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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


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Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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The DeanBeat: The best video games are becoming part of something larger

The DeanBeat: The best video games are becoming part of something larger | Transmedia: Storytelling for the Digital Age | Scoop.it

Via siobhan-o-flynn
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Dean Takahashi:  "The biggest game companies are thinking bigger when it comes to transmedia entertainment."

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The Keys To Kim Kardashian's Krazy Gaming Success

The Keys To Kim Kardashian's Krazy Gaming Success | Transmedia: Storytelling for the Digital Age | Scoop.it



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Jeff Beer: "Glu Mobile CEO Niccolo De Masi talks about the Kardashian mobile blockbuster, Kim's kontribution, and why Hollywood should play more games."


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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
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Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Jeni Mawter's curator insight, June 8, 4:38 AM

Gaming is improving in storytelling!

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Watch Dogs Location-based Game

Watch Dogs Location-based Game | Transmedia: Storytelling for the Digital Age | Scoop.it
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Robert Pratten:  "This post discusses how to build a Watch Dogs-inspired location-based game using Conducttr, SMS and phone calls."

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My favourite waste of time: why Candy Crush and Angry Birds are so compulsive

My favourite waste of time: why Candy Crush and Angry Birds are so compulsive | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Keith Stuart:  "Why do we get so addicted to simple games? Here are the psychological theories mobile games designers have learned to exploit."

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5 Things Documentary Filmmakers Can Learn from Game Designers

5 Things Documentary Filmmakers Can Learn from Game Designers | Transmedia: Storytelling for the Digital Age | Scoop.it
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Liz Nord:  "Engagement, interaction, participation, messaging and the power of play: Five takeaways for filmmakers from Games for Change at Tribeca FIlm Festival's Innovation Week."

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What Games Are: What Became Of Social Games?

What Games Are: What Became Of Social Games? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tadhg Kelly:  "Remember social games? Remember how they [were] supposed to be the future, how they were transforming the games industry and all that? No?" ...

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The Virtual Reality Renaissance Is Here, But Are We Ready?

The Virtual Reality Renaissance Is Here, But Are We Ready? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Lance Ulanoff:  'What we see today in VR is still very much an extension of the gaming community. “It reminds me a bit about how new media always start out mimicking old media,” [Jaron] Lanier said. The first moving pictures looked like stage plays."'

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Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem)

Stride & Prejudice iOS game reached #7 in Education; Sold 2,500 copies in 3 months (Post-Mortem) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"Dr. Carla Fisher takes a look back on the good and the bad things about launching an independent game in the iOS ecosystem."

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Writing video games: can narrative be as important as gameplay?

Writing video games: can narrative be as important as gameplay? | Transmedia: Storytelling for the Digital Age | Scoop.it
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Grant Howitt:  "Narrative is becoming more important to the gaming experience, with writers arguing that they take interactivity to a whole new level" ...

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Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Karen Snyder:  "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...

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Henrik Safegaard - Cloneartist's curator insight, January 19, 11:55 AM

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

Click to read more.

Debbie Elicksen 's curator insight, January 24, 11:06 PM

Dare to be different.

Brad Tollefson's curator insight, February 10, 9:42 PM

In beta and coming soon...

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What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It

What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Wingfield:  "Twitch, a hugely popular streaming video service, has helped turn gaming into a spectator event as much as a participatory activity."

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Víctor Farré's curator insight, August 28, 6:40 AM

Ver cómo otros juegan: el nuevo entretenimiento. Jugar para que otros lo vean.  Unos juegan, otros miran la red lo hace posible. Dependientes de la red. Sólo empieza.

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What It Takes For A Great Film Director to Make a Great Video Game

What It Takes For A Great Film Director to Make a Great Video Game | Transmedia: Storytelling for the Digital Age | Scoop.it



The Digital Rocking Chair's insight:


Rob Manuel:  "Guillermo del Toro surprised gamers this week [August 16] by revealing that his newest project will be a "Silent Hill" sequel. But there's no guarantee that that the same skills needed to direct a film apply to video game design."

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Henrik Safegaard - Cloneartist's curator insight, August 26, 5:06 AM

Believe it or not, the biggest gaming event in the world happened this week. But San Francisco didn't see any more traffic than usual and New York barely saw an extra gamer enter the city -- no, the biggest event in the world was in GamesCom in Germany.


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Whyfinding: what pervasive gaming has taught me about 3D videogame design

Whyfinding: what pervasive gaming has taught me about 3D videogame design | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Christy Dena:  "In this post I’ll describe my problem with (some) videogames, how I figured out the nature of the problem, and what it means."

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Helen Teague's curator insight, August 3, 9:15 AM

Extremely interesting discussion by Christy Dena about pervasive games, the fictional world we create overlaps with the player’s world. Dena includes external links to important studies and resources. I did not know what QWOP meant until this post (QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys)

Jeni Mawter's curator insight, August 11, 2:29 AM

Christy Dena shares her insights.

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Where literature and gaming collide

Where literature and gaming collide | Transmedia: Storytelling for the Digital Age | Scoop.it
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Thomas McMullan:  "Game narratives tend to drink from a narrow pond; they swig space operas and Tolkien, swish them about their mouths and trickle them into rows of polished glasses."

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Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game

Games Killed the Video Star: Five Ways That Play Is Beating TV at It's Own Game | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tomas Rawlings:  "The open waters of the internet have provided a space for experimentation and video games have been innovative with a series of video experiments. Here’s five examples of how video games have been re-defining video whilst TV was looking the other way" ...

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Finding Game Design

Finding Game Design | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tadhg Kelly:  '"Game designer" sounds like a cool job, but often game designers actually do a much more ordinary job' ...

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First Look: Storium – The Online Storytelling Game

First Look: Storium – The Online Storytelling Game | Transmedia: Storytelling for the Digital Age | Scoop.it
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Tom Hatfield:  "It’s a game where everyone is an author, not an actor, and you don’t play to win, you play to find out what happens" ...

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4-Layers, A Narrative Design Approach

4-Layers, A Narrative Design Approach | Transmedia: Storytelling for the Digital Age | Scoop.it
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Thomas Grip:  "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."

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Henrik Safegaard - Cloneartist's curator insight, May 1, 2:50 AM

It's all about storytelling. Games, movies, presentations,- you name it. They all need to have a goal, and you have to stay focussed on it.

Click to read this interesting article.

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Beyond the shoot-em-up: how gaming got killer stories

Beyond the shoot-em-up: how gaming got killer stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  "Everyone knows they are the best place to shoot up zombies, but can video games ever overtake cinema and literature for storytelling?"

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Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love

Tapping Into the Emotional Side of Video Games: Developing Hope, Healing and Love | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chelsea Stark:  "Journey creator and thatgamecompany co-founder Jenova Chen talks about how video games need to appeal to a broader range of emotions to succeed."

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Interactive Story In Gaming - Something Old or Something New?

Interactive Story In Gaming - Something Old or Something New? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Phil Harris:  "In games themselves there is often more than one medium that the author has to consider. This is no longer just the written word but how this integrates with the rest of the function of gameplay; such as sound, visual style, art, design, direction and programming; not withstanding budget constraints."

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Inside the Brief Life and Untimely Death of Flappy Bird

Inside the Brief Life and Untimely Death of Flappy Bird | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ryan Rigney:  "In May, Dong Nguyen uploaded a new game to the iOS App Store. It was just one of the hundreds of apps added to Apple’s iTunes marketplace each day. In that way, it was just another game. But it would prove to be anything but."

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