Transmedia Landscapes
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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Zed.TO Case Study. How to Start a Content Revolution…Design the Future « TMCResourceKit #transmedia

Zed.TO Case Study. How to Start a Content Revolution…Design the Future « TMCResourceKit #transmedia | Transmedia Landscapes | Scoop.it

Good morning world! The Zed.TO Case Study is now live on the TMC Resource Kit! We are thrilled to be able to showcase this extraordinary groundbreaking participatory serial theatre experience...


Think theatre meets game, LARPing, ARGs… next level..


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siobhan-o-flynn's curator insight, September 3, 2013 9:18 AM

one of my very favourite transmedia experiences ever!

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Five transmedia projects - autumn 2013

Five transmedia projects - autumn 2013 | Transmedia Landscapes | Scoop.it
In February I did an overview of five transmedia projects I would be keeping an eye on. Of the projects I wrote about back then, Defiance opened to mixed (and some derisive) reviews. I thought it w...

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Hans Heesterbeek's curator insight, August 30, 2013 12:46 AM

5 examples, proud ther's a dutch one Feuten.

Alberto Gago's curator insight, August 30, 2013 5:21 AM

Cinco interesantes proyectos transmedia para este otoño.

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Does transmedia storytelling provide an effective educational experience?

Does transmedia storytelling provide an effective educational experience? | Transmedia Landscapes | Scoop.it

Paris porte-à-porte is a transmedia project which aims at celebrating the 40th anniversary of the Paris ring road by presenting its story. It combines a web documentary, an interactive map with flashcodes (symbols based on the technology of QR codes), a radio show and a collection of photos taken by drivers or the local residents.The web, the radio, the documentary and the cell phone are the mediums used to describe the ring road of yesterday, today and tomorrow.

 

 


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Pamela Koefoed's curator insight, August 26, 2013 1:37 PM

It makes a lot of sense to use a variety of mediums to impart information and to teach with technology.

Hans Heesterbeek's curator insight, August 27, 2013 1:46 AM

Nice project 

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Legal Issues in Transmedia Projects – Part 2

Legal Issues in Transmedia Projects – Part 2 | Transmedia Landscapes | Scoop.it

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The Digital Rocking Chair's curator insight, August 13, 2013 2:28 AM


David McLaughlin:  "Following on from last week’s post where we discussed some of the issues around using intellectual property and other associated rights in Transmedia projects, this week we’ll be looking at some of the issues that arise in Transmedia projects when it comes to collaborating with others and licensing talent" ...

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Swarm! casts humans as ants in the first Google Glass MMO game (Wired UK)

Swarm! casts humans as ants in the first Google Glass MMO game (Wired UK) | Transmedia Landscapes | Scoop.it
A concept game aims to transform humans into ants as part of the first MMO designed for Google Glass
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The Architects: Video Gaming's Auteurs

The Architects: Video Gaming's Auteurs | Transmedia Landscapes | Scoop.it

Via The Digital Rocking Chair
Justin Nalepa's insight:

I loved the Soul series and Miyazaki's style just pulls you right in. They're dark, deceptive and desolate. He makes you earn your achievements instead of holding your hand through the game. They remind me of the early age of gaming on Atari and NES, when completing levels or beating the game was no ordinary feat.

One omission from the list which I thought was odd was Peter Molyneux, the definitive creator of "God games".

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The Digital Rocking Chair's curator insight, July 28, 2013 6:23 AM

Ewen Hosie:  "Video games are the product of many pairs of hands rather than one, but there are still some creators whose signature is unmistakeable."

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How 'Sword and Sworcery' became a global, cross-platform hit

How 'Sword and Sworcery' became a global, cross-platform hit | Transmedia Landscapes | Scoop.it
It's been over two years since Capybara Games launched the outstanding Superbrothers: Sword and Sworcery EP for the iPad, and since then it's moved far beyond a game just built for Apple's iOS...
Justin Nalepa's insight:

One of the most imaginative and transcendent games that I have ever played. For me, it is a great example of what mobile gaming could be. It represents the potential that these platforms have in shaping the gaming industry. 

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'Embrace digital or die' – Hollywood studios told

'Embrace digital or die' – Hollywood studios told | Transmedia Landscapes | Scoop.it
Amy Powell's appointment as president of Paramount Television with her 'start-up' philosophy ushers in a new era for major studios
Justin Nalepa's insight:

Things are about to get very interesting... “The idea is for Paramount to be a creative studio where talent can come and pitch us any idea for any screen. A director or writer can come to us and have an idea that could be for a digital episodic content, for a prime-time series. We’ll create and distribute programming for audiences across every screen – digital, cable, online, traditional broadcast and maybe even microbudget theatrical. We’re an incubator for all of that.”

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How to Slice the Transmedia Narrative Arc | Soc...

How to Slice the Transmedia Narrative Arc | Soc... | Transmedia Landscapes | Scoop.it
Michelle Gilstrap's insight: Transmedia is more than just having a script,it is all media now and your fans will tell you what they want if you don't provide for them.
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From Comic-Con: A New Transmedia App That Blurs Reality

From Comic-Con: A New Transmedia App That Blurs Reality | Transmedia Landscapes | Scoop.it
For 14 years, Keith Arem has built up a reputation as a top talent director for some of the world’s most popular video games, like Activision’s Call of Duty franchise and Transformers, and Square Enix’s Sleeping Dogs.
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Brickflow

Brickflow | Transmedia Landscapes | Scoop.it
Curated social media slideshows in seconds (Check out this #cool new #socialmedia #storytelling app! http://t.co/CkMHqdGpzz
#Brickflow)
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Google invests in YouTube studio in LA - FT.com

