Curious about transmedia storytelling, joining the next Transmedia Seattle MeetUp!, why we love TransmediaSF, what it was like to be a part of the world premiere of Transmedia Jam?
Watch a project evolve in front of your eyes as intrepid members of Transmedia Seattle continue to iterate and fail forward on a project launched during Transmedia Jam 2012.
This transmedia project originated with the idea of how best to tell the unlikely love story of a webcam named Webby, recently retired after 15 years of objectively recording endless interviews with contestants on a 'Real Life' - like TV reality show called Sureal World Seattle. Now that she's been retired- she's has love or attitude to share. Need some love, got some advice, or attitude. I think you'll see Webby needs a little help from her friends. Come and get/give it! Robert Pratten weighed in. How 'bout you? What are we doing wrong- and right? today.
Our current aim is to make Surreal World Seattle a destination for all interested in how to Just Do It! with transmedia, or honest assessment from a spunky webcam in love...
These slideshows are not wondrous experiments carried out in the name of pleasing readers and advancing the cause of native digital storytelling. They are economic decisions through which Business Insider is attempting to inflate its pageviews and create ever more excuses for the generation of ad impressions...When is a slide an innovation, and when is it merely the box that Disneyland came in?
"Henry Jenkins defines transmedia storytelling as "a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified
and coordinated entertainment experience. Ideally, each medium makes it own unique contribution to the unfolding of the story.
In transmedia storytelling, narrative is central to the story, which is told across multiple platforms, and may include sound, images, text, movie and gaming elements. The best part about it is that each of those elements plays an integral part of the narrative. And without experiencing all of those elements, you miss the full story. That’s what makes transmedia storytelling a powerful tool for 21st century literacy and learning..."
Over the past eight years, Sundance Institute’s New Frontier program has been building a community of brilliant creative minds from a broad range of artistic, scientific, and technology backgrounds, who are “geeked” about playing together in the story innovation sandbox.
Last month, the New Frontier Story Lab brought a fraction of that community to the ancient mountains of Utah to share what they’ve learned from their experiments and to help develop the visionary projects of our 2013 Fellows.
“What if the Academy Award-nominated writer who conceived the ingenious twist to Cape Fear that iconic talents Scorsese, Nolte and DeNiro used to rivet audiences; was in the room with a former Disney Imagineer, whose transmedia campaigns brought millions of fanboy/fangirl fantasies to life? And, we added the digital artist who (from a lighthouse in Iceland) studied the inner workings of Bjork’s mind to created fluid iPad interfaces that allowed millions of her adherents to explore and interact with her imagination?”
“ As many have written before, ‘transmedia’ is a divisive term, laden with all manner of conflicting ideas and sometimes wielded as a political weapon by people with differing business and personal agendas.”
Via Gary Hayes
Although most of the biggest children’s TV properties of the moment are still the product of a traditional route to market, an increasing number of major brands from the app and web area have established themselves successfully on the TV screen...
Simon Staffans: So, what’s the deal with web series? What makes them so good?
Carrie Cuthforth-Young (photo): They’veenabled content creators to tell the stories they want to tell on the platforms they want them delivered on, directly to audiences. This is ideal for groups that have been marginalised – women, people of colour, LGBT and so on. TV is moving into web now, as business models are beginning to emerge and the audiences are increasingly attracted to web content, the millenials in particular.
The challenge for a lot of content creators now is to try to become their own hybrid distribution system, beyond leaning only on YouTube. And to map out how will they get that direct contact with the audience. If you only have an audience on a platform such as YouTube (outside of subscribers), but you don’t have their contacts, you don’t have their e-mail addresses, you don’t have them as an audience – you have their views from last week or a year ago. And what good does that do you now?...
“ In this article, we will discuss several recent such experiments, with special focus on new forms of storytelling, as well as new business models for publishers — a fascinating recent trend called “subcompact publishing” will be our main reference.”
Via Gary Hayes
“ An Alternate Reality Game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants'...”
Via Gary Hayes