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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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The $19-billion question: Is Snapchat the new television?

The $19-billion question: Is Snapchat the new television? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Ingram:  "Snapchat is a brand new and red-hot mobile app aimed at millennials, but it has a surprisingly old-fashioned media model — and that could help it take over as television becomes less appealing to advertisers" ...

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Are freemium games focusing too much on monetisation and not enough on fun?

Are freemium games focusing too much on monetisation and not enough on fun? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "As developers try to make money by creating Candy Crush clones, free-to-play mobile games are in danger of creative stagnation" ...

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8 Tips for Turning Your Digital Comics into a Business

8 Tips for Turning Your Digital Comics into a Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Todd Allen:  "The business side of the comics business is something that doesn’t get discussed nearly as much as it should and that can cause some stumbling blocks — particularly for creators striking out on their own."

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TMC David Dufresne Fort McMoney Coproduction Interview (Eng Version)

The Digital Rocking Chair's insight:


TMC Resource Kit:  "An interview with David Dufresne, creator and director of Fort McMoney [an award winning interactive documentary]"

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Why YouTube's Dominance Is Not (Yet) In Danger

Why YouTube's Dominance Is Not (Yet) In Danger | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole LaPorte:  "Everyone from Facebook to Vessel is chasing YouTube. But can any of them actually take on the online video behemoth?"

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You Can’t Make It On YouTube Anymore - At least, not alone

You Can’t Make It On YouTube Anymore - At least, not alone | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Hank Green:  "YouTube is a significant piece of Google’s bottom line, Disney has paid some crazy amount of money for MAKER and people want to be YouTube stars. They see it as a thing that you can become, rather than a thing that just happens to you."

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How Netflix is impacting kids consumer products sales

How Netflix is impacting kids consumer products sales | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Aaron Hutchins:  "Can the SVOD service drive ancillary revenues for content studios? Analysts and execs from DreamWorks and Scholastic Media weigh in."

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Wendy Yackimec's curator insight, November 12, 2014 1:05 PM

Streaming Video On Demand is the future.

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Five ways a web series can make money

Five ways a web series can make money | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:


"Kai Ryssdal talks to YouTube lit adaptor Bernie Su about the web-series industry."

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Simon Staffans's curator insight, October 7, 2014 2:21 AM

Of interest to many - and a look at new adaption "Frankenstein, MD"

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Why blockbusters are not the wave of the future

Why blockbusters are not the wave of the future | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Frank Rose:  "Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House Down, The Lone Ranger, Pacific Rim, Turbo, R.I.P.D.—unceremoniously tanked. In fact, the news was actually worse."

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Henrik Safegaard - Cloneartist's curator insight, September 24, 2014 7:25 AM

Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House DownThe Lone RangerPacific RimTurboR.I.P.D.—unceremoniously tanked. In fact, the news was actually worse. 

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Transmedia storytelling with apps could expand but also exploit children's stories

Transmedia storytelling with apps could expand but also exploit children's stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Natalia Kucirkova:  "Transmedia may become a sound business model in addition to a noble cause, but it needs to place the child at the centre, follow the general principles of good transmedia storytelling and not fall into being just a marketing tool."

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Joyce Valenza's curator insight, September 19, 2014 7:40 AM

Why we need to put children at the center of these efforts.

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Nuno Bernardo: The more we give away, the more people will pay

Nuno Bernardo: The more we give away, the more people will pay | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


"What is the true value of content? A thought-provoking post from beActive's CEO [Nuno Bernardo]"

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Tim Brook's curator insight, September 8, 2014 4:17 AM
Thought-provoking
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Game Changer: What Society Can Learn From The Economics Of Video Games

Game Changer: What Society Can Learn From The Economics Of Video Games | Transmedia: Storytelling for the Digital Age | Scoop.it


The Digital Rocking Chair's insight:

Ben Reeves:  "Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies."

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Market Your Business the Marvel Comics Way

Market Your Business the Marvel Comics Way | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Schein:  "The key to coming up with great content is creating a system for producing it, and then sticking to that system every time."

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The Rise and Fall and Rise of Hasbro's TV Strategy

The Rise and Fall and Rise of Hasbro's TV Strategy | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Sam Thielman:  "What looks like an entertainment company, spends like an entertainment company and programs like an entertainment company? It's Hasbro, a toymaker. Hasbro makes not just toys but also hugely popular intellectual property, which for decades has been key to its bottom line."

