Rowan Kaiser: "Every other week, a company or a developer or a celebrity says something to reinforce the standard that games are played, created, and especially star white men. But there's much more pushback against this idea."
Tadhg Kelly: "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."
"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?" Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."
"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."
"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."
DRC: An interesting look at the thought process behind the pricing of Zombies, Run!
"Look out Hollywood, the video game industry is hot on your heels, poaching your talent and raking in the money. And one game has led the way"…
A fabulously in depth article on the development of the Grand Theft Auto series of video games from Rockstar Games. The article doesn't shy away from the more controversial aspects of the franchise or, what it sees as, Grand Theft Auto's limited storytelling ability. Because, as Ian Bogost, says "Maybe video games are meant to help us shed our obsession with storytelling, show us all the things between the story, like wandering around virtual space and exploring it like virtual tourists."
"The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects [...] Their success stories all share similar points of advice about transmedia game design" ...
Liz Shannon Miller: "Here's some friendly advice for anyone who's passionate about film, television and media in general: If you don't pay attention to the video game industry, now might be the time to start."
Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...
John Gaudiosi: "Gaming in the cloud, which allows game content to be stored on a secure server and players to game from multiple devices seamlessly via broadband connectivity, is allowing PC devices to thrive" ...
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
The family-friendly online game Wizard101 is bigger than World of Warcraft and poised to grow even quicker as it spreads to China. But creators KingsIsle are making quite a few changes and installing esoteric systems so the Chinese government will let them play there...
[A really interesting look at localization for the chinese gaming market.]
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