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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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"I broke all the Holy Grails of interactive."

"I broke all the Holy Grails of interactive." | Transmedia: Storytelling for the Digital Age | Scoop.it
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Melanie Goodfellow:  '“I broke all the Holy Grails of interactive. I have no film, I have no App and I don’t have a website” – former Pixel Market participant Ram Devineni talks about the intricacies of developing and financing augmented reality comic book Priya’s Shakti.'

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AR for Beginners - Augmented Reality in 8 GIFs

AR for Beginners - Augmented Reality in 8 GIFs | Transmedia: Storytelling for the Digital Age | Scoop.it
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Evan Freethy:  "From previewing virtual furniture in your home to mapping 3D environments, Augmented Reality applications are best explained with pictures, not words."

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Dr. Pamela Rutledge's curator insight, February 10, 11:15 AM

The AR narrative - show, don't tell.  AR is almost impossible to tell someone about if they haven't seen it.  The technology is getting better but AR is only just touching it's potential to create user value beyond the 'new and thrilling' factor.  Helpful to see the range of applications and think about how AR can significantly impact/disrupt current behavior and support human goals while minimizing the physical burden of tech devices.

assass's curator insight, February 26, 6:36 PM

The implementation of the Augmented Reality tecnology in the architecture field present the possibility of changing for the best the way architects interact with their clients, allowing them to understand in a more compreenhensive way the building and the funiture they are paying for. This tecnology will also allow the client to take their house with them and present it to any friend or family, creating a feeling of affection for the build even before it is built.

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How augmented reality builds bridge between games and children's books

How augmented reality builds bridge between games and children's books | Transmedia: Storytelling for the Digital Age | Scoop.it
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Will Freeman:  "The concept behind augmented reality books is simple: a physical book contains many elements that elude the human eye, only visible through the use of various apps, gadgets and other devices. "

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Sue Ward's curator insight, October 30, 2014 1:15 AM

Blurring the boundaries and inviting new readers. Potential for boys?

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Augmented Reality: The Future of Multiplayer Gaming?

Augmented Reality: The Future of Multiplayer Gaming? | Transmedia: Storytelling for the Digital Age | Scoop.it

Alex DiFiori:  "There’s been a lot of buzz lately about Ingress, Google’s latest foray into online social networking. Instead of focusing on creating another facebook, Ingress is Google’s attempt at using that massive pile of data they’ve been collecting about us to use in a way that hasn’t really been done before, in an augmented reality game" ...

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Guillaume Decugis's curator insight, November 29, 2012 8:13 PM

We could indeed ask whether online gaming isn't augmented reality's future. I'm not an expert with AR but it seems to me this promising technology is taking time to find massive scale applications. Not unlike voice recognition. Maybe gaming is the way to make it finally happen?

Nik Pregelj's curator insight, March 20, 2013 9:59 PM

This article looks at the google glasses and the possiblity of creating an Augmented reality where you can turn ANY real life environment into a 'battlefield' for first person shooting games just by wearing the glasses.

 

I think the fun factor of being able to turn any environment you want into a 'map' to game on and then play a first person shooter in it could definetly make this extremely successful. This could definately be the future and next level of gaming.

 

Although this new way of gaming could be extremely fun it may not be appealing to all gamers and/or porffesional and competitive gamers who prefer to be inside in a relaxed position instead of having to be physically active for long periods of time while they game.

 

This could be an issue as to how succesfull and widespread this new form of gaming will be with a lot of people not wanting to have to be physically active while they game. This could hinder the success however there could still and probably will be a huge market for this type of gaming with how immersive and interactive it is.

 

Theres also huge possibilities with advertising with this sort of gaming aswell.

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The Most Innovative Augmented Reality Experiences Of 2012

The Most Innovative Augmented Reality Experiences Of 2012 | Transmedia: Storytelling for the Digital Age | Scoop.it

Allie Walker: "With the help of augmented reality, anything from gaming environments, advertisements, TV shows, and educational platforms can be transformed into highly interactive experiences" ...

