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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How the Video Game Industry Is Failing Its Fans

How the Video Game Industry Is Failing Its Fans | Transmedia: Storytelling for the Digital Age | Scoop.it
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Josh Herr:  "As little as five years ago, it seemed as if video games were on the precipice of a breakthrough moment" ...

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The Curse of the Scruffy White Male: Why Representation Matters in Video Games

The Curse of the Scruffy White Male: Why Representation Matters in Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rowan Kaiser:  "Every other week, a company or a developer or a celebrity says something to reinforce the standard that games are played, created, and especially star white men. But there's much more pushback against this idea."

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Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014

Why Angry Birds are slightly miffed... 10 key facts about mobile games in 2014 | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Angry Birds maker Rovio may have seen its growth stall, but there are plenty of reasons to be excited about mobile gaming" ...

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How A Video Game Called Infinity United The Disney-Pixar Universe

How A Video Game Called Infinity United The Disney-Pixar Universe | Transmedia: Storytelling for the Digital Age | Scoop.it
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Sarah Kessler:  "An ambitious new video game could mean the end of Disney's digital struggles. Here's how it came to be--and why it almost didn't" ...

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malek's curator insight, August 19, 2013 7:41 AM

When you knock logic away, you're now free to go back to your childhood with your toys. Disney is creating a consumer new experience

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Why Should Games Become Like Broadcast Media?

Why Should Games Become Like Broadcast Media? | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly:  "Games are often treated as a subordinate to broadcast, but they are actually cultural generators. However what's missing for broadcasters is the humanity behind the games. This is a problem that we have yet to solve."

The Digital Rocking Chair's insight:

Tadhg Kelly is always an interesting read.

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How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4

How To Reinvent An Icon: Behind Microsoft’s Rebuild of Team Halo And The Making Of Halo 4 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For anyone who’s created a monster hit entertainment property, success comes with a built-in challenge--how do you follow yourself?"  Kevin Ohannessian speaks "to franchise director Frank O’Connor and some of the key players behind creating Halo 4 and reshaping the future of Halo."

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Cole Larson's curator insight, September 27, 2013 10:51 AM

I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.

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The web needs more women builders

The web needs more women builders | Transmedia: Storytelling for the Digital Age | Scoop.it

Maggie Philbin:  "Older women are more avid players of online games than young men. Now we need to take part in creating the sites we use"  ...

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As gaming grows more casual and mobile, developers scramble to adapt

As gaming grows more casual and mobile, developers scramble to adapt | Transmedia: Storytelling for the Digital Age | Scoop.it

Larry Frum: 'In 2012, when people build farms on Facebook, kill pigs on their phones and gun down mutant space aliens on their home consoles, how do you define the word "gamer"?'

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Making Real Money in Virtual Games: The Strange Economics of MMORPGs

Making Real Money in Virtual Games: The Strange Economics of MMORPGs | Transmedia: Storytelling for the Digital Age | Scoop.it

"In one month, Diablo III, a hugely popular role-playing game made by Blizzard Entertainment, will become the first major online game to launch with PayPal integration. It will encourage players to sell digital possessions for actual dollars within the game. The lines between virtual and real economies are about to get even blurrier."

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Why $7.99 beats $0.99

Why $7.99 beats $0.99 | Transmedia: Storytelling for the Digital Age | Scoop.it

"For newcomers: Zombies, Run! is a running game and audio adventure for the iPhone, iPod Touch, and Android (coming May/June) co-created by Six to Start and Naomi Alderman, in which you run in the real world while getting a story and zombie chases through your headphones."


DRC: An interesting look at the thought process behind the pricing of Zombies, Run!

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Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder

Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder | Transmedia: Storytelling for the Digital Age | Scoop.it

"Look out Hollywood, the video game industry is hot on your heels, poaching your talent and raking in the money. And one game has led the way"…


A fabulously in depth article on the development of the Grand Theft Auto series of video games from Rockstar Games.  The article doesn't shy away from the more controversial aspects of the franchise or, what it sees as, Grand Theft Auto's limited storytelling ability.  Because, as Ian Bogost, says "Maybe video games are meant to help us shed our obsession with storytelling, show us all the things between the story, like wandering around virtual space and exploring it like virtual tourists."

