Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People

How 'Life Is Strange' Uses Games As a Storytelling Platform to Help People | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

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Soraia Ferreira's curator insight, March 22, 5:29 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

blaucloud's curator insight, March 22, 7:56 AM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability."

Art Jones's curator insight, March 22, 12:10 PM

 

James Clements:  "For years, games have acted as escapism. Life is Strange, however, could be described as the exact opposite. What happens when a game gets you to look at your own life instead? Well, in Life is Strange’s case, an incredibly powerful story that can bring comfort and relatability.

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The Design Of Episodic Games (Part II)

The Design Of Episodic Games (Part II) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "Gameplay for episodic games:Questions to answer and pitfalls to avoid" ...

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Gaming’s next level? Tales of the unexpected

Gaming’s next level? Tales of the unexpected | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Parkin:  "The future looks dim for film-style storytelling as more games allow you to plot your own adventures" ....

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Louise Robinson-Lay's curator insight, January 10, 4:09 PM
Taking games driven education to the next level.
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How Video Games Have Become The Perfect Storytelling Medium

How Video Games Have Become The Perfect Storytelling Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

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Henrik Safegaard - Cloneartist's curator insight, September 22, 2015 11:23 AM

This isn't a new concept, of course, but with the big push Sony gave for Until Dawn, it's an example of a growing trend of how developers embrace video games as mediums for telling stories.

Fausto Cantu's curator insight, September 22, 2015 7:44 PM

Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto

Nathan Schultz's curator insight, November 25, 2015 7:55 PM

The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions.  In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.  

 

This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.

 

Robin Burks:  "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."

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The Art of Storytelling in Gaming

The Art of Storytelling in Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Kamal Sinclair:  "Games have done more work to pioneer best practices in interactive and participatory storytelling than any medium since the ancient theater traditions. Still, questions continue to circulate about its ability to match other mediums in terms of complex and cathartic stories, nuanced and fully evolved characters, and empathy."

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Jeni Mawter's curator insight, January 26, 2015 7:24 PM

As story telling in gaming gets more sophisticated it will have a flow on effect to storytelling in all types of narratives.

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'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling

'Call of Duty: Advanced Warfare' Demonstrates The Continuing Struggle Of First Person Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Paul Tassi:  "Unlike many first person games, Advanced Warfare mercifully does not have a fully mute protagonist, which is almost always an automatic way to kill your story unless you’re really, really clever about it" ...

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Awesome Game Story Gene 1 - Deep Characterization

Awesome Game Story Gene 1 - Deep Characterization | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:


Edwin McRae:  "Essentially it's about having everything in the game MATTER to the characters involved."


[Part II of this post can be found here:  Awesome Game Story Gene 2 - A responsive, narrative-rich Game World]

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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

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Henrik Safegaard - Cloneartist's curator insight, March 1, 2014 4:27 PM

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

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Narrative Dissonance in Game Storytelling

Narrative Dissonance in Game Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Josh Bycer:  "While video games and movies do share the concepts of pacing and narrative, there is an inherent limit on how much impact the narrative can have a game" ....

The Digital Rocking Chair's insight:

Another interesting article on the inherent difficulties of game narrative.

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Louise Robinson-Lay's curator insight, June 29, 2013 7:41 PM

Interesting article on the structure of narrative in games.

Daniela's curator insight, September 12, 2014 6:26 PM

La utilidad de la Narrativa en los videojeugos y partes de multimedia interactiva 

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How Video Game Stories Are Written

How Video Game Stories Are Written | Transmedia: Storytelling for the Digital Age | Scoop.it
Having just endured the train wreck that was Far Cry 3's narrative arc, now's the perfect time to look at this guide by GameFront on how to write a story for a video game.
The Digital Rocking Chair's insight:

Links to a very fun and somewhat (LOL) insightful infographic.

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Jeni Mawter's curator insight, December 19, 2012 8:01 PM

Writing for video games brings its own challenges.

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Video Game Storytelling Isn’t Bad, It’s Just Different

Video Game Storytelling Isn’t Bad, It’s Just Different | Transmedia: Storytelling for the Digital Age | Scoop.it

Anthony Mole:  "Some critics argue that video game narratives are poor, in comparison to books and movies; however, maybe video games simply offer a different kind of story experience?"

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Nathan Schultz's curator insight, November 25, 2015 8:02 PM

This article offers insight on the challenges-and strengths-of video games as a narrative medium.  On the one hand, critics have argued that, compared to the plots seen in films or books, video game stories tend to follow a very simple pattern of "kill the dragon, save the princess."

 

While this may be true, video games stregth as a storytelling medium is that it can more fully integrate aspects of the environment into the story.  A book can only describe a fight between to characters.  A video game allows players to live that fight first hand.

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Video Game Writing and the Sense of Story [Writing]

Video Game Writing and the Sense of Story [Writing] | Transmedia: Storytelling for the Digital Age | Scoop.it

Tadhg Kelly: "Game writing struggles with the contradictions of storytelling because the approach is wrong. The right approach is storysensing, not storytelling."

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Is It Time for Games to Get Serious?

Is It Time for Games to Get Serious? | Transmedia: Storytelling for the Digital Age | Scoop.it

Laura Parker: "Should more mainstream games push thematic boundaries and explore the murky depths of human nature?"


