Create Engaging Learning - harness the power of Story across Multiple Platforms!
Curated by Stacey Edmonds
Transmedia Learning (excerpt from original blog June 2010)
My background is in teaching and learning, as a teacher in schools and in Learning and Development in the corporate sector.
For years in Adult Learning we’ve been using the term Blended Learning to describe the use of blending ‘traditional’ and online learning delivery methods.
Using multiple platforms for education and learning is far from a new phenomenon, the key is in applying the adult learning theory to develop an authentic, engaging, relevant learning experience.
I’ve not heard the term Transmedia Learning in relation to adult learning as yet. Henry Jenkins has begun to explore Transmedia Education in terms of teaching in schools and colleges and mentions Transmedia Learning in passing and I’d really like to explore that concept more.
Could a definition of Transmedia Learning be… (first try, really need to work on this, any ideas welcome – I’m sure it needs to sound more impressive than – what, when and how it works for the participants…)
Transmedia Learning employs the approach of Transmedia Storytelling underpinned by learning theory to provide participants with a rich, varied and personally relevant knowledge base through the creative and well purposed use of multiple media platforms.
The approach enables the learner to experience the narrative in a form that suits their learning style, where and how they are able to access.
An authentic, engaging, relevant, effective, enjoyable learning experience that assists a person in achieving their personal and professional goals.
Creators from Tribeca 2016's interactive showcases offer insights from the edge of modern storytelling.
"We were the first to do this, and it was a nightmare."
Great article, well worth the read...
A chemistry Ph.D. student wanted to make her thesis more accessible to her friends and family, so she turned it into a comic book.
The Power of Visual Storytelling: Comic Book Chemistry. Now you see, I get it!!
I recently attended Convergence, an event hosted by FILM FEST part conference | networking | trade show.
My inner Star Trek fan has been waiting very patiently since 1987 for the real Holodeck experience, a place where I too could use the virtual reality facility for training, diagnostics and recreational purposes.
Oh and … we have 2 very innovative clients for whom we are developing Virtual Reality Learning Experiences. Huge excitement all-round.
This is a share of my experience. The next event TONIGHT explores and accelerates Wearable Technology, Smart Devices and the Internet of Things. Check out http://convergence.events/
StoThe class I teach is called “Story,” and the first assignment was to give a “TEDette.” I defined the project as a five minute talk using a personal story to make an audience care about a scientific...
A story for all occasions, a great resource.
AsThere are now many people in the industry talking of the need for transformation and change in L&D (me included!). But I also know from the many conversations I have with practitioners as well ...
When pictures say a 1000 words...
My Incredible Body - A childrens' app to learn all about the human body in a fun and enjoyable way. https://plus.google.com/+JaneJon...
I can honestly say I learnt more in the 5 minutes I spent exploring the human body in this app than in many a biology class! and my 8 year old son now knows how much pee he can hold before he has to go! funny, engaging learning. Bring it.
Minecraft can help teach kids about all sorts of things, from math and science to problem solving, collaboration and history.
Be clever, manage screen 'type' as well as screen time.
“As an educator, I am mindful of the need to balance all areas of learning for children. I have seen 'gamified' technology activities for children that have a very limited effect, given the time invested. I try to be a mindful critic in looking at technologies and assessing their relative value.”
'Gone' is a serialized VR thriller that lets you investigate the story along with the show's characters.
For those of you who keep asking what my life is like with an Apple Watch... this funny vid pretty much sums it up.
Why did I get it? To test out wearable tech and to see if there are any Digital Learning Experiences we could make work on this baby!
Upside... Looks good
Downside... I seem to have contact dermatitis! (iWatch comes with dodgy looking rash on inner wrist)
By busting the learning styles myth, we hope to help teachers focus on matching instruction with the content and learning goals, not learning styles.
Love this article. Know thy format, make good content. The End.
Teachers can take their students on virtual field trips with Expeditions. For more information, visit google.com/edu/expeditions
Register and get virtual Expeditions to a school near you!
A digital project manager job description can be confusing because we're known by a few different names. So what is the role of a digital project manager?
I have to be honest, I do find writing job descriptions a little challenging. So LOVE IT when a talented bod (Ben in this case) writes one for me. Add in a passion for Learning and this nicely sums up the role of the Lively dpm.
This parody Twitter account Manwhohasitall is generating some buzz at the moment for its genius lampooning of the expectations placed on working mothers by imagining if men were subject to the same.
Do you need to raise awareness of unconscious bias or give an insight into gender messaging? If so this is the account for you, your partner, your team, your business!
OLC received $2.5 million to continue its work on improving student outcomes by developing digital learning best practices.
Great news! and excited to see that games made it into the OLC definition of digital learning "adaptive digital learning tools, including software that supports student learning such as games, apps and personalised content."
Many enterprise Gamification deployments emphasize competition and leaderboards. Yet sometimes giving employees a sense of completion works better.
This short article that gives a nice explanation of how to design a game where the main measurement of success is completion not competition and when this may work.
Saschka Unseld and Oculus Story Studio are trying to figure out the language of filmmaking for VR. Here's how they're doing it.
Don’t get too close to crying characters...
The long conversation re. our levels of consumption and creation when it comes to our use of tech. Very handy tool for when creating social learning.
Sure, our attention spans are shorter, but what if nobody's paying attention because what you're saying isn't interesting?
Tell a good story... you know you want too!
Transmedia storytelling is a marketing buzzword that will be around for a while – and for good reason. Between constantly changing technology, tight budgets, and interaction from consumers in new and unprecedented ways; brand storytellers are being forced to create new transmedia experiences by integrating dynamic content, often co-created through audience participation.