Storytelling Content Transmedia
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Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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5 Things Video Games Do Better Than Any Other Forms of Art

5 Things Video Games Do Better Than Any Other Forms of Art | Storytelling Content Transmedia | Scoop.it

Winston Rowntree:  "What the hell can games do that books and interpretive dance can't? A lot, it turns out."


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Sandrine Delage (Borgé)'s curator insight, June 23, 2013 1:17 PM

Ce dessin illustre la notion d'"expérience utilisateur" !

OomphMediaGarage's curator insight, June 23, 2013 10:03 PM

Gaming is a great way to experience a story in a variety of ways, often choosing the story you would like to experience based on a set of given boundaries. Kind of like a choose your own adventure book, but typically with better graphics. that is not to say, however, that gaming replaces books, performance art, theatre, etc. Convergence isn't replacement.

malek's curator insight, June 28, 2013 3:12 PM

Step Outside the Narrative, true.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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How “Pac-Man” Changed Games And Culture

How “Pac-Man” Changed Games And Culture | Storytelling Content Transmedia | Scoop.it

Christine Champagne:  "The iconic game celebrates its 33rd anniversary on May 22. Technologist and gaming expert Chris Melissinos explains how it changed everything from arcade culture to video game design."


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The Digital Rocking Chair's curator insight, May 23, 2013 1:11 AM

Happy Birthday, Pac-Man!

Leonidas Athanasopoulos's curator insight, May 24, 2013 5:53 AM

PacMan is 33 years old! Happy birthday!

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Storytelling Content Transmedia | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.

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Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Storytelling Content Transmedia | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."


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The Digital Rocking Chair's curator insight, April 3, 2013 1:01 AM

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Storytelling Content Transmedia | Scoop.it

 The project includes a four-hour documentary, an hour-long redaction of the film, and multiple short films for use by NGOs in developing nations.


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Luca Brigada's insight:

A very interesting new project of transmedia storytelling 

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The Digital Rocking Chair's curator insight, March 23, 2013 1:00 AM

Transmedia for good ....

surendra kumar's comment, March 23, 2013 6:08 AM
nice.........
Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare'

Lucas and Spielberg on storytelling in games: 'it's not going to be Shakespeare' | Storytelling Content Transmedia | Scoop.it

Bryan Bishop:  'Speaking Wednesday at a panel at the University of Southern California — joined by Microsoft’s Don Mattrick — George Lucas and Steven Spielberg argued that introducing the concept of interactivity fundamentally changes the experience. "They’re always going to be different," Lucas said when asked if movies and games were going to become more similar. "They’re never going to be the same."'


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Louise Robinson-Lay's curator insight, June 14, 2013 6:22 PM

The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.

ChantalHarvey's comment, June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
Andrés Núñez Álvarez's comment, June 27, 2013 6:55 PM
Great resource. Thanks for sharing.
Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Framed: putting context in the player's hands [A new approach to interactive storytelling]

Framed: putting context in the player's hands [A new approach to interactive storytelling] | Storytelling Content Transmedia | Scoop.it

Tracey Lien:  "In most video games, players are entrusted with performing actions: run, jump, shoot, swing, slash, crouch and curb-stomp. The developer sets the scene, establishes the context and the player is released into the world with an arsenal of actions. In Loveshack Entertainment's Framed, things work the other way around."


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The Digital Rocking Chair's curator insight, May 8, 2013 4:22 AM

A detailed look at the creative process behind a new approach to interactive storytelling in video games.

Hanson Zandi's curator insight, May 8, 2013 7:40 AM

With Graphic novels being vogue and interactive media sought after- this is a great game by Loveshack Entertainment. It puts the audience in control to craft the story.

Deanya Lattimore Schempp's curator insight, May 11, 2013 9:17 AM

Reminds me of Led Zeppelin's _In Through the Out Door_ interior album jackets.  I realized a few years ago that story arc is particular to the character's point of view, and should be talked about in that way, so this really adds a dimension to the analysis that could help students imagine stories from multiple perspectives.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Storytelling Content Transmedia | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


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Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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10 Steps to Game Planning Your Gaming Campaign

10 Steps to Game Planning Your Gaming Campaign | Storytelling Content Transmedia | Scoop.it

John Vaskis:  "Setting up a gaming crowdfunding campaign is easy. Creating a successful one that reaches its fullest potential takes some more effort though — think of it as the difference between beating Halo on Normal and Difficult."


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The Digital Rocking Chair's curator insight, March 28, 2013 2:07 AM

Good advice for anyone thinking of running a crowdfunding campaign.

Rescooped by Luca Brigada from Transmedia: Storytelling for the Digital Age
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Serious business of gaming

Serious business of gaming | Storytelling Content Transmedia | Scoop.it

"[...] la cultura della convergenza  rappresenta un cambiamento nei modi in cui pensiamo i nostri rapporti con i media, che il cambiamento comincia dal nostro rapporto con la cultura popolare; [...] le abilità che acquistiamo attraverso il gioco possono avere conseguenze su come impariamo, lavoriamo, partecipiamo [...] e ci connettiamo con gli altri in una parte o nell'altra del mondo" (Henry Jenkins Cultura Convergente Apogeo 2007) 


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Luca Brigada's insight:

Gamification is "the use of game mechanics and game design techniques in non-game contexts" (mashable.com) and it's a huge trend in marketing right now, as well as an idea that is being embraced in health, education and non-profit sectors.

 

Examples of gamification are:

- Badges to reward participation (e.g foursquare)

- Assigning missions and using levels of achievementImposing time limits Points

- Rewards and leaderboardsMaking everyday tasks fun by turning them into a game.

 

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Luca Brigada's comment, March 12, 2013 1:34 AM
This article explain and show the gamification and its importance
Matmi's curator insight, March 28, 2013 6:55 AM

Like this author states - gaming is a serious business. Games are no longer just a teengage boys hobby - they are a serious revenue generating tool. More and more people from all walks of life are playing casual mobile games so there is even more of a need for businesses to be ahead of the game ( excuse the pun ) and have their own game developed to get customers interacting with their brand.

Danny Ong's curator insight, September 24, 2013 1:26 AM

In this article, it is shown how people applies gaming-related concepts into their daily activities. Therefore, if we could apply the same concepts when it comes to businesses, plenty of improvement will be seen among the people. One of the example is Foursquare giving people achievements if they had logged into several places using Foursquare. If this concept is applied to the business people, there might had a chance they are motivated by the rewards that will be given if they done an excellent job.