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Eric Jaffe: "[Psychologist Neil Cohn of University of California at San Diego] says any language has a "holy triumvirate" of elements: expressive form, grammar, and meaning. Comics, he argues, meet all three requirements."
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Language is more than just a series of words strung together. A sentence must have some essential structure, some system of rules governing words and clauses--a grammar. You don't have to be Strunk or White to recognize this system at work; it's automatic in the brain. In Noam Chomsky's famous example, people know that the meaningless sentence "colorless green ideas sleep furiously" is grammatically correct the very first time they see it.
Marc Graser: "Disney is giving its theme park attractions a backstory in comicbook form. Marvel and Walt Disney Imagineering will launch “Disney Kingdoms: Seekers of the Weird” as the first of a new comicbook series" ...
It’s conceivable that stories developed through the comicbooks could eventually be adapted into future films or TV series, should they prove popular with readers.
Click to read more.
Marvel isn't holding back as it investigates each touchpoint to promote its stories. Some partnerships are just 'meant to be'. Thank you again Fiona!
Charlie Jane Ander: "Today's escapist storytellers share a rich legacy, from classic TV to great SF novels. But most of us also guzzled superhero comics during our formative years" ...
An interesting list!
La idea del "cambio ilusorio" de Stan Lee me sorprendió muchísimo. Lo demás fue medio "meh" porque, aunque tiene un punto en eso de los errores de narración, hay que ver que el público meta de los cómics (en especial los de antes) eran hombres adolescentes. Violencia + personajes femeninos de apoyo eran un home hit.
Kirk Hamilton: "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."
Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.
How can multi-platform storytelling be a bad thing?
Peter Gutierrez: "As a reference work on media/transmedia, both aesthetically and historically, as a how-to for student media-makers, or simply on the professional development shelf, so that teachers and librarians can mine it for ideas, [Tyler Weaver’s book is] a text that can fill many needs at once. I was delighted, then, when the author agreed to talk to me about this fascinating topic" …
This is a great article for transmedia practitioners and educators alike. I particularly liked Tyler Weaver's analogy for transmedia storytelling, "It’s the idea of the chef: learn the basic tools, then an understanding of ingredients, then how to build flavors by combining those ingredients into an irresistible meal."
Debo conseguir estos libros ASAP
Peter Gutierrez: "Like so many insights in life, this one was prompted by Doctor Who."
Although aimed at educators, this article contains some great tips for DIY comic creation that everyone will find useful.
Geek's Guide to the Galaxy: "Mike Mignola is a major star in the comic book world thanks to the success of his unlikely hero Hellboy, a denizen of the underworld who fights for the side of good. The comic book’s current storyline features Hellboy battling his way through the trackless wastes of hell itself. But for Mignola, contemplating the fate of the damned comes as a welcome relief from the madness of Tinseltown."
Zack Smith: "There's no one set formula for writing a comics script — but here are a number of great resources to give you some guidance" ...
It's all about Visual Storytelling. If you make Comic's or Animation movies the most important thing is the story it self: Both genre is Visual but both need the same thoughts behind them to make a great script and let it become alive.
Comic Story World: "In this interview, Christy [Dena] and I talk about the basics of transmedia storytelling and the potential for comics in a transmedia application" ...
Ryan Fleming: "In this exclusive interview, Stan Lee discusses the future of comic books, and the rise of technology in the industry" ...
It sounds like a dream job – getting paid to read comics and take notes. Very few ever get such a chance. Peter Sanderson did, twice, first working as a research assistant for DC for a little project that turned into Crisis on Infinite Earths.
"Comics try to imitate movies to such a degree that we end up doing second-rate movies in our comics instead of first-rate comics. We abandon useful storytelling tools just because they aren't cinematic enough."
[Serves as an interesting discussion on crafting each story for the strengths of its platform.]
Many American fans know little to nothing about comics beyond the United States, Japan, and maybe France. What steps can we take to insure a more global conception of Comics Studies...
[Part One can be found @scoopit http://bit.ly/vMkoQe]
Russ Burlingame: "There are few comic book movies that fans will go into with less information than I, Frankenstein; the film was written by Kevin Grevioux and Scot Beattie and adapted to a graphic novel from Grevioux’s first-draft screenplay."
