Transmedia Seattle
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Transmedia Seattle
adventures in immersive storytelling technique with a NW twist
Curated by Brad Tollefson
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The Design Of Episodic Games (Part III)

The Design Of Episodic Games (Part III) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, February 12, 2:32 PM


Pascal Luban:  "A game based on “brands” as strong as The Walking Dead or Games of Thrones automatically generate a lot of interest from gamers and the media. However, it would be a mistake to assume that episodic games became successful only because of their affiliation with some of the most popular TV series."

Fausto Cantu's curator insight, February 15, 1:58 PM

Diseño de juegos episódicos parte III

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The Design Of Episodic Games (Part II)

The Design Of Episodic Games (Part II) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 28, 2:36 PM


Pascal Luban:  "Gameplay for episodic games:Questions to answer and pitfalls to avoid" ...

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit

The Ultimate Alternate Reality Gamified Transmedia Classroom Toolkit | Transmedia Seattle | Scoop.it

Via Simon Staffans, The Digital Rocking Chair
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Ricard Garcia's curator insight, September 25, 2015 3:01 AM

Not to miss!!!

Vivalist's curator insight, September 25, 2015 3:31 AM

Lots of links to useful online resources when it comes to elaborating an Alt Reality experience.

Dominique Taste's curator insight, September 29, 2015 1:35 PM

Une liste ultra complète et commentée de liens et de ressources pour construire un ARG (jeu en réalité alternée) à l'école ou dans d'autres structures. Reste bien sûr à imaginer l'histoire.

Rescooped by Brad Tollefson from Backpack Filmmaker
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Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | Transmedia Seattle | Scoop.it

Via The Digital Rocking Chair, Brad Tollefson
Brad Tollefson's insight:

In beta and coming soon...

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The Digital Rocking Chair's curator insight, January 18, 2014 9:51 PM


Karen Snyder:  "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...

Henrik Safegaard - Cloneartist's curator insight, January 19, 2014 11:55 AM

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

Click to read more.

Debbie Elicksen 's curator insight, January 24, 2014 11:06 PM

Dare to be different.

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Mobile Is the Future, but Not in Gaming

Mobile Is the Future, but Not in Gaming | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, September 17, 2013 5:07 AM


Matthew C. Klein:  "The growth of games for smartphones and tablets isn't a threat to the blockbusters made for consoles and personal computers" ...

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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Seeking Transcendence: Demystifying Transmedia for Game Developers

Raphael van Lierop:  "How & why to take a Transmedia approach to creating and nurturing entertainment IP, with a specific focus on video games and film."


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Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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How Gaming Director Keith Arem Developed His First "Transmedia" Film

How Gaming Director Keith Arem Developed His First "Transmedia" Film | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, February 9, 2:17 PM


Susan Karlin:  "After propelling games such as Call of Duty to global blockbusters, Arem looks to change the game for feature films."

Fausto Cantu's curator insight, February 10, 8:51 AM

Director de "Call of duty "presenta su primer film Transmedia 

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The Design Of Episodic Games (part I)

The Design Of Episodic Games (part I) | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 20, 4:25 AM


Pascal Luban:  "Episodic games are not making the headlines yet but they are quietly carving out their place in the industry. As a reminder, those games are sold in episodes. Each of them costs a few dollars and offers between one and three hours of gameplay. Those games can only be found in digital form; players must download them and they cannot be purchased in retail stores."

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Beyond the shoot-em-up: how gaming got killer stories

Beyond the shoot-em-up: how gaming got killer stories | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, April 21, 2014 3:35 PM


Simon Parkin:  "Everyone knows they are the best place to shoot up zombies, but can video games ever overtake cinema and literature for storytelling?"

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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TYPE:RIDER Video Game, Documentary and Transmedia

TYPE:RIDER Video Game, Documentary and Transmedia | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, December 22, 2013 3:38 PM


Oriane Hurard:  "ARTE France and its associated producers continue to explore web documentary, participatory fiction, online magazine and many other transmedia creative formats. Among these, Type:Rider is an outstanding example – both in its subject matter and its auteurist vision of video game design."

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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Serialised Storytelling: A Changing Landscape

Serialised Storytelling: A Changing Landscape | Transmedia Seattle | Scoop.it

Scott Clarke "[looks] at the some of the ways developers tell stories across multiple games, and the challenges associated with each approach."


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Brad Tollefson's insight:

Don't play. But the slight slo mo engine seems uniformly monotonous...

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The Digital Rocking Chair's curator insight, December 30, 2012 2:42 AM

Using The Walking Dead, Mass Effect, and Assassin's Creed as examples, this article looks at 3 different forms of serialised storytelling for games.

Tiana Martin's comment, December 30, 2012 10:41 AM
Awsome graphics