Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Bringing Storytelling Back to Music with Paul McCartney and VR

Bringing Storytelling Back to Music with Paul McCartney and VR | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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@FernandoCarrion's curator insight, August 5, 2016 12:14 PM

 

Alex Kane:  '“Today’s most innovative artists are always looking for new ways to push boundaries, with their music and their means of connecting with fans,” says [Lucas] Wilson. “[...] We’re used to going to concerts, but very few of us have actually been on stage. We’ve grown accustomed to hearing from our favorite artists on social media, but rarely do those words come directly from their mouths. VR is changing all that. It’s the most personal way of connecting with your fans.”'

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Hollywood Has a Big Millennial Problem

Hollywood Has a Big Millennial Problem | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Derek Thompson:  "The problem for Hollywood isn’t that audiences are ignoring sequels. The problem for Hollywood is that audiences are ignoring everything that isn’t a sequel, adaptation, or reboot. The market for films based on stories that aren’t already famous is threadbare. These sort of stories exist in entertainment, but consumers, and particularly young consumers, are looking for them outside of darkened theaters."

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'The Lord of the Rings' and Pixar led the way to 'Warcraft'

'The Lord of the Rings' and Pixar led the way to 'Warcraft' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Adam Rosenberg:  "How do you turn a video game series with a 20-year history and tens of millions of fans into a cohesive movie? According to Warcraft director Duncan Jones, you go back to the start."

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Captain America: Civil War, Fandom, and the Viewing Experience

Captain America: Civil War, Fandom, and the Viewing Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christy Admiraal:  "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"

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Here's A Toolkit For Creating A Loyal Instagram Following

Here's A Toolkit For Creating A Loyal Instagram Following | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Elizabeth Segran:  "These brands were built on Instagram. They share their strategies for creating a loyal following and driving sales on the platform."

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How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More

How Tribeca 2016 Pushed Visual Storytelling Forward With ‘the bomb’ and More | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

John Fink:  "We discuss the thrilling multimedia documentary experience at Tribeca, along with select highlights from the festival’s VR arcade."

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Vivalist's curator insight, April 27, 2016 5:54 AM
The film festival just ended with a custom show called The Bomb which blew some minds with live music and immersive screening.

Earlier this year at SXSW, I met Brazilian film director Ricardo Laganaro who worked on the beautiful semi-spheric experience at the Rio's Museum of Tomorrow. He was also convinced that VR headset were killing the social bond and that other directions integrating a common experience should be explored.


Adding live music is definitely a plus. For example, it really served the No Man's Sky during last year's Playstation Experience: A night under no man's sky
Adding VR-like 360° degree display to this would have been incredible :)

Finally, the film selection in the Tribeca's VR Arcade was great, helping to uncap the potential for this new media.
Among the creators there were Chris Milk and his VRSE as well as Standford Virtual Interaction Lab...
It might be a great place for VR and experential story telling in the future for sure...


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Storytelling in VR: Ambiguity and Implication in 1st Person Narratives

Storytelling in VR: Ambiguity and Implication in 1st Person Narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Kent Bye:  "Conflict and growth is the heart of drama, and a lot of films and video games use the trope of external combat to express this. But Rob [Morgan] sees the potential to explore stories in VR and AR that are much more about internalized emotional conflicts within the main protagonist / player of the experience."

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Minna Kilpeläinen's curator insight, April 15, 2016 4:31 PM
"Leaving the story open-ended enough will allow the user to fill in the blanks with their own story, and in the end create an experience that will be more personal and leave a deeper impression."
António Maneira's curator insight, April 17, 2016 8:32 PM
Oh my! If there are "narrative designers" shouldn't there be a narrative design course? I like the idea! Teaching how to build ambiguity in the characters definition allowing more freedom and agency to the gamer.
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Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World

Netflix’s Grand, Daring, Maybe Crazy Plan to Conquer the World | Transmedia: Storytelling for the Digital Age | Scoop.it

Via sarah hemar
The Digital Rocking Chair's insight:

 

Brian Barrett:  "What happens when every part of an online entertainment empire is engineered to be everything to everyone, all of the time."

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Managing stories

Managing stories | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."

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massimo facchinetti's curator insight, April 3, 2016 1:02 AM

 


Simon Staffans:  "We have all heard the value of getting something to a viral stage and the need for either robust strategies for social media or an enormous amount of good luck to make that virality happen – most often a combination of the two is needed."

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Downton Abbey Will Live On [#Transmedia]

Downton Abbey Will Live On [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Anne Zeiser:  "If you're feeling dread because the plug has been pulled on your drug of choice -- the soapy period costume drama set in post-Edwardian England -- don't lament,Downton will live on. In today's world of digital and transmedia content, strong brands live on forever. And the juggernaut Downton brand will be everywhere after the broadcast series ends."

