Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | Transmedia: Storytelling for the Digital Age | Scoop.it
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Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

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The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

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10 of the best virtual reality apps for your smartphone

10 of the best virtual reality apps for your smartphone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Stuart Dredge:  "Get started with VR on your iPhone or Android phone with these 100 apps, spanning films, games, news and 360-degree photo-sharing" ....

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A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

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What’s the point of virtual reality?

What’s the point of virtual reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Natasha Lomas:  "VR needs content if it’s to be more than a flash in the early adopter pan.  But it’s pretty clear that in the short term at least it’s not going to have a whole lot of compelling content."

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How do you tell a story in VR? Nomads shows the way

How do you tell a story in VR? Nomads shows the way | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michelle Fitzsimmons:  "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."

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Facebook's first live-action VR film shows the power of 360 video

Facebook's first live-action VR film shows the power of 360 video | Transmedia: Storytelling for the Digital Age | Scoop.it
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Samantha Murphy Kelly:  "Facebook's first original VR film reveals true potential for the future of filmmaking."

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AUMENTARV's curator insight, May 19, 2016 3:46 AM
Primer video de Realidad Virtual en directo. Facebook muestra la capacidad de los videos en 360. 
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The creative & ethical challenges of 360° documentary

The creative & ethical challenges of 360° documentary | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Darren Emerson:  "Unlike the wall of noise that comes from 24 hour news coverage, and commentary via Twitter and Facebook in the aftermath of a tragic event, the VR headset delivers an experience that allows the viewer space to get closer emotionally to the subject matter and create a deeper level of understanding."  [Interviewed by Jess Linington]

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Tiptoeing Into The World Of VR For Kids

Tiptoeing Into The World Of VR For Kids | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nicole LaPorte:  "It's no secret that advances in technology are pushing VR well beyond gamers and into areas like education, medicine, and of course, entertainment. [...] But can VR be incorporated into kids' games? And more importantly, should it, given that most kids are just starting to get a handle on AR (actual reality), let alone digitally re-created reality?"

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The Universal Appeal Of Character-Driven Virtual Reality

The Universal Appeal Of Character-Driven Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bogar Alonso:  '“My job is to inspire viewers to make the choices I want them to make,” says [Eric] Darnell. “At my best, I inspire the viewers to look where I want them to look when I want them to look somewhere specific. And when they do, I give them something interesting to focus on and surround that point of interest with other elements that the viewer will naturally compose into the shot that I want them to compose. If I do my job well, ideally, 100 percent of the viewers have the same experience.”'

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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
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Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

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Google's 360-degree monster short is the future of movies

Google's 360-degree monster short is the future of movies | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adario Strange:  "The film is short, but doesn't skimp on major movie style cinematic special effects and editing, delivering a peek at what big virtual reality movies may look like in the near future."

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Sandrine Delage (Borgé)'s curator insight, April 24, 2016 11:52 AM
Impressionant Un très belle qualité d'image !
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GOING IN CIRCLES - A Primer On Virtual Reality Production

GOING IN CIRCLES - A Primer On Virtual Reality Production | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Brian Seth Hurst:  "Producing for VR is a virtual hack-a-thon right now but hopefully this primer will give you some insights into the production process, the technology and the workflow."

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The Winner in Mixed Reality Will Be…Snapchat

The Winner in Mixed Reality Will Be…Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Josh Miller:  "With lenses and filters, the ephemeral social giant is halfway there already" ....

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The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

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Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

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Google's 3 Rules For Designing Virtual Reality

Google's 3 Rules For Designing Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mark Wilson:  "Google has spent the past year running experiments in VR. Here's what the company has learned about what you can and can't do."

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Fausto Cantu's curator insight, June 2, 2016 2:31 PM
Las tres reglas de Google para diseñar VR
westsydublt's curator insight, June 5, 2016 11:59 PM
with #virtualreality coming over the event horizon faster than a locomotive, we will need to build spaces and interactions that are immersive and cognitively challenging. google's 3 rules are a great place to start: let people do stuff, don't make it too real, don't let users stray too far from the core purpose. #vr101 and well worth the read :)
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Is storytelling the key to VR’s future?

Is storytelling the key to VR’s future? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Bajarin:  "Virtual reality may be the closest to teleportation we will ever have in our lifetime."

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Immersive Storytelling Through Virtual Reality

Immersive Storytelling Through Virtual Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
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Michel Reilhac:  "In an era where our digital culture has become superficial, virtual reality is a key to unlocking new in-depth experiences."

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Fausto Cantu's curator insight, May 24, 2016 12:19 AM
Narrativa inmersiva y realidad virtual
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Future Proofing VR

Future Proofing VR | Transmedia: Storytelling for the Digital Age | Scoop.it
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Anrick:  "Like the cinema from the past 50 years — so much of which is still compelling, gripping and emotionally captivating today — we should design VR content to be a part of the long term virtual landscape."

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The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad

The Best Case for VR? Charlie Chaplin Thought Cinema Was A Fad | Transmedia: Storytelling for the Digital Age | Scoop.it
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Megan Logan:  "When critics and creatives complain about a medium, they're often really complaining about content."

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VR is terrible for traditional storytelling

VR is terrible for traditional storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jon Evans:  "Even in stationary DomeVR, you can twist and turn and spin and look at a full 360 degrees of immersive environment [...] there is no clear demarcation between “story space” and elsewhere, as there is with a TV or movie or game screen. Your mind keeps telling you that everything is story space."

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This Is VR's WTF Moment

This Is VR's WTF Moment | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mark Wilson:  "Does Samsung's remote parenting app show how VR will connect us, or keep us apart?"

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
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John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

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Vivalist's curator insight, April 27, 2016 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...