new had emerged. If I wanted to keep using it as a vehicle for advancing learning goals, it was high time for a serious reevaluation."

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Cindy Rudy's curator insight, April 24, 8:29 AM

A whole new term for me: transmedia learning!

Dr. Pamela Rutledge's curator insight, April 24, 2:33 PM

An excellent article that explores the link between Minecraft and the concept of transmedia education.  It underscores the importance of defining transmedia as a cross-media experience and critical 21st century literacy (and not immediately escalating to images of a Hollywood franchise).  It also contains links to a couple of very good 'transmedia education' resources if you haven't read them.

Mónica Beloso's curator insight, April 24, 7:34 PM

añada su visión ...

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Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy

Futurist and Filmmaker Jason Silva on How Watching Movies is a Kind of Ecstasy | Transmedia: Storytelling for the Digital Age | Scoop.it
"The matrix really exists. It's called cinema."
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Jason Silva:  "When we become immersed in cinema, our self-awareness dissipates. We enter a kind of fusion of cognition and dream. Watching a movie is a technologically-mediated lucid dream."

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Nereis Ferrer's curator insight, April 22, 2:19 PM

Este scoop lo he recogido a partir de una búsqueda con el tópico "movies" .

 

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Every Brand Is A Story but Does That Make It 'Transmedia'?

Every Brand Is A Story but Does That Make It 'Transmedia'? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Dr. Pamela Rutledge:  '“Transmedia,” from a psychologist’s perspective, is how we learn about everything–assembling the pieces of what we know from various sources into a whole understanding.'

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Dr. Pamela Rutledge's comment, April 20, 11:40 AM
Thanks for the rescoop!
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Where Entertainment Meets Marketing: Lessons from Kingsman, Rolex & James Bond

Where Entertainment Meets Marketing:  Lessons from Kingsman, Rolex & James Bond | Transmedia: Storytelling for the Digital Age | Scoop.it
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Simon Pont:  "Rather than brands as jarring interlopers within a story, we must explore how they can facilitate the creation of entertainment, and even enhance the content being made."

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Dr. Pamela Rutledge's curator insight, April 20, 11:46 AM

By allowing brands to enter a storyworld, they become peers and friends.  When done thoughtfully and seamlessly (in other words, it adds to the story fabric and doesn't trigger the "oh look, product placement" inner voice in the viewer's head) it transforms what is essentially 'advertising' into WOM.  14% of people believe ads from the source; 77% believe WOM.  Very powerful shift.

Marta Béjar's curator insight, April 21, 4:22 AM

The matter of advertisting

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TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’

TV industry faces its ‘ketchup’ moment: ‘Mobile is now the first screen’ | Transmedia: Storytelling for the Digital Age | Scoop.it
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Stuart Dredge:  "France Télévisions’ director of future media Eric Scherer on the trends providing headaches and huge opportunities alike for television firms" ...

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Fausto Cantu's curator insight, April 15, 7:01 PM

Mobil ahora es la primera pantalla....

Peter Mellow's curator insight, April 15, 10:06 PM

The 4th screen has become the FIRST screen! What implications does this have for the video we shoot? Should we be designing all our videos for viewing on the small screen first now?

 

http://en.wikipedia.org/wiki/Fourth_screen

 

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The media is the message

The media is the message | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Barclay:  "Starlight Runner’s Jeff Gomez talked transmedia at the recent edition of FILMART in Hong Kong. After headlining the event’s T for Transmedia conference session, the world’s #1 exponent of successful transmedia campaigns sat down for a chat with SCREENZ about his work."

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Jahmila Canale's curator insight, April 18, 7:38 AM

Una nueva manera de ver la comunicación. Encontrado en sugerencias. 

Jo Campbell's curator insight, April 19, 11:41 PM

The use of transmedia and platforms in teaching

Dr. Pamela Rutledge's curator insight, April 20, 12:32 PM

The media isn't the message (and Jeff Gomez never says that).  It is the grand disrupter, the gamechanger, the brain bender.  The innovations in media technologies have upended traditional storytelling across all industries and challenged storytellers to learn new tools.  Media technologies and network connectivity have also, as Gomez points out, rewired consumer's brain with a new set of assumptions and expectation about the function and role of media.  Where media becomes part of the message, is in how it frames content within that set of expectations and meanings.  Our expectations of content, impact and interactivity are vastly different across platforms, i.e. mobile versus the big screen or web versus TV or digital versus paper.  The new environment as Gomez notes, demands integration of expectations in the content design

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Interview with Kim Moses: How to engage on all platforms with one show

Interview with Kim Moses: How to engage on all platforms with one show | Transmedia: Storytelling for the Digital Age | Scoop.it
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James Martin:  "Can a cross-media storytelling platform help a TV show? Sander/Moses Productions' co-founder Kim Moses says yes!"

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Mixed bag: Trans-media production blends film, drama, photo documentary and video games

Mixed bag: Trans-media production blends film, drama, photo documentary and video games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tony Sauro:  "These days, William Shakespeare’s “all the world” is more than just a theatrical “stage.”  It’s a drama. A film. A radio play. Twitter improvisation. A photo documentary. Live “streaming.” Video games."

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Vivalist's curator insight, April 13, 4:10 AM

“It’s like having a story with three chapters,” Tromovitch said. “Each on a different medium. Film. Play. Radio play. Soundscapes with visual images, music and words. An improv troupe on Twitter.”

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Cooperative Model Boosts Independent & Transmedia Content

Cooperative Model Boosts Independent & Transmedia Content | Transmedia: Storytelling for the Digital Age | Scoop.it
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Jacob Devaney:  "Digital technology is democratizing publishing while leveling the playing field for content creators. At the same time, a cooperative model is also emerging for other aspects of publishing that includes marketing and distribution...."

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Finding the most impactful video games with a higher calling

Finding the most impactful video games with a higher calling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Chelsea Stark:  "The 'Games for Change Awards' seeks to honor games that inspire change from many different backgrounds and styles."

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Attention, Filmmakers: Here's How to Show Online Conversations on Film

Attention, Filmmakers: Here's How to Show Online Conversations on Film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Sam Baron:  "From "The Social Network" to "Her," films are increasingly depicting online conversations onscreen. Here's how to make it work for your film."

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Interview: Andy Mosse: What does it mean to be an online producer today?

Interview: Andy Mosse: What does it mean to be an online producer today? | Transmedia: Storytelling for the Digital Age | Scoop.it
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James Martin:  "What are the key differences between off- and online producing? Wildseed Studios' senior producer gives us some insight."

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