Transmedia Seattle
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Transmedia Seattle
adventures in immersive storytelling technique with a NW twist
Curated by Brad Tollefson
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Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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Why Her Will Dominate UI Design Even More Than Minority Report

Why Her Will Dominate UI Design Even More Than Minority Report | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 14, 2:28 AM


Kyle VanHemert:  "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?"

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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Story 2.0: The Surprising Thing About The Next Wave Of Narrative

Story 2.0: The Surprising Thing About The Next Wave Of Narrative | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, October 29, 2013 4:32 AM


"Wrapping up a three-part series Jonathan Gottschall discusses the problem with interactivity and some eternal truths of storytelling."


Part 1, The Science Of Storytelling: How Narrative Cuts Through Distraction Like Nothing Else, can be read here.


Part 2, Infecting An Audience: Why Great Stories Spread, can be read here.

Neil Gains's curator insight, October 29, 2013 7:29 PM

Interesting point of view on storytelling in the digital age. Back to basics!

Rescooped by Brad Tollefson from Transmedia: Storytelling for the Digital Age
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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Transmedia Seattle | Scoop.it

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The Digital Rocking Chair's curator insight, January 13, 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

Henrik Safegaard - Cloneartist's curator insight, January 13, 3:05 AM

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

malek's curator insight, January 13, 9:05 AM

The blurring line between movies and games