Transmedia: Storytelling for the Digital Age
264.9K views | +50 today
Follow
Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
Your new post is loading...
Your new post is loading...
Scooped by The Digital Rocking Chair
Scoop.it!

An A.I. Says There Are Six Main Kinds of Stories

An A.I. Says There Are Six Main Kinds of Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adrienne LaFrance:  "A machine mapped the most frequently used emotional trajectories in fiction, and compared them with the ones readers like best."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts

Ghostbusters director Ivan Reitman talks VR, storytelling, and tickling ghosts | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adi Robertson and Ben Popper:  "Reitman worked with Utah startup The Void as it developed its VR companion to the upcoming reboot, and we got the chance to chat with him about emotional storytelling, technology, tickling digital ghosts, and bringing pornography to high-end virtual reality."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes

The First-Ever Snapchat Movie is Here, and it's Horrifying—Go Behind the Scenes | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Emily Buder:  "We go behind the scenes of the first Snapchat movie, a real-time horror flick."

more...
Dr. Pamela Rutledge's curator insight, June 27, 11:57 AM

Sickhouse - the first SnapChat-based film--brought to mind Blair Witch Project.  Both are revolutionary in their use of media to capture authenticity, breaking the fourth wall, and capturing the audience's imagination by fiddling with reality vs. fiction.  Using SnapChat is a clever device to make the film timely and raw.  

 

First adopters always have the advantage of challenging the audience's existing mental models about where and how reality ends and fiction begins.  This is a nice metaphor for social technologies as an extension of the social space rather than "some other place."  It is exactly that understanding that made the initial launch so powerful.

 

SnapChat also demands a 'Heminwayesqe' brevity and succinctness to scene construction, especially in real time.  Creating a horror film is a bit of a cheat as all that heightened anxiety increases the "need to know" among the audience that encourages following the story through.  Nevertheless, with so many moving parts, it makes sense to use a genre with wide socioemotional appeal.

 

The irony is that it didn't all disappear in the SnapChat way, and thus challenges how we understand SnapChat as well.  I have wondered for some time, given the creativity that SnapChat unleashes, how long people will be willing to just let their mini-artworks go into the ether.  When we create, it is part of us.  We have a long history of documenting acts of creativity because it is how we share our most human qualities.  

Minna Kilpeläinen's curator insight, July 2, 5:52 AM
Snapchat movie Sickhouse was a real success. "Everyone was hooked. People trust that what they are seeing on their snap stories is real", said he director Hannah Macpherson. One key was to cast a protagonist who already was a social media pop star (Andrea Russett). She posted the videos from her own account. 
Scooped by The Digital Rocking Chair
Scoop.it!

Chasing the story

Chasing the story | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans: "[...] how can we chase our story more efficiently? Here are three tools for anyone to use, that might put you on the right track – the only thing you need is a willingness to challenge your story as it stands today" ...

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Hollywood Has a Big Millennial Problem

Hollywood Has a Big Millennial Problem | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Derek Thompson:  "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

A Geek's Guide to VR Storytelling

A Geek's Guide to VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Bernard Boo:  "Can great, gimmick-less storytelling be achieved in virtual reality? Two leading studios are paving the way for VR storytelling."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional

Aardman Animations And Rapt Media Aim To Make Interactive Content More Emotional | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Meg Carter:  "The folks behind Wallace and Gromit and the digital storytelling company want to expand your idea of what interactive video can do."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How do you tell a story in VR? Nomads shows the way

How do you tell a story in VR? Nomads shows the way | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Michelle Fitzsimmons:  "Virtual reality is more than an emerging technology. It's redefining how filmmakers tell stories, bringing a brand-new set of challenges to a medium that's been refined over the last 100-plus years."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Lean content creation – together with the audience

Lean content creation – together with the audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans on applying lean development principles to content creation ....

more...
donhornsby's curator insight, May 23, 9:15 AM
(From the article): Now, content will of course – for the foreseeable future – still follow along the traditional lines outlined at the beginning of this post. The creator creates, the audience receives. But the ones that get these points, the ones that feel that working lean in an audience-engaged contest… these creators, they will reap rewards that will make everyone else stand up and take notice.
Scooped by The Digital Rocking Chair
Scoop.it!

