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Simon Parkin: 'Milk wants to create art that can impact millions simultaneously, so he’s turned to virtual reality, which is set to make a triumphant return in the form of the Oculus Rift, VR goggles built from smart-phone technology. He is unequivocal about it: VR is what will succeed film as the “future of storytelling” and the “next great canvas for human expression”.'
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Chris Milk is a true 21st century artist. The fact that he learned to code at an early age is very relevant. His collaboration is Aaron Koblin are mind blowing and he can also truly shine on his own - as the Lincoln Hello Again project shows it
Ruthie Doyle: "As I wrap up my tenure with Sundance Institute’s New Frontier Story Lab, I’ve been reflecting on some ways innovation is advancing the art of storytelling into the future (the future is now, after all)."
"new technologies are exciting tools building on the rich foundation of storytelling and experimentation."
This is a bit different. But, culturally it is necessary to pursue as many avenues for artistic development that includes the need to live.
The Internet provides a low cost entry for all forms of artistic endeavours at an affordable entry. The problem is getting noticed.
Ho bisogno di un eroe. Di un lupo, di un drago, di una babayaga, di una sanzione, di una manipolazione patemica, di un valore. E allora parleremo bene di narrazione, che non sia soltanto uno spammare un po' articolato e multimediale.
Kyle VanHemert: "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?"
"Wrapping up a three-part series Jonathan Gottschall discusses the problem with interactivity and some eternal truths of storytelling."
Part 1, The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else, can be read here.
Part 2, Infecting An Audience: Why Great Stories Spread, can be read here.
Interesting point of view on storytelling in the digital age. Back to basics!
Kim Gaskins: "Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers."
In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly? Click for more.
Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.
Although aimed at advertising agencies, this article is a great read for all storytellers.
The Internet has given storytelling a new lease of life. The web series has given life to a new breed of film production, social networks have given us the ability to freely interact online with others, whether they are people, or companies and augmented reality has given us the chance to interact with characters and objects.
Here is a great artikel worth reading if you have anything to do with storytelling or just love it. @safegaard
In depth look at the intersection of storytelling and technology--a very exciting time with huge potential for immersion, participation, transformation.
Framtidens kommunikationsbyrå – ständig närvaro, ständig förändring – hur fångar man uppmärksamheten och förmedlar det man vill ha sagt?
PSFK Labs: "From spoken word to moving pictures new technologies have become the springboard for producers and audiences to create and share their personal tales."
Tablets are in the hands of every child and young adult across much of the planet. Children's and young adult storytellers take not.
Because one way or another... they are. Sooo, let's see how.
First drafts from now on are done on my iPad. This is a personal shift.
Simon Staffans: "Brand storytelling, deep knowledge of audiences and real-life interaction will all be key moving forwards"...
Three areas we should take into consideration when approaching cross media projects this year:
1. Companies need stories too
2. Let’s help people scratch their own itches
3. Think beyond the screen, to real-life interaction
Lucy O'Brien: "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."
There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant.
Click to red full article.
The blurring line between movies and games
Jim Stewartson: "Alternate reality games, transmedia, viral marketing, second screen apps, augmented reality, and countless other experimental forms of Internet storytelling are this century’s equivalent of the nickelodeon, a bunch of techniques that, in isolation, are gimmicks but as the building blocks for a new, integrated storytelling format, represent the shape of things to come."
"Think assigned seating and table service are the future of the movie theater? Think bigger. Andrei Severny argues that what we now call "movie theaters" will soon be theme parks of the mind - but storytelling is here to stay" ....
Transnarrative is the framework to create a world of places and objects that talks to us in a meaninful way.
The Theater of the World is A Universal Mind