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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The Difference Between Good Worldbuilding And Great Worldbuilding

The Difference Between Good Worldbuilding And Great Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Charlie Jane Anders:  "Worldbuilding is the bedrock of science fiction and fantasy. We obsess about it constantly, because characters and plots are often only as compelling as the worlds they inhabit. We've decried bad worldbuilding before -- but what makes worldbuilding great?"

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Why JK Rowling Should Open Harry Potter Up To Other Writers

Why JK Rowling Should Open Harry Potter Up To Other Writers | Transmedia: Storytelling for the Digital Age | Scoop.it



The Digital Rocking Chair's insight:


Lauren Davis:  "Earlier this month, Harry Potter creator J.K. Rowling released a short piece of prose that offered a quick look at Harry Potter and his Hogwarts classmates as adults. The response indicated that fans are still hungry for stories of the wizarding world—and perhaps it's time for someone other than Rowling to give it to them."

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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

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Henrik Safegaard - Cloneartist's curator insight, May 16, 3:28 AM

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

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High Valyrian, anyone? What the 'Game of Thrones' conlangs tell us about language and world-building

High Valyrian, anyone? What the 'Game of Thrones' conlangs tell us about language and world-building | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Frank Rose:  "Behind the savage bloodshed, naked power lust, and epic betrayals that make HBO's Game of Thrones so enthralling to watch are the languages created for the show."

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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

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Justin Nalepa's curator insight, February 11, 11:18 AM

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

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Interview with Yomi Ayeni of Clockwork Watch [#Transmedia]

Interview with Yomi Ayeni of Clockwork Watch [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Walker:  "This interview with Clockwork Watch founder and visionary Yomi Ayeni is making its appearance just in time for the year-end holidays!"

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Post Apocalysim & the guts of Post-Apocalyptic Storyworlds

Post Apocalysim & the guts of Post-Apocalyptic Storyworlds | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mike Jones:  "Like any narrative genre, Post-Apocalyptic fiction can be understood as a response to social fears - a metaphoric framework for exploring ideas about humanity that stem directly from where we are in the present day " ...

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How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC)

How Marvel Unified Its Movie Universe (And Why That Won't Be Easy for DC) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Adam Rogers:  "Kevin Feige helped Marvel unite its superhero movies into one interconnected universe. With a Superman and Batman movie on the way, will Warner Bros. be able to do the same?"


Image: Jon Favreau in Iron Man (Marvel)

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Henrik Safegaard - Cloneartist's curator insight, August 8, 2013 3:36 AM

Interesting article. -

 

In the midst of the massive geek Mecca that is San Diego Comic-Con, the big Marvel Studios movie panel had all the theater of a presidential campaign rally. Tom Hiddleston appeared in costume as Loki, the bad guy from Thor, and rallied the crowd in character. Then: so many movie stars, including the full casts of the upcoming Captain America sequel and Guardians of the Galaxy. And just when it seemed like it was over, Joss Whedon, patron saint of nerds, walked out for a Steve Jobsian one-more-thing and introduced the first teaser for The Avengers sequel. Eight thousand fans, some of whom had been waiting in line since the night before, shrieked like their souls were being ripped from their bodies.


Click to read it all -

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The Pixar Theory: Every Character Lives in the Same Universe

The Pixar Theory: Every Character Lives in the Same Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
Jon Negroni spent one year untangling the secret world hidden deep within Pixar films. What he found was a universe to which every Pixar character connects.
The Digital Rocking Chair's insight:

Wow! Everything Pixar, a giant transmedia storyworld?! You can see why it took Jon Negroni a year to research this. What do you think?

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John Michel's curator insight, July 13, 2013 9:40 AM

Interesting insight. 

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Creating blockbuster worlds: an interview with Jeff Gomez [#transmedia]

Creating blockbuster worlds:  an interview with Jeff Gomez [#transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

With media becoming pervasive and every one of us capable of making some degree of noise, how do you cut through a 'chaotic storm of omni-casting for many' to reach your target audience?

US based transmedia luminary Jeff Gomez, who has worked on 'blockbuster universes' such as Pirates of the Caribbean, Halo and Avatar, shares some of his expertise with Fiona Milburn.

The Digital Rocking Chair's insight:

Jeff Gomez is always very generous with his expertise and this week he agreed to answer some questions on how smaller content producers can utilise transmedia storytelling techniques in their own work.

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XYEYE's curator insight, June 6, 2013 12:18 PM

#XYEYE #transmedia #JeffGomez

Alex Alexander's curator insight, June 26, 2013 12:21 AM

"Interesting take on sub categories of Transmedia. Popularised by Jenkins Transmedia 202: further Reflections,  paper; Transmedia Activism and Transmedia Branding are now becoming organic extensions of Transmedia Storytelling. Looking forward to seeing Jeff in NZ"

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What Made 'Oz' So Great And Powerful? Starlight Runner's Jeff Gomez Tells Us [#Transmedia]

What Made 'Oz' So Great And Powerful? Starlight Runner's Jeff Gomez Tells Us [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Jeff Gomez:  "Oz is one of the most fully realized fictional worlds in literary history, so the prospect of Disney allowing different facets of that world’s many lands and rich history to be explored through the lens of Raimi’s reimagining and across multiple media platforms is fascinating."