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blaucloud's curator insight, March 10, 2016 9:02 AM

 

Anne Zeiser:  "If you're feeling dread because the plug has been pulled on your drug of choice -- the soapy period costume drama set in post-Edwardian England -- don't lament,Downton will live on. In today's world of digital and transmedia content, strong brands live on forever. And the juggernaut Downton brand will be everywhere after the broadcast series ends."

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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | Transmedia: Storytelling for the Digital Age | Scoop.it
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Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

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VR reality check: in praise of the lazy audience

VR reality check: in praise of the lazy audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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Brad Tollefson's curator insight, March 11, 2016 7:19 PM


imm3rsive:  "Digital storytelling keeps promising to put the audience in control. But as viewers, how much do we really want that?"

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Using powerful Stories to Develop Online Communities [#Transmedia]

Using powerful Stories to Develop Online Communities [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nuno Bernardo:  "Audiences demand interactive and deep story experiences."


DRC:  A look at audience development and pitching as a way of finding the core of your transmedia story.

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'Star Wars' Augmented Reality Is Coming

'Star Wars' Augmented Reality Is Coming | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Joe Carmichael:  "It’s still in the proof-of-concept phase. But we’re sold."

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Overwatch and the pleasure of transmedia narratives

Overwatch and the pleasure of transmedia narratives | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Caty McCarthy:  "Before Winston, a glasses-clad gorilla scientist, was leaping across maps to crush his enemies in the chaotic multiplayer battles of Overwatch, he was merely a young ape with big aspirations and an affinity for peanut butter. But you wouldn’t know that from merely playing the game."

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Lean content creation – together with the audience

Lean content creation – together with the audience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans on applying lean development principles to content creation ....

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donhornsby's curator insight, May 23, 2016 9:15 AM
(From the article): Now, content will of course – for the foreseeable future – still follow along the traditional lines outlined at the beginning of this post. The creator creates, the audience receives. But the ones that get these points, the ones that feel that working lean in an audience-engaged contest… these creators, they will reap rewards that will make everyone else stand up and take notice.
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VR is terrible for traditional storytelling

VR is terrible for traditional storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Jon Evans:  "Even in stationary DomeVR, you can twist and turn and spin and look at a full 360 degrees of immersive environment [...] there is no clear demarcation between “story space” and elsewhere, as there is with a TV or movie or game screen. Your mind keeps telling you that everything is story space."

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How to make the good sh*t (and profit in the long run)

How to make the good sh*t (and profit in the long run) | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Simon Staffans:  "Storytelling and media [...] definitely have a future. It’s just going to be a future that is nothing like what we know now."

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digitaljam

digitaljam | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Simon Staffans
The Digital Rocking Chair's insight:

 

DRC:  Interesting infographic with link to VR Writers Room White Paper on immersive entertainment.

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Simon Staffans's curator insight, April 22, 2016 3:38 PM
Some essential reading on VR
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The search for emergent storytelling

The search for emergent storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Sharang Biswas:  "Will games ever really let us tell our own stories? And if they did-- what would that even look like?"

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Virtual Augmented Reality VR AR Attractions

Virtual Augmented Reality VR AR Attractions | Transmedia: Storytelling for the Digital Age | Scoop.it

Via Helen Farley
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Blooloop:  "Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?"

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Heraclio Muñoz Cruz's curator insight, April 11, 2016 10:26 AM
Realidad Virtual Aumentada

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What's the state of TV? A step-by-step breakdown of what you need to know

What's the state of TV? A step-by-step breakdown of what you need to know | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

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Criscenti's curator insight, April 2, 2016 8:22 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Devadas's curator insight, April 3, 2016 12:01 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

Melanie Hundley's curator insight, April 3, 2016 9:05 AM

 

Brian Moylan:  "Deloitte’s annual Digital Democracy Survey was released and with it came the usual predictions of what it means for the future – but there were some surprises" ...

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Augmented reality is conquering new frontiers with Star Wars

Augmented reality is conquering new frontiers with Star Wars | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Tiffany Tsai:  "Not only does this new technology allow viewers to explore their favorite films from a new perspective, but it can also help directors determine how to film a particular scene."

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Instagram Spotlights vs Snapchat Stories vs Twitter Moments

Instagram Spotlights vs Snapchat Stories vs Twitter Moments | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Josh Constine:  "There is a battle raging for curated social media supremacy. When big things happen, each of these apps wants to be where you see the best of and behind the scenes."

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How Lip Sync Battle went from fun Fallon mime to winning prime-time

How Lip Sync Battle went from fun Fallon mime to winning prime-time | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Brian Moylan:  "Beyoncé and Channing Tatum’s appearance on Spike TV’s spin-off shows how far the program has come and that it is anything but ‘too small’ to work" ....

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