Transmedia Landscapes
1.1K views | +0 today
Follow
Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
Your new post is loading...
Your new post is loading...
Scooped by Justin Nalepa
Scoop.it!

How Steven Soderbergh Is Revolutionizing Storytelling With Extension 756

How Steven Soderbergh Is Revolutionizing Storytelling With Extension 756 | Transmedia Landscapes | Scoop.it

I'm not a fan of the word "transmedia" but Extension 756 is not only a transmedia project, it has the potential to be transmedia at it's absolute finest. Soderbergh's focus on integrating storytelling into an e-commerce expereince starts with the name of the site itself. "Extension 756" is taken from a line that's spoken by Harrison Ford's character every time he answers the phone in Coppola's still under appreciated masterpiece, The Conversation.

more...
No comment yet.
Rescooped by Justin Nalepa from Transmedia: Storytelling for the Digital Age
Scoop.it!

Transmedia Project Pitch Sheet

Robert Pratten:  'Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"'


Via The Digital Rocking Chair
more...
Dr. Pamela Rutledge's comment, May 27, 2013 4:26 AM
LucaVanin - It can have the same connotation of untruth in the west; just depends on context (and who's paying!) In Entertainment, of course, no one worries about superficial truth. Even (especially?) in Reality TV. What matters is the universal truth that stories can deliver. That is the real litmus test of truth.
Dolly Bhasin 's curator insight, June 1, 2013 1:06 AM

Excellent article, a must ready for digital story tellers of the 21st century!

Gav Morris's curator insight, June 18, 2013 3:10 AM

Interesting tool that could be adapted, I guess... 

Scooped by Justin Nalepa
Scoop.it!

Make More, Talk Less, Tell Better Stories: All In a Day's Work at StoriesLab | NAMAC

Make More, Talk Less, Tell Better Stories: All In a Day's Work at StoriesLab | NAMAC | Transmedia Landscapes | Scoop.it

"Go where your audience is and fashion a story you believe will engage them."


Recently, I had the pleasure of speaking at the first StoriesLab conference at Center for Social Media at American University in Washington D.C. StoriesLab is a project of StoriesLead and co-presented by Pride Collaborative. The focus of the day was the evolution of storytelling across multiple media platforms. And it was one of the most energetic conferences I’ve attended in a while.

 

Often, I find myself at conventions or conferences, and I rarely get an opportunity to meet other participants or engage in the work, itself. StoriesLab shattered that paradigm by offering not one, not two, but three interactive working sessions to help its attendees understand this unwieldy notion of multi-platform storytelling.

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Fables, Myths And Narratives — Converting Our Stories Into Multi-Screen Experiences | Smashing UX Design

Fables, Myths And Narratives — Converting Our Stories Into Multi-Screen Experiences | Smashing UX Design | Transmedia Landscapes | Scoop.it
This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences.
more...
No comment yet.
Rescooped by Justin Nalepa from Transmedia: Storytelling for the Digital Age
Scoop.it!

The New Digital Storytelling Series: Katerina Cizek [#Transmedia]

The New Digital Storytelling Series: Katerina Cizek [#Transmedia] | Transmedia Landscapes | Scoop.it

MIT Open Documentary Lab:  "[Katerina] Cizek is currently the director of the NFB’s HIGHRISE project, exploring new forms and new approaches to content. HIGHRISE is a multi-year, many media series of projects. You can see it at highrise.nfb.ca and her previous project Filmmaker-in-Residence at filmmaker.nfb.ca."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, May 12, 2013 12:39 AM

This is the tenth interview in an excellent series on "prominent figures from the world of transmedia."  The series starts with Should Filmmakers Learn to Code over at Filmmaker Magazine and includes interviews with:  Zeega (James Burns, Kara Oehler and Jesse Shapins); Elaine McMillion; Hugues Sweeney; Kamal Sinclair; Mark Harris; Brett Gaylor; Ingrid Kopp; Vivek Bald; Lance Weiler; Katerina Cizek; Fox Harrell; and Caspar Sonnen.

Two Pens's curator insight, May 13, 2013 3:34 PM

Transmedia is a weird term. It's also a new world that incorporates elements of traditional film-making, digital assets, photography, architectural drawings, you name it: all in service to story. It's fun but it 

takes a whip to control all those elements into something that translates into more than the sum of its parts.

Rescooped by Justin Nalepa from Transmedia: Storytelling for the Digital Age
Scoop.it!