The Digital Rocking Chair's insight:

Great analysis, as always, from Jeff Gomez.

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Storyworld & Immersion before Plot & Platform.

Storyworld & Immersion before Plot & Platform. | Transmedia: Storytelling for the Digital Age | Scoop.it

Mike Jones:  "In any discussion and professional practice of ‘new media’ there is a swag of terminology that gets kicked around;  cross-media, multi-platform & transmedia, interactive and pervasive media, emergent, non-linear and participatory storytelling, etc etc…"

The Digital Rocking Chair's insight:

This post is full of interesting nuggets of information.  From definitions, to examples, to process and opinion, this post takes you past cross-platform, multi-platform, and transmedia, into the realm of immersive experiences.

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Henrik Safegaard - Cloneartist's curator insight, January 28, 2013 5:21 AM

Very interesting reading -

Katie Frank's curator insight, January 28, 2013 2:15 PM

Integrated writing, many modes for writers today.

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At Home In Fantasy's Nerd-Built Worlds

At Home In Fantasy's Nerd-Built Worlds | Transmedia: Storytelling for the Digital Age | Scoop.it

Saladin Ahmed:  "What attracts people to fantasy? Is it the orcs and the elves, or the rich worlds they inhabit?"

The Digital Rocking Chair's insight:

How much detail is too much detail when building fantasy story worlds?

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5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood

5 Super Powerful Lessons 'Guardians of the Galaxy' is Teaching Hollywood | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jeff Gomez:  "What Hollywood is learning from the blockbuster that stars a sitcom second banana, a pro wrestler, a walking tree and a talking raccoon" ...

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Henrik Safegaard - Cloneartist's curator insight, August 28, 10:09 AM

It's the #1 movie of the summer, and Guardians is shockingly on track to become the #1 superhero movie of the year, beating out Spider-Man 2X-Men: Days of Futurepast, and even Disney Marvel’s own Captain America: The Winter Soldier.

Click to read more.

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Nuno Bernardo: How to build an exciting and convincing transmedia storyworld

Nuno Bernardo: How to build an exciting and convincing transmedia storyworld | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Taking the example of one of his transmedia productions, [Nuno Bernardo] beActive's CEO shares tips on how to create meaningful virtual worlds"

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Want to Write Great Science Fiction? Read Classic Literature

Want to Write Great Science Fiction? Read Classic Literature | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Esther Inglis-Arkell:  "Worldbuilding is a major challenge for science fiction creators -- building a plausible world from scratch involves thinking about lots of variables. But sometimes, to imagine the future, the best way is to look to the past. Classic literature can help you build a world more believably alien than anything you've yet imagined."

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Sharrock's curator insight, May 15, 9:38 AM

Focused reading of exemplars (master works) will improve writing.

Henrik Safegaard - Cloneartist's curator insight, May 15, 10:56 AM

Worldbuilding is a major challenge for science fiction creators — building a plausible world from scratch involves thinking about lots of variables.But sometimes, to imagine the future, the best way is to look to the past.


Classic literature can help you build a world more believably alien than anything you've yet imagined.


You will find great tips here and be sure not to skip the comments.

Click the headline.

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8 Rules for Creating a Successful Transmedia "Storyworld"

8 Rules for Creating a Successful Transmedia "Storyworld" | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:


Max Follmer "[...] with rapidly increasing competition for viewers, growing smartphone and tablet penetration, and the emergence of new platforms, marketing and creative teams are increasingly playing an important role in developing “storyworlds,” experiences that bridge the gap between marketing and content and lay out the mythology, characters, setting, backstories, and events that drive a show."

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Simon Staffans's curator insight, March 26, 8:04 AM

Eight tips on what to think of when creating transmedia.

Emily Bockian's curator insight, March 27, 5:26 PM

Another important resource for my #DMPS2014 project.

Debbie Elicksen 's curator insight, March 29, 7:46 PM

“As the battle for viewers’ attention becomes more and more intense, we’re seeing marketing teams start to build their storyworlds earlier and earlier ahead of launches.”  


Popular television shows like Mad Men, Breaking Bad, The Walking Dead, The Good Wife, Dallas, and others do a great job of using transmedia to turn viewers into disciples and also attract new viewers.

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Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe'

Forget Franchises: Why 2014 Will Be Hollywood's Year of the 'Shared Universe' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Borys Kit:  "Marvel's success with "The Avengers" prompts five studios to develop interlocking superhero movies, from Warner Bros.' "Man of Steel" sequel to Sony's "Spider-Man" expansion plan."

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


David Colson:  "Games have always fascinated me far more than any other medium of entertainment and art because of how many levels of interaction they have" ...


A very interesting article on creating storyworlds in video games.

