Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Infographic: The Costs of Self-Publishing Your Book

Infographic: The Costs of Self-Publishing Your Book | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Ricardo Fayet:  "With the growing popularity of self-publishing, there is one recurring question I get from almost every aspiring author: How much should I budget?" ....

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Sara's comment, August 2, 2016 4:15 AM
anche il self publishing ha i suoi costi, che è importante conoscere prima di prendere una decisione. Molto dipende dalle competenze dell'autore e dal tempo che vuole dedicare alle attività relative.
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Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World

Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Brian Barrett:  "What happens when every part of an online entertainment empire is engineered to be everything to everyone, all of the time."

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"For Oculus To Succeed, VR Needs To Succeed"

"For Oculus To Succeed, VR Needs To Succeed" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Daniel Terdiman:  "VR hardware makers seem to know that, for now anyway, it's in their mutual interest not to tear each other down."

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The Corporate Angle – Storytelling for Business

The Corporate Angle – Storytelling for Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "And all of this comes down to knowing whom your creating your story for, what their needs and beliefs and habits are, and what you would like for them to do as an outcome of you telling them your story."

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Margaret Waage's curator insight, February 23, 2016 10:39 AM

Businesses: Who are you and what do you have to say?

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There Is Real Fraud In The Underground Market For In-Game Virtual Goods

There Is Real Fraud In The Underground Market For In-Game Virtual Goods | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Yinglian Xie:  "With the market booming so favorable, it is not surprising that online criminals have also found their way into the ecosystem and are creating a thriving underground market for in-game virtual goods. How do they pull this off? Here are a few attack techniques we’ve observed in the wild."

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Star Wars, Disney and myth-making

Star Wars, Disney and myth-making | Transmedia: Storytelling for the Digital Age | Scoop.it
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The Economist:  "How one company came to master the business of storytelling" ...

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Film Crowdfunding Stats: 8 Insights from 22,000 Campaigns

Film Crowdfunding Stats: 8 Insights from 22,000 Campaigns | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Indiegogo:  "More and more independent filmmakers are turning to crowdfunding as an option to help raise money for feature-length and short films, documentaries, TV show pilots, web series and transmedia and VR projects. To help aspiring filmmakers achieve their dreams, we analyzed over 22,000 film campaigns to find best practices and insights. Here are 8 key film crowdfunding stats you need to know."

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VisionFunder's curator insight, March 1, 2016 5:13 AM

Great insight on the use of crowd funding in the film industry.

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Transmedia Storytelling: An Entrepreneurial Approach

Transmedia Storytelling: An Entrepreneurial Approach | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
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Nuno Bernardo:  "In the context of a shrinking market populated by increasingly fragmented audiences, transmedia storytelling provides a viable alternative to the conventional TV and Film production business."

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Simon Staffans's curator insight, October 15, 2015 7:07 AM

Some good advice from Nuno.

Nathan Schultz's curator insight, November 25, 2015 4:54 PM

 

This article provides a perspective on transmedia storytelling from a more pragmatic standpoint:  It is easy to say that good multimedia storytelling involves multiple different platforms all working together, but it is much harder to impliment this idea, from a purely economic standpoint.  Making a movie or video game is vastly more expensive than writing and publishing a book, just to give an example.

 

This article helps to tackle that problem by explaining how entrepreneurs can best sell their ideas to companies or developers who have the capital to provide support for their projects.

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These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street

These sites accept Cookies: how streaming almost killed (and then saved) Sesame Street | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jana Kasperkevic:  "Streaming services like Netflix and Hulu have cut into the DVD sales that helped fund the show. The least it could do then was help to save it".

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At Vidcon, cute YouTube stars are the best moneymakers

At Vidcon, cute YouTube stars are the best moneymakers | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "Vidcon might have started as a fun meet-and-great for fans, but the growth of the industry has led to an influx of money behind the scenes" ...

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Report: The exciting future of digital coproductions and virtual reality

Report: The exciting future of digital coproductions and virtual reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Pierre Ziemniak:  "What’s the specificity of transmedia projects in this very competitive space? There are only two ways to get a transmedia project out, according to [Rebecca] Smit: find your transmedia project first, and then look for potential partners; or look at the projects that are already there and make them transmedia."

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As the Video Wars Mount, a New Way for Creators to Get Paid

As the Video Wars Mount, a New Way for Creators to Get Paid | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Davey Alba:  "As online video rushes into the mainstream, competing services are looking for ways to hold onto their stars."

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The $19-billion question: Is Snapchat the new television?