WTF is Transmedia? (2013)

WTF is Transmedia? (2013) | Transmedia Landscapes | Scoop.it

Andrea Phillips:  "It's become fashionable to hate the word 'transmedia' in some circles. The T-word has been very good to me. It's netted me any number of speaking engagements and website hits and sold me a book, among other things, so I feel a certain loyalty to it. I don't think I'd be enjoying the same degree of professional success if I hadn't very consciously embraced That Word back in 2010 or so."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, May 7, 2013 4:07 AM

Here's the second of today's posts looking at the difficulties associated with the "T-word".  The first post is by Simon Staffans and can be found here.

Jeni Mawter's curator insight, May 7, 2013 11:49 PM

Andrea Phillips explains Transmedia.

Ju Sampaio's curator insight, July 1, 2013 6:40 AM

Reflexão interessante sobre a, as vezes, mal falada "transmedia".

Scooped by Justin Nalepa
Scoop.it!

Make Haste Slowly

Make Haste Slowly | Transmedia Landscapes | Scoop.it
Kikkoman USA is taking corporate storytelling seriously, and I was as shocked as anyone else when I was not only intrigued by a 30-second bumper on Hulu.com, but fascinated by the 28-minute documentary beyond the click.
more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

At Tribeca Film Festival, ‘Storyscapes’ Brings Transmedia Projects Into Real Life | Mediashift | PBS

At Tribeca Film Festival, ‘Storyscapes’ Brings Transmedia Projects Into Real Life | Mediashift | PBS | Transmedia Landscapes | Scoop.it

This year the Tribeca Film Festival took digital storytelling directly to the people with an entirely new juried interactive exhibition programmed by the Tribeca Film Institute’s director of Digital Initiatives, Ingrid Kopp. Nestled in a gallery-like space on Varick Street, “Storyscapes” featured five cross-platform/transmedia projects that were both free and open to the public via reservations and walk-ins. A fully interactive, hands-on, immersive experience, one of the projects, “Robots in Residence,” even allowed participants to take the actual robots out into the streets of New York with some surprising results.

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Follow the Light - Railway Tunnel in Kowary

Follow the Light - Railway Tunnel in Kowary | Transmedia Landscapes | Scoop.it

An interactive photo essay by Paweł Ślimko explores the icy depths of an abandoned railway tunnel in Poland.

Justin Nalepa's insight:

I love the ambiance and tone that follow you through the tunnel. Great photos too.

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Broken Age Preview: Breaking Tradition With A Modern Adventure

Broken Age Preview: Breaking Tradition With A Modern Adventure | Transmedia Landscapes | Scoop.it
We visited Double Fine's studio in San Francisco, CA to play Broken Age and talk with point-and-click legend Tim Schafer and producer Greg Rice.
Justin Nalepa's insight:

Can't wait to try out this game, as I'm sure most backers are eagerly waiting to as well.

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Five Top Takeaways from Tribeca Film Institute’s Interactive Day | POV Blog | PBS

Five Top Takeaways from Tribeca Film Institute’s Interactive Day | POV Blog | PBS | Transmedia Landscapes | Scoop.it
Liz Nord provides five major takeaways from Tribeca Film Institute's 2013 Interactive Day, providing insights for filmmakers who are exploring the digital space for storytelling.
Justin Nalepa's insight:

I love all the collaboration going on in the realm of interactive projects between filmmakers. These are some great ideas and thoughts to reflect on when approaching your next digital storytelling project. 

more...
No comment yet.
Rescooped by Justin Nalepa from Tracking Transmedia
Scoop.it!

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history

Torment Kickstarter closes at over $4.1 million, most-funded game in Kickstarter history | Transmedia Landscapes | Scoop.it

The Kickstarter fundraising campaign for Torment: Tides of Numenera has come to a close, raising $4,188,927 over the course of its 30 days on the crowdfunding site, more than 465% of its original $900,000 goal. This makes Torment the most-funded gaming software ever on Kickstarter, as well as the second-most funded gaming project in general, bested only by the $8.59 million raised to get Ouya off the ground....


Via siobhan-o-flynn
more...
XYEYE's curator insight, April 22, 2013 5:28 PM
INSANE, video gaming growing even more rapidly even in this market!
Scooped by Justin Nalepa
Scoop.it!

Baldur's Gate: How Two Guys Brought a Classic Back From the Dead

Baldur's Gate: How Two Guys Brought a Classic Back From the Dead | Transmedia Landscapes | Scoop.it

Baldur's Gate was a breakout hit in the late '90s. It was one of the most immersive PC role-playing games of its time, with an engrossing story and thousands of lines of dialogue. It also put BioWare — a studio founded by two medical doctors and powered by more than a 70 untested devs — on the map.