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How Star Wars Made $27 Billion

How Star Wars Made $27 Billion | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adrian Covert:  "Think Star Wars made most its money off the films? Think again!"

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Fausto Cantu's curator insight, February 6, 8:47 PM

como hizo star wars 27 billones?

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The Crowdfunding Site That Lets You Sell Shares in Your Videogame or Movie

The Crowdfunding Site That Lets You Sell Shares in Your Videogame or Movie | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Klint Finley:  "The world's first publicly traded person and Kanye West's former technical consultant want to help you IPO anything."

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The highest YouTube earner of 2014 made nearly $5 million just by opening Disney toy packages

The highest YouTube earner of 2014 made nearly $5 million just by opening Disney toy packages | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Rob Wile:  "An unidentified individual or group responsible for uploading videos that simply show a woman opening Disney toys made an estimated $4.9 million last year, more than any other channel for 2014, according to OpenSlate, a video analytics platform that analyzes ad-supported content on YouTube."

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Fausto Cantu's curator insight, January 21, 9:06 PM

mi hija es fan

Greg Clemett's curator insight, January 22, 11:09 AM

Another new job/business... 'unboxing'

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Platform Or Publisher? Whatever You Call It, It’s The Future Of Media

Platform Or Publisher? Whatever You Call It, It’s The Future Of Media | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Tobi Bauckhage:  "There has been a sea change in the way content today is being created, distributed and consumed. The distinction between publishers and platforms online has never been more uncertain."

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How Exactly Has Star Wars Made $37 Billion?

How Exactly Has Star Wars Made $37 Billion? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Geek's Guide To The Galaxy:  " The Star Wars universe now comprises a vast array of products, from movies and TV shows to videogames and toys. But it all started with one movie, Star Wars (later Star Wars: Episode IV — A New Hope), whose modest $11 million budget was less than the average studio comedy at the time."

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How To Make $500,000 A Year On Twitter

How To Make $500,000 A Year On Twitter | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nicole Laporte:  "UberFacts founder Kris Sanchez has turned his addictive Twitter feed into a wildly lucrative business. But not everyone's buying it."

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David Collet's curator insight, October 21, 2014 1:13 AM

This is interesting because of the soooo many scams that promise you that you can earn money sitting at home. In parenthesis (hidden) it is implied that you dont have to work hard to do it.

 

This is one that is not a scam but it also highlights that it was all hard work.

 

It is a millennial project that earns money because millennials+ are watching.

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Microsoft Minecraft Purchase Is About Social Media, Not Gaming

Microsoft Minecraft Purchase Is About Social Media, Not Gaming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jonathan Salem Baskin:  "Definitions and labels get confused when we describe technologies that enable social experience, and it’s particularly evident in the way we’re talking about Microsoft’s $2.5 billion purchase of Minecraft."

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Vāc Communications's curator insight, September 25, 2014 11:07 PM

A friends kid called the end to Minecraft as he knows and loves it. Even a 9 year old notes that this was a social media grab, not a gaming or graphics anything.

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The Art Of "Defictionalization": Turning Fake Movie And TV Products Into A Real Business

The Art Of "Defictionalization": Turning Fake Movie And TV Products Into A Real Business | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Jake Rossen:  "How Omni Consumer Products used True Blood and Ghostbusters to create a thriving business selling real versions of fake stuff."

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Nick Dorra: What can TV learn from Minecraft?

Nick Dorra: What can TV learn from Minecraft? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Dorra:  "Kids love the world-famous user-generated video game. Rovio/Angry Birds' Dorra explains how Minecraft can inspire TV too"

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What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It

What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nick Wingfield:  "Twitch, a hugely popular streaming video service, has helped turn gaming into a spectator event as much as a participatory activity."

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Víctor Farré's curator insight, August 28, 2014 6:40 AM

Ver cómo otros juegan: el nuevo entretenimiento. Jugar para que otros lo vean.  Unos juegan, otros miran la red lo hace posible. Dependientes de la red. Sólo empieza.

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Mapping transmedia success

Mapping transmedia success | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fiona Milburn journeys into Transmedia 2.0 and finds that it's platform agnostic and mirrors the studio system of old Hollywood.

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