The graphic novel has undergone some permutations since 2009 and will be released ahead of the movie (which comes out in January) but not by much, so many readers will go into the movie cold, knowing not much more than who’s in it and the basic sense for plot that the trailers give.
Click to read all about it.
Seth Rosenblatt: "Comics fans are getting a double-dose of digital innovation this summer, as DC Comics lets you choose your own Batman adventure and revel in new tales of the campy '60s Batman."
Despite the odd hiccup, comics seem to be successfully embracing digital whilst also growing their traditional print base. It makes a great lesson for any of the creative industries struggling with the transition to digital.
Very interesting. Looking forward to how comics adapt
Importanti novità da @DCComics le storie #vintage si fanno #transmediali
Hmmm.. when might a comic book be a 48 hr film?
Joe Berkowitz: "The band behind hits such as "Yellow" and "Hurts Like Heaven" tries out a new medium with "Mylo Xyloto," a digital comic book based on its last album."
Performance + Comics = Transmedia storytelling
Peter Gutierrez: "In the first part of my conversation with Tyler Weaver we discussed the many benefits of teaching with, and making, comics as well as the role of the school librarian when it comes to transmedia… here we get a bit more specific in terms of the issues involved."
In part 2 of an excellent set of articles, Tyler Weaver puts the controversies surrounding video games and comics into historical context; and chooses the dawn of Marvel's Universe as "the most perfect encapsulation of a shared storyworld out there".
Transmedia en colegias y bibliotecas
Rob Salkowitz: "As comics have become more powerful lords of the entertainment universe, we look at what’s in store, across platforms, for 2013."
After a stellar year in 2012, what's next for comics? Hint: there's a lot of transmedia storytelling involved.
Bastante interesante. Me gusta ver estos cambios, en especial porque poco a poco se empiezan a ver las fusiones entre los estilos estadounidense y japonés (hell, yeah, me refiero a Avatar: La leyenda de Aang/Korra).
Personalmente, me encanta que los cómics empiecen a usar más esta plataforma. No que no lo hubieran hecho antes (Marvel luego te engancha para que descargues libremente el número 1 de todos sus cómics y luego ya te vende los demás) o que no hubieran existido plataformas para hacerlo (Comicrack!!!). Como sea, me parece que estas tendencias son perfectamente observables hoy día y que podemos ver a dónde hacen evolucionar al cómic sin grandes temores a que echen algo a perder (además de la línea editorial de DC, is that to say)
Filmmaker Magazine: "Filmmaker Greg Pak (Robot Stories) has released his graphic novel Vision Machine as an iPad app and, in the process, is pointing the way towards new storytelling formats and new production and distribution partnerships."
Liat Clark: "The Kick-Ass writer talks about the changing face of the superhero genre, his new comic Supercrooks and how Han Solo inspired Hit Girl's story line."
Scott Thill: '“Anyone who loves comics and sees them as a vital art form capable of telling unique and challenging stories must recognize that [the industry's] business corpse has to be put out of its misery so a new one can be built,” said Pizzolo, a publisher and filmmaker who has been busy engineering the transmedia spine that will take comics into the future' ...
Noah J Nelson: "Waid has begun remaking comics for iPads and similar gizmos. These stories use simpler pictures and bigger text that read well on any size screen. He’s found new storytelling tricks: like captions that shift over a static piece of art."
Trigonis: "Tyler has recently unveiled to the world Whiz!Bam!Pow!, a transmedia product that unfolds parts of its story through a serialized novelette and a radio show, with even more looming on the horizon to further develop a story that brilliantly blends together the Golden Age of Comics with the pangs and pitfalls of our own Modern Age" ...
UK-made, female-driven anthology Bayou Arcana is causing a stir for more than just its haunting images and storylines...
Irrespective of whatever differences they may have, Grant Morrison and Alan Moore, what they do have in common is that they are both British luminaries of comics with a keen interest in esoterica and magic. More than that, they both pursue theories of a meta-fictional cosmology that has threads running through all of reality.