Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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'Star Wars' Augmented Reality Is Coming

'Star Wars' Augmented Reality Is Coming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Joe Carmichael:  "It’s still in the proof-of-concept phase. But we’re sold."

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The Virtual World’s Fair will transport you to the world’s wonders, and disasters

The Virtual World’s Fair will transport you to the world’s wonders, and disasters | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jon Martindale:  "Many people think they know about the future of Virtual Reality, but Landmark Entertainment's Tony Christopher is certain he does."

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Sebastian Huenerfeld's curator insight, November 4, 2015 2:08 AM
There a huge plans and who knows what we will experience in the near future....
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Why Hollywood Needs More Experience Designers [Parts I & II]

Why Hollywood Needs More Experience Designers [Parts I & II] | Transmedia: Storytelling for the Digital Age | Scoop.it
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No Mimes Media:  "Whether it’s a sync’d second screen, character twitter accounts, or phone numbers that show up on screen, these transmedia channels and all their narrative opportunities often seem to be squandered on delivering extraneous (boring) content at best, and marketing hooks at worst. If a viewer has taken the extra steps to find this transmedia content, give them something great. They’re in the palm of your hand…don’t lose them."


Part II of this article, explaining what an Experience Designer does, can be found here.

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Hans Heesterbeek's curator insight, August 26, 2013 12:35 AM

I agree of course the content should be interesting and appealling. Especially if you take in mind that the just the topof the piramide is going to be actively involved. A lot of te viewers are just watching a part of them are using second screen in a passive way and just a few are active. It will grow slowly but surely. 

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Sensory Futures, Experiential Entertainment

Sensory Futures, Experiential Entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
We all do it. We sit in our local multiplex waiting for the latest blockbuster film to start. The room darkens and minutes later your world has disappeared. The seats and people around you evaporate and for the next hour or so, you are living vicariously “through” the heroes in front of you. You have an out-of-body experience of sorts.
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'Star Wars' Proves How Much the Experience Still Matters to Most

'Star Wars' Proves How Much the Experience Still Matters to Most | Transmedia: Storytelling for the Digital Age | Scoop.it
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Alex Billington:  "Many moviegoers (myself included) have already seen the new Star Wars two or three times, with plans to catch it a few more times while it's playing in theaters. This will definitely help set a box office precedent but beyond that it's proof it's possible to make storytelling so valuable that, even if it's not the best movie of the year, people are willing to pay to re-watch up to four or five or six times. That's remarkable."

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Watch: UK Theater Gives Audiences Unique 'Kingsman' Experience

Watch: UK Theater Gives Audiences Unique 'Kingsman' Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ethan Anderton:  "With movie theater attendance falling last year so much that the box office hit the lowest number seen by the industry in 20 years, surely audiences need something to make their experience a little more memorable and worth the price of admission."

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Are you Experiential? Designing for the Pervasive Entertainment Era

Are you Experiential? Designing for the Pervasive Entertainment Era | Transmedia: Storytelling for the Digital Age | Scoop.it
“Anyone up to battle aliens at the local museum tonight?”
Right now it might sound like a farfetched idea, but this question could soon replace the old invitation to go see the latest 3D blockbuster at the Cineplex.
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The Thatgamecompany Way

The Thatgamecompany Way | Transmedia: Storytelling for the Digital Age | Scoop.it
I think there is so much room for growth and discovery in designing interactive experiences, and video games being a very important subset of interactive experiences.
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