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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda

The WASTELANDER PANDA Saga! Part 1. Development: Creating the Storyworld of Wastelander Panda | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kirsty Stark (Producer), Ella Macintyre (PMD) and Victoria Cocks (Writer/Director):  "One of the first questions we’re asked when people hear about Wastelander Panda is “How did you come up with the idea?”  It’s a strange concept – the meshing of two ideas that don’t necessarily fit – but this seemingly incongruous pairing is one reason we believe the project has had so much attention so far" ...


A great article about a great project!

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Henrik Safegaard - Cloneartist's curator insight, August 22, 2013 3:49 AM

Victoria wanted to try to translate the experience of her favourite video games to film – where players don’t just have one pathway to follow, but can go out and explore a vast world.  She came up with the idea of a post-apocalyptic wasteland.  The idea of the protagonist being a panda started as a rhyming joke – Wastelander Panda! – and became more serious over time

David Collet's curator insight, August 22, 2013 10:46 PM

Interesting post on the making of a movie with a limited budget and no apparent experience.

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7 Deadly Sins of Worldbuilding

7 Deadly Sins of Worldbuilding | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Charlie Jane Anders:  "Worldbuilding is an essential part of any work of fiction. But especially for science fiction or fantasy, it's the lifeblood of storytelling. But when worldbuilding fails, it can wreck your whole story, and leave your characters feeling pointless. Here are seven deadly sins of worldbuilding" ...

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Asil's curator insight, August 3, 2013 5:21 PM

Really helpful checklist for the novelist (or screenwriter or playwright). 

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 3:21 AM
1. Not thinking about basic infrastructure.

How do they eat? What do they eat? Who takes away the garbage? Who deals with their bodily wastes? How do they get around? What do the majority of people do to survive? You're not just constructing a society, you're creating an economy. People don't oppress each other for fun — usually, systems of hierarchy and oppression have an economic component to them. Maybe you need a lot of peasants to grow labor-intensive crops, or maybe you need lots of cannon fodder in your space war. Maybe your only source of protein is a weird fungus that needs to be tended by specially trained people. Maybe everybody's eating algae. In any case, there's nothing worse than a fictional world where there are elaborate social structures, which seem completely separated from the realities of food, shelter and clothing.

 

click to read them all -

Juliana Loh's curator insight, August 4, 2013 3:42 PM

Having worked on an even smaller RPG project, I've had to build out and consider all aspects of our world both visually and wrt narrative. Responding to situations required designing the society mindset. Without that mindset, we wouldn't have known how to visually represent our world economically, socially aesthetically and politically.

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What Vin Diesel Can Teach You About Transmedia

What Vin Diesel Can Teach You About Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Caitlin Burns:  "Many people look at Vin Diesel and see the well-muscled action star of The Fast and the Furious; the high-speed, high-testosterone thrill ride that dominates box office figures with adrenaline fueled car chases."

The Digital Rocking Chair's insight:
"The creative mind behind multiple blockbuster franchises, Vin Diesel builds story worlds" ... a fascinating article from Caitlin Burns.
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Dr. Pamela Rutledge's curator insight, July 6, 2013 4:23 PM

Transmedia projects are for those willing to play the long game

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Transmedia Storytelling: Building Worlds For and With Fans

Transmedia Storytelling: Building Worlds For and With Fans | Transmedia: Storytelling for the Digital Age | Scoop.it

Gianluca Fiorelli:  "Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?"

The Digital Rocking Chair's insight:

An excellent look at transmedia storytelling and fandom.

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Dr. Pamela Rutledge's curator insight, May 2, 2013 2:17 AM

Brand experience is already 'transmedia,' but the opportunity with media convergence is to make it a coordinated story-based experience designed for audience participation.  Narrative = cognitive coherence and participation = stakeholders.

Charles Martini's curator insight, May 18, 2013 6:55 AM

Simple but genius.

 

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Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia]

Digital Publishing for Filmmakers: The Karada and The Silent History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Transmedia by definition requires producers to work in more than one medium; the fun, most of the time, is in devising ways to carry a narrative (or narrative world) across different platforms" ...

The Digital Rocking Chair's insight:

Randy Astle takes a look at two literary projects whose digital publishing strategies "can be extrapolated to film and transmedia projects for producers who aren’t interested in writing the next great American novel".

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Henrik Safegaard - Cloneartist's curator insight, March 5, 2013 2:16 AM

Interesting - Click the headline for the full story.

Joakim Baage's curator insight, March 5, 2013 10:55 AM

The book business need this kind of thinking

Debbie Elicksen 's curator insight, March 5, 2013 11:43 AM

The future is now

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The Dangers of World-Building [#Transmedia]

The Dangers of World-Building [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Lucas J.W. Johnson:  "An article today on NPR about fantasy world-building suggests that what was once for the most outcast of nerds is (along with general geekdom) gaining more widespread acceptance [...]"

The Digital Rocking Chair's insight:

Lucas Johnson provides a transmedia context to yesterday's scoop: At Home In Fantasy's Nerd-Built Worlds.


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