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Five tips for transmedia game development

Five tips for transmedia game development | Transmedia: Storytelling for the Digital Age | Scoop.it

"The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects [...] Their success stories all share similar points of advice about transmedia game design" ...

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Matmi's curator insight, January 11, 2013 5:50 AM

Transmedia games are set to be big in 2013 - It's interesting that the author mentions that developers must create engaging brand experiences - Matmi have been creating engaging brand experience through games for a while and are now bringing this into the world of transmedia - HK

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5 Lessons from a Successful Multi-platform Game Launch

5 Lessons from a Successful Multi-platform Game Launch | Transmedia: Storytelling for the Digital Age | Scoop.it

"Wolf Toss was launched simultaneously on Android, iOS, and the Chrome Web Store in early December, and now has over 1 million players and a 4.5 star user review average across all 3 platforms."

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Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation" ...

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Why You Need to Pay Attention to the Video Game Industry (In Case You Weren't Already)

Why You Need to Pay Attention to the Video Game Industry (In Case You Weren't Already) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Liz Shannon Miller:  "Here's some friendly advice for anyone who's passionate about film, television and media in general: If you don't pay attention to the video game industry, now might be the time to start."

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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Why does the games industry have such a problem with female protagonists?

Why does the games industry have such a problem with female protagonists? | Transmedia: Storytelling for the Digital Age | Scoop.it
Belinda Parmar: It's a tired cliche that all gamers are male, and it's time manufacturers woke up to the fact that women want to see female characters they can relate to
The Digital Rocking Chair's insight:

Some facts and figures ....


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China's freemium gaming revolution

China's freemium gaming revolution | Transmedia: Storytelling for the Digital Age | Scoop.it

Juliana Liu:  "The video games industry is increasingly shifting towards China's freemium model to safeguard earnings from the threat of piracy."

The Digital Rocking Chair's insight:

Innovation isn't just about technology, here's a great article about the freemium business model.

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The Free-To-Play Storm and the Freecore Gamer

The Free-To-Play Storm and the Freecore Gamer | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Social games brought pay-as-you-go, pay-to-cheat and pay-to-skip to games, and the consequent explosion in free play has fundamentally changed what many players expect. The question is whether the so-called mainstream games industry can really survive it" ...

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Five key lessons for every young game developer

Five key lessons for every young game developer | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "Talented young games studio Angry Mango is releasing its award-winning platformer, Mush, on Windows Phone today. Here are the five key things they've learned about game development" ...

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E3 2012: How The Cloud Is Changing The Games Business

E3 2012: How The Cloud Is Changing The Games Business | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Gaming in the cloud, which allows game content to be stored on a secure server and players to game from multiple devices seamlessly via broadband connectivity, is allowing PC devices to thrive" ...

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The mobile gaming industry, in pretty pictures

The mobile gaming industry, in pretty pictures | Transmedia: Storytelling for the Digital Age | Scoop.it
Mobile gaming is an industry that is valued, in aggregate, in the billions of dollars. Given its size, the players jockeying for its market share are fighting for consumer mind share, and therefore, wallet share...
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Disney Mobile: 'Somebody's going to build a game that reaches 1bn people'

Disney Mobile: 'Somebody's going to build a game that reaches 1bn people' | Transmedia: Storytelling for the Digital Age | Scoop.it
Bart Decrem talks Where's My Water, freemium dominance and Chinese opportunities...


For more on Swampy and Where's My Water check out THR's Walt Disney's Mobile Game Character Swampy Gets Web Series.

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What "Wizard101" Gave Up To Break Into China: Exposed Bones, Points, Gold

What "Wizard101" Gave Up To Break Into China: Exposed Bones, Points, Gold | Transmedia: Storytelling for the Digital Age | Scoop.it
The family-friendly online game Wizard101 is bigger than World of Warcraft and poised to grow even quicker as it spreads to China. But creators KingsIsle are making quite a few changes and installing esoteric systems so the Chinese government will let them play there...

 

[A really interesting look at localization for the chinese gaming market.]

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Opinion: An indie [game] marketing story

Opinion: An indie [game] marketing story | Transmedia: Storytelling for the Digital Age | Scoop.it
Last year there was a great disturbance in the indie development community, as if millions of small developer voices suddenly cried out in terror, and were suddenly silenced.
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