The $19-billion question: Is Snapchat the new television? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Ingram:  "Snapchat is a brand new and red-hot mobile app aimed at millennials, but it has a surprisingly old-fashioned media model — and that could help it take over as television becomes less appealing to advertisers" ...

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The digital apocalypse: how the games industry is rising again

The digital apocalypse: how the games industry is rising again | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Keith Stuart:  "From mid-cycle PlayStation upgrades to episodic entertainment and virtual studios, something big is happening in the way games are bought, made and sold" ....

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The reality of AR/VR business models

The reality of AR/VR business models | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tim Merel:  "At the end of the day, business models come down to installed bases, use cases and unit economics, so let’s dip our hands in the virtual money pot and see what comes out."

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John Rudkin's curator insight, April 9, 2016 6:22 AM
Alas, this flies well above the heads of some decision makers.
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The Value Brought by Stories

The Value Brought by Stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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David Hain's curator insight, February 25, 2016 5:26 AM

We're hard wired for stories. What's yours?

Jennifer Ussi's curator insight, March 9, 2016 11:06 PM


Simon Staffans:  "[...] I’m quite convinced that a well crafted story, standing on the foundation of a thoroughly thought-out and fleshed-out story world, filled with engaging points, calls to action, smaller arcs within the larger arcs… that such a story can accomplish almost anything you would want it to do, especially targeted in the right way and on the right media platforms to reach a well-researched target audience."

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Solid economics in a fluid content world [#Transmedia]

Solid economics in a fluid content world [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Simon Staffans:  "When we have connected and engaged with the audience, how do we turn that engagement into funding; funding that will help us make more of what we’ve already made and give us something to point to when we want to enthuse future partners and financiers about new ideas and new ventures."

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The Value In Virtual And Augmented Reality

The Value In Virtual And Augmented Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Linc Gasking:  "The thesis of VR/AR is that, as a new interface, it will take over many parts of existing interfaces, including real life, such as shopping, education and some forms of live entertainment — and, of course, the Internet. But the true magic and innovation is what we’ve only been able to imagine as part of science fiction: traveling back in time, teleporting to a different location and being with people who are no longer with us."

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Fausto Cantu's curator insight, January 11, 2016 7:56 PM

El Valor de Realidad Virtual y la Aumentada

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How To Make Your App Zoom To The Top Of The App Store

How To Make Your App Zoom To The Top Of The App Store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jessica Hullinger:  "With more than 40,000 new apps released into the App Store each month, landing one of those coveted top spots is no accident."

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Infographic: Why Some TV Shows Succeed While Others Crash and Burn

Infographic: Why Some TV Shows Succeed While Others Crash and Burn | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

Aubrey Page:  "In an era where long-cancelled shows like "Arrested Development" and "Mr. Show" (now living on as "W/ Bob and David") can suddenly be revived for a new season alongside their contemporary counterparts, it's clear the key to television success is as difficult to suss out as ever.  [....]  Helping to cut through the confusion is a new infographic, breaking down the secret life of some of your favorite shows and sharing some fun facts about your favorite shows, like "Mr. Robot" and "The Unbreakable Kimmy Schmidt," in the process."

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You can’t make “Game of Thrones” on a YouTube budget: Why “it’s the best of times and the worst of times” for prestige TV

You can’t make “Game of Thrones” on a YouTube budget: Why “it’s the best of times and the worst of times” for prestige TV | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Timberg:  "Sure, right now we're spoiled for high-quality shows — but an expert predicts why it might not last" ...

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BuzzFeed Television? Maybe it's closer than you think

BuzzFeed Television? Maybe it's closer than you think | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

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Kajsa Hartig's curator insight, August 2, 2015 4:55 PM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

Roger Ellman's curator insight, August 3, 2015 7:47 AM

 

Jason Abbruzzese:  "The medium of tomorrow? Not exactly. But TV is still very relevant today."

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4 Reasons Why Product Placement Can Be Good for Indie Film

4 Reasons Why Product Placement Can Be Good for Indie Film | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ethan Saplenza:  "It's not just big-budget blockbusters that get sponsorship deals. Indies do too - and there's quite a big upside."

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How the Video Game Industry Is Failing Its Fans

How the Video Game Industry Is Failing Its Fans | Transmedia: Storytelling for the Digital Age | Scoop.it
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Josh Herr:  "As little as five years ago, it seemed as if video games were on the precipice of a breakthrough moment" ...

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The full costs and income of a £1million indie film

The full costs and income of a £1million indie film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stephen Follows:  "Grab a cup of tea – this is a long one. It’s rare for filmmakers to get a candid look at the books of someone else’s film but, thanks to the generosity of Marcus Markou, that’s exactly what you’ll get to read below."

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