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Kyle VanHemert: "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?"
"Wrapping up a three-part series Jonathan Gottschall discusses the problem with interactivity and some eternal truths of storytelling."
Part 1, The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else, can be read here.
Part 2, Infecting An Audience: Why Great Stories Spread, can be read here.
Interesting point of view on storytelling in the digital age. Back to basics!
Lucy O'Brien: "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."
There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant.
Click to red full article.
The blurring line between movies and games