 

Fourteen years later, before the franchise popped up on services like Steam or Good Old Games, playing the title on a modern PC was nearly impossible — or at least required a lot of work.

Justin Nalepa's insight:

A great game being restored to enjoy on current platforms. I love the passion being put into game development these days, especially on the indie game front. 

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

How Twitter Is Reshaping The Future Of Storytelling

How Twitter Is Reshaping The Future Of Storytelling | Transmedia Landscapes | Scoop.it
Editor’s NoteThis post is part of Co.Exist’s Futurist Forum, a series of articles by some of the world’s leading futurists about what the world will look like in the near and distant future, and how you can improve how you navigate future scenarios...
more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Crowdfunding a Transmedia Phenomenon: Director Nicolás Alcalá on The Cosmonaut | Filmmaker Magazine

Crowdfunding a Transmedia Phenomenon: Director Nicolás Alcalá on The Cosmonaut | Filmmaker Magazine | Transmedia Landscapes | Scoop.it
With all the discussion about the future of Kickstarter in recent weeks, it may be appropriate that a film that began its campaign at the beginning of the crowdfunding movement is finally coming out this Saturday. The Cosmonaut — a Spanish-made English-language film directed by Nicolás Alcalá and produced by Carola Rodriguez and Bruno Teixidor — raised over €300,000 from 5,000 contributors. It was the first crowdfunded film in Spain and helped pave the way for the foundation of Lánzanos, Spain’s Kickstarter equivalent.
more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Life-Tracking App Expereal Is Your Personal Weapon Against Cognitive Biases | TechCrunch

Life-Tracking App Expereal Is Your Personal Weapon Against Cognitive Biases | TechCrunch | Transmedia Landscapes | Scoop.it
Emotions play tricks on our memories, making our recollections of events much happier or heart-wrenching than they actually were.
more...
No comment yet.
Rescooped by Justin Nalepa from Transmedia: Storytelling for the Digital Age
Scoop.it!

Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia Landscapes | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."


Via The Digital Rocking Chair
more...
The Digital Rocking Chair's curator insight, May 13, 2013 3:57 AM

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

Rescooped by Justin Nalepa from Transfat
Scoop.it!

The StoryCode Ten: Questions for Loc Dao and Hugues Sweeney. TY @SheriCandler

The StoryCode Ten: Questions for Loc Dao and Hugues Sweeney. TY @SheriCandler | Transmedia Landscapes | Scoop.it

The National Film Board of Canada is one of world's the leading producers of immersive and cross-media documentaries. Loc Dao and Hugues Sweeney give an in-depth look into the process behind their award-winning projects A Journal of Insomnia and Bear 71 and discuss the past and future of the NFB as well as its role in the global media ecosystem.

 

Let's start with two of your recent projects: Bear 71 and A Journal of Insomnia. In each case, is it possible to separate the story from the technology?

Loc:
Not in our work. The technology is part of the work. It's interesting in that Bear and Insomnia share certain technological characteristics: multi-user audiences, web-cams, installations that interact with the content, but ultimately each is a very different way of telling a story.

Hugues:
Each project is a blank canvas. This has been the NFB's DNA for almost seventy-five years: there is no format, there is no series or recipe, there is no repetition. If you go back to the birth of cinéma vérité — direct cinema — it's about synching sound to film. And when you read the discussions around the first direct cinema films, they are talking about the camera and the sound as "reality sensors" and "reality captors". That was in 1959. So what does a web-cam mean today? What does a GPS mean today? What does a brain sensor mean today?...

 

 


Via siobhan-o-flynn, Luandro
more...
No comment yet.
Rescooped by Justin Nalepa from #transmediascoop
Scoop.it!

Transmedia: It’s done what it came to do. : Brooke Thompson : GiantMice.com

Transmedia: It’s done what it came to do. : Brooke Thompson : GiantMice.com | Transmedia Landscapes | Scoop.it

Transmedia has done what it came to do.

 

It brought us together. It let us find one another. It let us form a community. Through that community, we broadened our horizons and narrowed our focus. We found a few commonalities amongst our many differences. And we’ve amassed a great deal of work that can be used as examples to show a need for funding and support. What it’s called and what box it fits in is irrelevant.


Via Simon Staffans
more...
Simon Staffans's curator insight, May 7, 2013 10:56 AM

Some good points here. Moving ahead, we are.

