Curious about transmedia storytelling, joining the next Transmedia Seattle MeetUp!, why we love TransmediaSF, what it was like to be a part of the world premiere of Transmedia Jam?
Watch a project evolve in front of your eyes as intrepid members of Transmedia Seattle continue to iterate and fail forward on a project launched during Transmedia Jam 2012.
This transmedia project originated with the idea of how best to tell the unlikely love story of a webcam named Webby, recently retired after 15 years of objectively recording endless interviews with contestants on a 'Real Life' - like TV reality show called Sureal World Seattle. Now that she's been retired- she's has love or attitude to share. Need some love, got some advice, or attitude. I think you'll see Webby needs a little help from her friends. Come and get/give it! Robert Pratten weighed in. How 'bout you? What are we doing wrong- and right? today.
Our current aim is to make Surreal World Seattle a destination for all interested in how to Just Do It! with transmedia, or honest assessment from a spunky webcam in love...
Steve chats with Carl Potts, who is a screenwriter, teacher, comic writer and former Marvel Comics Executive Editor. They talk about the art of visual storytelling as it relates to not only comics and illustrated novels, but movies and beyond.They also wax nostalgic about comics at the supermarket and in the Helms Bakery Truck. Links mentioned…
That last 2% takes a tremendous amount of time and resources just to get that to a level that you are satisfied with. We saw it on VGHS for all three seasons. It’s very easy to look at that and say it’s not worth it, but in the end, it is absolutely worth it....hmmmm.
Characters – the importance of storyConvenience – the importance of getting the right content to the right people at the right timeCommunity – the importance of connecting fans and rewarding them.
At the intersections we see the actions and functions we must support:
Characters+Convenience – the personalization of the story experience for each person based on their relationship to the worldConvenience+Community – the continued “personalization” but in a broader sense as applied to audience segments. For example an audience team collaborates to unlock content that only they can see. Also at this intersection is the ability to share content and refer friends to the worldCommunity+Characters – this is the relationship between the community and the world. Creators should provide opportunities to strengthen the relationship through procedures and technology to allow fan contributions, character interactions and such like.
This is an excerpt of Starlightrunner's CEO Jeff Gomez' contribution to "One Year in Now Media vol V". Where do you feel the media world is at the moment, and how has it evolved in 2015? I’m fascinated with how young people are using media as an extension of identity. Because we can touch and…
It doesn’t matter who we are, we all want the same thing. If we’re documentary filmmakers or marketing professionals, if we’re experience designers or PR managers at BigCorp. What we really really want is to create something that builds a community. This community should, in an ideal world, also have a number of ideal traits…
"Over the course of a year, Sheffield Doc/Fest collaborated with Crossover Labs and film festivals around the country to run a series of workshops on interactivity and filmmaking. All six interactive platforms: Klynt, Racontr, Korsakow, Popcorn Maker, Treehouse and Storygami, give filmmakers the ability to create interactive elements for their films, without the need for a programmer to build them.
(...) My role was to attend every workshop, try out the platforms, and write a report that would explain what each of them offers to filmmakers who wish to add interactivity to their films."
How An Old Tactic Makes Your Brand Human. Storytelling has experienced somewhat of a recent renaissance as marketers are looking for better ways to connect with their audience. The term “storytelling” itself gets thrown around quite often in marketing departments without much thought to what it truly means.
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