Via Gary Hayes
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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

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Fausto Cantu's curator insight, February 15, 1:58 PM

Diseño de juegos episódicos parte III

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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

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Game Developers, Stop Hiding Your Narratives in Your Games

Game Developers, Stop Hiding Your Narratives in Your Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rhys Cooper:  "The never-ending argument over what video games are designed for rages on. Should they just be fun, a piece of art, a fantastic story-telling experience or a combination of all three? Most would argue the latter, but for the moment I will focus on the narrative strategies in games and a particular bug-bear of mine" ...

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Life Is Strange: episodic video games prove as addictive as episodic TV

Life Is Strange: episodic video games prove as addictive as episodic TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Calum Marsh:  "Games structured like prestige TV shows present unique difficulties – having to essentially build different games – but also unique opportunities: ‘It’s really cool to be able to react to what your community likes about it as you’re making it’"

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Fausto Cantu's curator insight, April 29, 2015 6:47 PM

Videojuegos episódicos prueban ser igual de adictivos que los episodios de la tele

Dean Meyers's curator insight, April 30, 2015 8:53 AM

Interesting transformation of gaming, from MORP (Massive Online Role Playing) to episodic video games--the biggest factors being the visuals and the size of the playing field. However, it does still depend on engaging storytelling, the invitation to suspend disbelief, and come into the world of the characters on screen.


As episodic TV grew out of episodic radio which grew out of serialized stories in newspapers (look up Charles Dickens, for instance), it's not surprising that harnessing the video tools used in adventure gaming can be used for this mode of gaming.


On to the holodeck!

James Coombes's curator insight, May 2, 2015 8:08 AM

“Players,” Guilbert concludes, “are looking for something new. They’re tired of playing the same kind of games all the time. What we want to bring them is something different, something slower, more poetic, more nostalgic – something which isn’t so present on the market.”

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Dragon Age: Inquisition Evokes Interactive Storytelling

Dragon Age: Inquisition Evokes Interactive Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chris Suellentrop:  "Dragon Age: Inquisition shows that sophisticated storytelling in video games has become commonplace even as it remains the most experimental and contentious aspect of the medium."

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David Collet's curator insight, November 24, 2014 8:50 PM

This is a new technology that is just getting started. Huge start-up costs. But... it is an opportunity for a creative young person to be in position to carve a niche for themselves.

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Where literature and gaming collide

Where literature and gaming collide | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Thomas McMullan:  "Game narratives tend to drink from a narrow pond; they swig space operas and Tolkien, swish them about their mouths and trickle them into rows of polished glasses."

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The Evolution Of Storytelling In Video Games

The Evolution Of Storytelling In Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Will Westwater:  "Advanced technology continues to bring newer and more effective techniques to a player’s gaming experience. However, even in the industry’s early days developers were finding ways to tell compelling stories through video games."

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Jeni Mawter's curator insight, June 8, 2014 4:38 AM

Gaming is improving in storytelling!

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Cage: The future of game narratives will be designed with Scorsese algorithms

Cage: The future of game narratives will be designed with Scorsese algorithms | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Emily Gera:  "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."

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Henrik Safegaard - Cloneartist's curator insight, September 16, 2013 3:54 AM

Very interesting Article. 

 

"But there is still resistance from filmmakers. Cage cited directors Steven Spielberg and George Lucas who publicly stated it's impossible to tell a story that is controlled by a player. "It's interesting to see that maybe they're not fully aware of what this industry is really doing," he said. "Because actually we are making it, we are creating interactive storytelling."


Click to read it and see if you agree -

Militao de Maya Ricardo's curator insight, September 17, 2013 8:57 AM

Será??? Credo!!!

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Serialised Storytelling: A Changing Landscape

Serialised Storytelling: A Changing Landscape | Transmedia: Storytelling for the Digital Age | Scoop.it

Scott Clarke "[looks] at the some of the ways developers tell stories across multiple games, and the challenges associated with each approach."

The Digital Rocking Chair's insight:

Using The Walking Dead, Mass Effect, and Assassin's Creed as examples, this article looks at 3 different forms of serialised storytelling for games.

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Tiana Martin's comment, December 30, 2012 10:41 AM
Awsome graphics
Brad Tollefson's curator insight, January 3, 2013 1:35 AM

Don't play. But the slight slo mo engine seems uniformly monotonous...

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David S. Goyer Black Ops II interview – the white knight of storytelling

David S. Goyer Black Ops II interview – the white knight of storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

David Jenkins:  "GameCentral speaks to the writer of Black Ops II and The Dark Knight, about what makes a good video game story - and a bad video game movie."

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Sad ending: Is good storytelling at odds with 'winning'?

Sad ending: Is good storytelling at odds with 'winning'? | Transmedia: Storytelling for the Digital Age | Scoop.it

Leigh Alexander:  "Many players crave more authorship and storytelling in games -- until they get an ending they don't like" ...

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Lara Croft and rape stories: breaking down the bitch

Lara Croft and rape stories: breaking down the bitch | Transmedia: Storytelling for the Digital Age | Scoop.it

Laurie Penny: "Why is rape seen as a reasonable way to "strengthen" female characters?"

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