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E3 2012 | Wonderbook: Augmented Reality Storytelling

E3 2012 | Wonderbook: Augmented Reality Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it

Waggler: "Based on the Harry Potter universe, Wonderbook: Book of Spells turns the physical book (that will likely be bundled with the software) into a textbook for young wizards. Flipping through its pages, decorated with computer generated graphics, you'll learn how to cast spells using the PlayStation Move as a magic wand."

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Into the Matrix: the future of augmented reality (and you)

Into the Matrix: the future of augmented reality (and you) | Transmedia: Storytelling for the Digital Age | Scoop.it

Rene Van Meeuwen: "The growth of augmented reality (AR) will almost certainly change the way we visually experience the everyday world."

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Kristoffer Gansing Censors Augmented Reality Artist

Kristoffer Gansing Censors Augmented Reality Artist | Transmedia: Storytelling for the Digital Age | Scoop.it

"On netbehaviour, Tamiko Thiel wrote: “Today at the Transmediale in Berlin, Germany’s most important media art festival, Transmediale director Kristoffer Gansing censored augmented reality artist Tamiko Thielin a discussion billed as an “open conversation.”


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“Walk your movie”: An interview with the founder of “Walking the Edit”

“Walk your movie”: An interview with the founder of “Walking the Edit” | Transmedia: Storytelling for the Digital Age | Scoop.it
"By mixing our immediate reality with feeds and data coming from the digital space (the mobile internet), we create a so-called "augmented reality".
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Augmented Reality: the future of digital media

Augmented Reality: the future of digital media | Transmedia: Storytelling for the Digital Age | Scoop.it
According to Wikipedia: Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.

 

[Also check out Speider Schneider's article on QR Codes @scoopit http://bit.ly/oICxKf]

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Kids' CBC: Introducing Lion! [& Augmented Reality!]

Introducing Lion! He's our new friend who is a tech savvy superhero and who just loves playing on kidscbc.ca! Look for Lion to bring you updates on Augmented Reality...

Via Gary Hayes
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National Geographic Lets You Pet Dinosaurs at the Mall

National Geographic Lets You Pet Dinosaurs at the Mall | Transmedia: Storytelling for the Digital Age | Scoop.it
British digital agency Appshaker did an augmented reality project for National Geographic Channel in a mall, allowing passersby to watch themselves "interacting" with various animals and dinosaurs on a big screen.
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Augmented Reality in New Zealand

Augmented Reality in New Zealand | Transmedia: Storytelling for the Digital Age | Scoop.it
Within 10 years “the unadorned world will be history”, and our reality will have become a mix of the real and digital. ~ Michael Liebhold, Institute for the Future
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Where Next for Reality?

Where Next for Reality? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Robert Pratten:  "Stories are the way we make sense of the world. Our minds can’t deal with randomness and we see connections, causes and reasons even where there are none. Whether we are happy or sad, positive or negative, this is often the result of the story we construct – it’s the meaning we attribute to events and things that without human interpretation have no meaning. So powerful is story that the life we lead today is a result of the stories we told ourselves in the past.


We are entering an age of fluid reality."

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Vivalist's curator insight, April 23, 7:53 AM

good read exploring the potential impact of new technologies forcing a paradigm shift in our "life storytelling"

 

More interesting articles on the VR potential:

HOW TO MASTER YOUR THIRD ARM

BECAUSE IN A VIRTUAL WORLD, WHY SHOULD YOU ONLY HAVE TWO?

http://www.popsci.com/how-master-your-third-arm

 

CAN VIRTUAL BODY SWAPPING HELP FIGHT RACIAL PREJUDICE?BRAIN HACKING AND OPTICAL ILLUSIONS CAN INCREASE YOUR EMPATHY

http://www.popsci.com/what-happens-when-you-put-white-person-black-body-virtual-reality

Jeni Mawter's curator insight, May 4, 10:21 PM

Reimagining 'Reality' leads to Fluid Reality.

bladetriple786's curator insight, May 8, 11:16 AM

Material for my next poem

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Think Oculus Rift is Immersive? Try This Augmented Reality Experience

Think Oculus Rift is Immersive? Try This Augmented Reality Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "An exhibition at the Tribeca Film Festival transports you back to Vancouver in 1948, thanks to augmented reality technology."

