A website that presents an ongoing sci-fi series about the town in a format unlike any TV you've ever seen...
[I really like this concept, and Nick De Martino's article provides great background material on the genesis of this project. It's also worth checking out the Mashable article @scoopit http://bit.ly/w27sIs]
Lance shares his first hand experience in what it takes to build original storyworlds. From Pandemic 1.0 which invaded the Sundance Film Festival this year, to his new participatory storytelling trilogy, Reboot Stories, which kicked off this year with an actual space launch...
Glee is a TV series that was aired for the first time by Fox in 2009: a musical comedy about the life of a group of talented teenagers, looking for celebrity. Using a multi-platform system, punctuated by the intelligent use of storytelling and music, the series draws a committed audience.
Tracey Halvorsen: "[...]experiencing “stories” is a core human desire, not only for entertainment, but touching upon our basic survival instincts. By experiencing other people’s stories, we seek to have a wider perspective on life and how to traverse it."
Siobhan O'Flynn looks at why successful transmedia projects don't have to start with the story ... they can start with the audience.
Siobhan O'Flynn: "Although I can think of numerous examples where ‘story first’ was the design principle to follow, particularly for documentary and/or more art house projects (think ARTE, NFB), in this instance [Ruby Skye P.I.] in a more mainstream, commercial space Jill’s audience first engagement strategy is now a stand-out winner by all metrics of success."
That day, as Erwin scanned Reddit, a question caught his eye. It was posed by someone calling themselves The_Quiet_Earth: “Could I destroy the entire Roman Empire during the reign of Augustus if I traveled back in time with a modern U.S. Marine infantry battalion or MEU [Marine Expeditionary Unit]?” Erwin clicked on the question and a lively comment thread unfurled.
DRC: A "blow by blow" account of the Hollywood Dream. It makes a great read.
"James Erwin, 37, [used to work] for a financial services firm in Des Moines, Iowa, writing software manuals."
[Following on from his article @scoopit http://bit.ly/yu1Ob4 Lucas J. W. Johnson discusses "interactive" versus "authorial" story structure in game design. He also suggests that transmedia may provide the best of both "storytelling" worlds.
Note: it's interesting to compare Lucas' post with that of Tadhg Kelly @scoopit http://bit.ly/zBOEaB]
But a stand-alone film, these days, works against the nature of modern media, with its vortex of information, reaction and reassessment. New media actually invites the involvement of audience, rather than simply its attention. And this interaction has come to define the media landscape. Could documentaries form the permanent center in a changing tableau?
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