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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Emotion and the Self in Games

Emotion and the Self in Games | Transmedia Landscapes | Scoop.it

There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action. In this essay, I look at games and electronic literature that have triggered my emotions and reflect on how this was achieved. The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.


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Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 7:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey. 

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Meteor's Take on Transmedia

Meteor's Take on Transmedia | Transmedia Landscapes | Scoop.it

Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. 


Via The Digital Rocking Chair
Justin Nalepa's insight:

As a big fan of the mech genre, I can't wait to see and play this game for myself!

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The Digital Rocking Chair's curator insight, July 26, 2013 3:43 AM

This is a great mini case-study for anyone interested in transmedia ....


Steve Peterson:  "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."

Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Дмитрий Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...

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3 Principles For The Future Of Gaming, From A Google Game Designer

3 Principles For The Future Of Gaming, From A Google Game Designer | Transmedia Landscapes | Scoop.it
Last month, Google unveiled its first mobile game, an ambitious, experimental thing called Ingress.
Justin Nalepa's insight:

An intersting look at Google's new game and its user experience.

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The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Transmedia Landscapes | Scoop.it

Via The Digital Rocking Chair
Justin Nalepa's insight:

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

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The Digital Rocking Chair's curator insight, July 28, 2013 6:23 AM

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia Landscapes | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."


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The Digital Rocking Chair's curator insight, May 13, 2013 3:57 AM

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia Landscapes | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...

 

DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

 

Justin Nalepa: Interesting concept of how to connect kids and education in an interactive way on a relatively small scale and budget.


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