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Henrik Safegaard - Cloneartist's curator insight, May 8, 2014 6:30 AM

This project was created by artist Stan Douglas and the National Film Board of Canada's digital studio. And unlike 3D augmented reality gaming experiences — like the Oculus Rift, which was recently purchased by Facebook for $2 billion — it's a holodeck-like experience and your body is the joystick.

Click to know more.

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Augmented Reality Just Beginning to Change How We Interact With the Real World

Augmented Reality Just Beginning to Change How We Interact With the Real World | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Daniel Burrus:  "Augmented reality (AR) provides a live view of a physical, real-world environment whose are augmented by computer-generated input such as information, sound, video, graphics, or GPS data. AR has been in existence for quite a while" ...

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Jonathan Troper's curator insight, November 24, 2013 4:42 PM

Depending how much effort is involved,  augmented reality (AR) could be used for training delivery. What are some examples where AR makes some kinds of learning possible that were not so straightforward before? 

CIM Academy's curator insight, November 28, 2013 6:02 AM

Augmented reality is just starting to impact on the way we market and communicate with customers.

Fabienne Cocheteau's curator insight, January 23, 2014 6:28 AM

And it is just the beginning...

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Augmented Reality: Beyond Usability with Flow and Narrative Transportation

Augmented Reality: Beyond Usability with Flow and Narrative Transportation | Transmedia: Storytelling for the Digital Age | Scoop.it

Dr. Pamela Rutledge: "Augmented reality applications are unique in that because they project virtual information into a user’s physical environment, they effectively blend real and virtual. They are also increasingly mobile and social."

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Augmented Reality by Michael Bartl


Via Timo Ilomäki, Tina Stock
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Paul Epping's comment, June 24, 2012 3:04 AM
Nice overview, thanks for sharing
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Incantor Game Brings Magic Wand Duels to the Real World

Incantor Game Brings Magic Wand Duels to the Real World | Transmedia: Storytelling for the Digital Age | Scoop.it

Michael Harrison: "Incantor, a smartphone-based augmented reality game currently in the works by developer MoveableCode, hopes to offer geeks like me a way to wizard-duel in the real world."

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Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch

Augmented Reality and Elf Rights: The Witcher 2: Enhanced Edition's Transmedia Launch | Transmedia: Storytelling for the Digital Age | Scoop.it
As a cultural product, The Witcher is a surprisingly big deal. On a state visit to the US Poland’s Prime Minister, Donald Tusk, gave President Obama a copy of The Witcher 2: Assassins of Kings. The premium edition, to boot...
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QR Codes - the Gateway to Augmented Reality Books

QR Codes - the Gateway to Augmented Reality Books | Transmedia: Storytelling for the Digital Age | Scoop.it
Just imagine that you are reading a book and a QR code is printed on the page that connects you a video, connect with people mentioned on social networks, view a map of geographic place or be lead to website with more information or interactive...
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Augmented reality takes pop-up books to the next level (interview)

Augmented reality takes pop-up books to the next level (interview) | Transmedia: Storytelling for the Digital Age | Scoop.it
Augmented reality, combining real world views and digital information, is not particularly new, but it is still considered in its infancy...

 

[A look at how the augmented reality children’s books of Digital Tech Frontier and Popar Toys are "paving the way for affordable household 3D experiences".]

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Celebrating Georges Méliès, "Patron Saint Of Augmented Reality"

Celebrating Georges Méliès, "Patron Saint Of Augmented Reality" | Transmedia: Storytelling for the Digital Age | Scoop.it
At a time when cinema was about documenting actualities, magician and pioneer filmmaker Georges Méliès extended the medium in incredibly novel ways to conjure impossible realities and define bold new conventions for film.
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Transmedia Futures: Situated Documentary via Augmented Reality

Transmedia Futures: Situated Documentary via Augmented Reality | Transmedia: Storytelling for the Digital Age | Scoop.it
Augmented Reality is still emerging out of the woods from a technological and awareness viewpoint and already rising from the hype haze is one of the most synergistic applications yet - 'historical & futuristic' factual stories viewed in contextual...
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Transmedia and Augmented Reality

Presentation, to pervasive media group, that suggests ways one might approach using AR in a transmedia experience.
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