Binary Racoon's curator insight, May 7, 2013 11:15 AM

"Any phrase that said: I’m doing things that don’t fit into a neat little box. It’s not exactly a television show or movie or video game. It’s not a book or a comic. It’s not any of those things but it might be some of those things.

It might be highly interactive and social or maybe it’s not. It may be a standalone story or vast storyworld made up of a dozen individual stories. It may be told live or produced well in advance. It may be any number of things. But the one thing it is, for sure, is something that doesn’t fit in a box...call it whatever you want, maybe they’ll use “Transmedia” or maybe they’ll call it “Interactive” or “Multi Platform” or, please oh please “Crazy Shit”. I would so love to apply for a “Crazy Shit” grant!"

Jeni Mawter's curator insight, May 7, 2013 11:42 PM

Always out of the box.

Scooped by Justin Nalepa
Scoop.it!

Meet Vine's Most Creative Stop-Motion Animator

Meet Vine's Most Creative Stop-Motion Animator | Transmedia Landscapes | Scoop.it
Khoa's colorful stop motion videos on Vine have boomed in popularity. Here's how he creates those six seconds of imagination.
Justin Nalepa's insight:

Incredible stop-motion animation. Just goes to show the possibilities are endless when you have the creativity.

more...
No comment yet.
Rescooped by Justin Nalepa from #transmediascoop
Scoop.it!

Talking Transmedia with J.C. Hutchins [The Future of Transmedia Storytelling]

Jay Ferguson and J.C. Hutchins discuss how mainstream television broadcasters are beginning to see transmedia storytelling as a legitimate, perhaps even nece...

Via Simon Staffans
more...
Simon Staffans's curator insight, May 2, 2013 2:23 PM

Interesting stuff. I'd need to meet some more of the TV people these guys are meeting :)

Scooped by Justin Nalepa
Scoop.it!

Q&A: Tribeca Film Institute Tackles Storytelling in the Digital Age

Q&A: Tribeca Film Institute Tackles Storytelling in the Digital Age | Transmedia Landscapes | Scoop.it
In today's digital age, storytelling is changing in a big way. Ingrid Kopp, director of digital initiatives at the nonprofit Tribeca Film Institute, fills us in.
Justin Nalepa's insight:

A great conversation with Ingrid Kopp about storytelling in the digital age. 

more...
No comment yet.
Rescooped by Justin Nalepa from Tracking Transmedia
Scoop.it!

Bento Box Interactive Launches New Storytelling App "The Paper Fox"

Bento Box Interactive Launches New Storytelling App "The Paper Fox" | Transmedia Landscapes | Scoop.it

LOS ANGELES, April 23, 2013 /CNW/ - Bento Box Interactive is releasing a one-of-a-kind, immersive storytelling app entitled The Paper Fox, available worldwide today as a free-to-play download in the iTunes App Store:www.appstore.com/paperfox and coming soon to Android and Blackberry devices. The Paper Fox is an interactive tale of whimsical adventure, brought to life in the stunning visual style of digital origami with integrated games that will engage children and adults alike.

 

The Paper Fox app is a convergence of an animated storybook full of captivating characters and a dynamic adventure game with puzzles and maps. The reader chooses the fox's path and encounters lively characters and perplexing situations throughout the journey. The Paper Fox is a free-to-play app available worldwide. The full version can be unlocked for $2.99 US.

 

Jeremy Kool of Torsion Fork Studios created The Paper Fox after securing crowd based funding from Pozible to further develop the concept and partial funding from Screen Australia. His unique, paper-craft-style has garnered international critical acclaim as well as a devout following on social media. One such fan is Bento Box Interactivewho financed, co-developed, and published The Paper Fox....


Via siobhan-o-flynn
more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

Transmedia Storytelling: Building Worlds For and With Fans

Transmedia Storytelling: Building Worlds For and With Fans | Transmedia Landscapes | Scoop.it
Every brand has a story to tell, and the way users consume stories is changing faster than ever. How will you tell your brand's story across multiple media outlets and platforms, while still giving users an active role in the expansion process?
Justin Nalepa's insight:

A roundup of transmedia storytelling.

more...
No comment yet.
Scooped by Justin Nalepa
Scoop.it!

POV Hackathon | POV | PBS

POV Hackathon | POV | PBS | Transmedia Landscapes | Scoop.it

POV Hackathon 3 took place at the offices of Huge in Brooklyn, New York, from April 13-14, 2013.

Five teams of filmmakers and developers will be challenged to create web documentary prototypes - be they mobile sites, web apps, widgets, games or something we've never seen before - over two days of intense collaboration.

more...
No comment yet.