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Rescooped by Debbie Elicksen from Transmedia: Storytelling for the Digital Age
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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia Storytelling for Business | Scoop.it

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The Digital Rocking Chair's curator insight, January 12, 9:45 PM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

Henrik Safegaard - Cloneartist's curator insight, January 13, 12:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


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malek's curator insight, January 13, 6:05 AM

The blurring line between movies and games

Rescooped by Debbie Elicksen from Transmedia: Storytelling for the Digital Age
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The Movie Theater of the Future Will Be In Your Mind

The Movie Theater of the Future Will Be In Your Mind | Transmedia Storytelling for Business | Scoop.it

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roberto gilli's curator insight, September 9, 2013 12:55 AM

Transnarrative is the framework to create a world of places and objects that talks to us in a meaninful way.

roberto gilli's comment, September 9, 2013 12:56 AM
Yes. When the author says "Every location or object will contain massive amounts of recorded information ready for playback." I agree totally. We are NOT talking about far-future: we have the technologies to do it now.
John Fellows's curator insight, October 5, 2013 2:19 PM

The Theater of the World is A Universal Mind

Rescooped by Debbie Elicksen from Transmedia: Storytelling for the Digital Age
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The Future Of Storytelling Is About To Get Wild

The Future Of Storytelling Is About To Get Wild | Transmedia Storytelling for Business | Scoop.it

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The Digital Rocking Chair's curator insight, October 11, 2013 10:42 PM


Kim Gaskins:  "Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers."

Henrik Safegaard - Cloneartist's curator insight, October 12, 2013 3:03 AM

In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly? Click for more.

Günter Schumacher's curator insight, October 12, 2013 12:38 PM

Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.