Captain America: Civil War, Fandom, and the Viewing Experience

Captain America: Civil War, Fandom, and the Viewing Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christy Admiraal:  "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’

Keys to Comic Book Adaptations: ‘Guardians of the Galaxy’ & ‘The Walking Dead’ | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christopher Boone:  "Adapting comic books for film requires the distillation of several arcs and reboots across a universe of characters and stories — how do you find the right one?"

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Evolution of Vrse (To Within), and What It Means for VR Storytelling

The Evolution of Vrse (To Within), and What It Means for VR Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alejandro Dinsmore:  "Chris Milk, one of the leading creators in the VR space is moving away from thinking about VR as a medium in which the author tells a story, and toward thinking about it as a medium in which viewers can, for the first time, step directly into the world of the creator."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The struggle to adapt storytelling for virtual reality

The struggle to adapt storytelling for virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mona Lalwani:  "Storytelling in virtual reality has yet to take shape. While the simulated world of gaming has proved the visual capabilities of the medium, few have taken a crack at the art of building a compelling narrative."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Storytelling in Virtual Reality: The Basics

Storytelling in Virtual Reality: The Basics | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jesse Damiani:  "Virtual Reality! It's amazing! It's terrifying! It's the future! Nothing will ever be the same!"

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory

How A Toronto-Based Storytelling App Is Becoming A Hollywood Idea Factory | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Nicole LaPorte:  "Having established itself as a critical part of movie-marketing campaigns, Wattpad is now looking to produce its own entertainment."

more...
Dr. Pamela Rutledge's curator insight, June 15, 12:56 PM

For those of you who believed the written word was dead, not so fast!  The unending appetite for good stories and Wattpad as a vehicle for storytellers (think YouTube for readers) provides an obvious entry point for marketers who can craft compelling brand narratives.  The value of storytelling in text is that is that it lets the reader supply the visual storyworld through their imagination, instantly turning them into stakeholders.

Scooped by The Digital Rocking Chair
Scoop.it!

An Algorithm Wrote This Movie, and It's Somehow Amazing

An Algorithm Wrote This Movie, and It's Somehow Amazing | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Emily Buder:  "A director's sci-fi algorithm wrote a brilliant sci-fi short film."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The Science of the Story

The Science of the Story | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jeremy Adam Smith:  "We know in our gut when we’re hearing a good story—and research is starting to explain why."

more...
No comment yet.
Rescooped by The Digital Rocking Chair from #transmediascoop
Scoop.it!

Biology of Story [#TransmediaStorytelling]

Biology of Story [#TransmediaStorytelling] | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

Biology of Story:  "Transmedia Producer Jeff Gomez discusses creating story worlds that expand across multiple media platforms."

more...
Simon Staffans's curator insight, June 6, 2:11 PM
Pretty much a must - Jeff on all things story and multiplatform and transmedia etc
Rick Shaughnessy's curator insight, June 14, 11:51 AM
Just an awesome thinker laying out the framework
Scooped by The Digital Rocking Chair
Scoop.it!

Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts

Elements of Storytelling That Will Help You Write Emotionally Dynamic Scripts | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

V Renée:  "No one knows storytelling quite like Pixar.  Their films are entertaining on so many levels; they make us laugh, make us cry, and even make us want to become better filmmakers. But perhaps the greatest quality of a Pixar movie is its ability to move an audience, which is a direct result of the brain trust's aptitude for great storytelling."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Infographic: The Costs of Self-Publishing Your Book

Infographic: The Costs of Self-Publishing Your Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ricardo Fayet:  "With the growing popularity of self-publishing, there is one recurring question I get from almost every aspiring author: How much should I budget?" ....

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

Does anything but where we watch separate film and television anymore? What the melding means for storytelling

Does anything but where we watch separate film and television anymore? What the melding means for storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Mary McNamara:  "Movie or TV? The Blur between film and television gets ever fuzzier as television projects appear first in movie theaters and especially as "movies" go straight to streaming services."

more...
No comment yet.
Scooped by The Digital Rocking Chair
Scoop.it!

The First Movie Made on Snapchat

The First Movie Made on Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Logan:  "An entire feature film released on Snapchat, 'Sickhouse' turned storytelling (and the traditional filmmaking model) on its head."

more...
No comment yet.