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Rescooped by Luca Brigada from screen seriality
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The Gamification of Social TV | PERSONALIZE MEDIA

The Gamification of Social TV | PERSONALIZE MEDIA | Storytelling Content Transmedia | Scoop.it
The Gamification of Social TV - Inspiring the Stories of Tomorrow. A broad brushstrokes look at the current trend of motivating TV users already busy in social networks to ‘interact’.

Via Mattia Nicoletti
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Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Serious business of gaming

Serious business of gaming | Storytelling Content Transmedia | Scoop.it

"[...] la cultura della convergenza  rappresenta un cambiamento nei modi in cui pensiamo i nostri rapporti con i media, che il cambiamento comincia dal nostro rapporto con la cultura popolare; [...] le abilità che acquistiamo attraverso il gioco possono avere conseguenze su come impariamo, lavoriamo, partecipiamo [...] e ci connettiamo con gli altri in una parte o nell'altra del mondo" (Henry Jenkins Cultura Convergente Apogeo 2007) 


Via The Digital Rocking Chair
Luca Brigada's insight:

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

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Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 10:07 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Gina Anderson CEO Mopi16 's curator insight, May 2, 2013 10:08 AM

I keep reading blogs and white papers about the power of gamification. The researcher in me wants ot pin point the draw and see which use has the most impact for retention and learning. From our initial research, I suspect an element of public recognition may be key.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.

Rescooped by Luca Brigada from screen seriality
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Create Your Own 'Game of Thrones' Coat of Arms With HBO Tool

Create Your Own 'Game of Thrones' Coat of Arms With HBO Tool | Storytelling Content Transmedia | Scoop.it
HBO is drumming up more buzz for Game of Thrones season 3 with a tool that lets you build a coat of arms, complete with original house name, sigil and motto.

Via Mattia Nicoletti
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Mattia Nicoletti's curator insight, March 28, 2013 9:59 AM

Everyone under his own flag. A great way to engage viewers.