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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Future of Sports & Gaming: How Broadcasters Can Use Videogames

Future of Sports & Gaming: How Broadcasters Can Use Videogames | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emanuel Maiberg:  "Videogames and sports are kissing cousins and are part of the same family of life known as play."

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Ken Morrison's curator insight, November 25, 2013 4:46 PM

My first game that I felt fit Jane McGonigal's description of 'epic' was TV Sports Football.  I really did not love football at the time.  The the TV style 'reeled' me in. Pun intended :)

Walker Fuller's curator insight, December 12, 2013 6:16 PM

why do people care this much about video games. they arent real ya know. this is stupid in my opinion. why do they even want to play these? this is not good for our brains. this is aweful for our health.

 

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The Indianapolis 500: a remarkable test-case in the future of transmedia programming

The Indianapolis 500: a remarkable test-case in the future of transmedia programming | Transmedia: Storytelling for the Digital Age | Scoop.it

Tim Carmody: "[...] sports are increasingly immersive, multi-screen, information-rich, participatory experiences, to an extent that most other forms of entertainment flatly envy."

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Building the Narrative: Transmedia storytelling in professional sports

Building the Narrative: Transmedia storytelling in professional sports | Transmedia: Storytelling for the Digital Age | Scoop.it

sunilagni: "Within any form of entertainment lies numerous narratives, designed to engage the audience. Television shows, books and films are all examples of entertainment that utilize plot development and characters to develop a storyline and convey some sort of message to the audience" ...

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