Google invests in YouTube studio in LA - FT.com | Transmedia Landscapes | Scoop.it
In a vast, hangar-sized studio in Los Angeles once owned by the billionaire industrialist Howard Hughes, two women dressed as medieval maidens are standing on a film set decked out like a castle, poring over a script.
Justin Nalepa's insight:

Interesting move on Google's part - "YouTube doesn’t own the programming being made at the studio. Instead, it has made the space available – for free – to the people making the best videos for the site – a community known in YouTube-speak as “content creators"" 

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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | Transmedia Landscapes | Scoop.it

Let me begin by saying: reports of the death of the book are wildly exaggerated. Likewise traditional storytelling. Human beings have been telling stories around campfires since the first cavewoman struck a flint against another flint and noticed that an interesting spark flew off. Stories aren't going anywhere and nor is the visceral, inexplicable, bone-deep shivery delight of a good tale well told.

 

What happens, however, is that new technologies give creative people new ideas. Art and science (or technology) are often imagined to be totally separate – but this is not, and never has been, true. Art is affected by the technology of art, because artists love to experiment, and every new development is a new tool.

 

This is where we are now with storytelling: interesting developments are happening. New tools are being created so fast that it's hard to keep up with them. It's a good time, a fascinating one, and in the end these developments do as much to help us recapture the past of storytelling as to invent their future.

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Hacks Attends Games For Change Fest | Tribeca Film Institute

Hacks Attends Games For Change Fest | Tribeca Film Institute | Transmedia Landscapes | Scoop.it
A look back at our workshop led by game designer Nick Fortugno.

Via @FernandoCarrion, i-Docs
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@FernandoCarrion's curator insight, August 22, 2013 7:10 AM
Hacks Attends Games For Change Fest

Back in June we produced a couple of workshops at the Games For Change Festival in NYC led by the irrepressible Nick Fortugno, a game designer at Playmatics.

Nick gave an overview of game mechanics and game design and then challenged the filmmakers attending the workshop to create their own game prototypes using analogue tools like paper, dice and packs of cards. Lots of lightbulbs went off as everyone realized – the hard way - how games tell stories very differently to films and how hard it is to create a good game. Nick tried to make everyone feel better as they tried to explain the rules of the games they had created in just one hour: "Your first game prototypes will suck. But that's ok." 

Check out the above video to see how the workshops went.

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10 Reasons Why Most Broadcasters Make Mediocre Multiplatform » PERSONALIZE MEDIA

10 Reasons Why Most Broadcasters Make Mediocre Multiplatform » PERSONALIZE MEDIA | Transmedia Landscapes | Scoop.it

Why are TV companies often the worst offenders when it comes to producing original and creative multiplatform offerings? Why are most just serving up brochure websites, the occassional ‘send in your video via YouTube’ or ‘tweet in what you think, we really want to know’? Where are all the great integrated-with-show online, game and mobile offerings, all the innovative 2nd/3rd screen stuff and really resonant social audience contribution? TV Broadcasters are fighting dwindling audiences overall (apart from great golden age US drama & singing talent shows of course) and struggling to come up with great multiplatform strategies to help reach and re-connect audiences to TV shows? Why is this?

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New Blog Series from Dr. Christy Dena: Transmedia stories and games explained

New Blog Series from Dr. Christy Dena: Transmedia stories and games explained | Transmedia Landscapes | Scoop.it
Opportunity abounds in the area of ‘transmedia projects’, or stories and games that span more than one medium or artform...

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A Journey to Make Video Games Into Art

A Journey to Make Video Games Into Art | Transmedia Landscapes | Scoop.it

'How Thatgamecompany, the creators of Journey, became the gaming industry’s new heroes overnight...

 

In the industry press, TGC’s games are often described as “experimental.” The studio’s past three titles, released on the PlayStation Network as part of an exclusive three-game deal with Sony Computer Entertainment America, featured no dialogue or conventional protagonists. Flow, released in 2007, requires players to guide a microorganism through a series of underwater two-dimensional plains; in Flower, the player guides a single flower petal across different environments. Journey, released in spring of 2012, was TGC’s first online game. Following its release, it became the fastest-selling PlayStation Store title in both North America and Europe. (Sony did not reveal how many copies the game sold, saying only that it broke sales records.)...'

 


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A Beginner's Guide To Making Your First Video Game

A Beginner's Guide To Making Your First Video Game | Transmedia Landscapes | Scoop.it
The Digital Rocking Chair's insight: Zoe Quinn: "Do you have an idea for a game you wish you could play rolling around in your head? And no one is making it?
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POV Hackathon 4 Recap: Day One | POV Films Blog | PBS

POV Hackathon 4 Recap: Day One | POV Films Blog | PBS | Transmedia Landscapes | Scoop.it
A recap of the first day of this weekend's POV Hackathon 4 (July 27-28, 2013).
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A New Era Requires A New Pitch, Pt.2

Yesterday, I tried to provide context as to why we must change the manner we pitch our stories, films, and storyworlds.  Today I am pondering what a pitch for today might be? The question though is much bigger than that.

Justin Nalepa's insight:

via @tedhope

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Meteor's Take on Transmedia

Meteor's Take on Transmedia | Transmedia Landscapes | Scoop.it

Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. 


Via The Digital Rocking Chair
Justin Nalepa's insight:

As a big fan of the mech genre, I can't wait to see and play this game for myself!

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The Digital Rocking Chair's curator insight, July 26, 2013 3:43 AM

This is a great mini case-study for anyone interested in transmedia ....


Steve Peterson:  "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."

Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Дима Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...

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Battle School Needs You!

Do you have what it takes? Take the International Fleet's Battle School Aptitude Test to discover your role in protecting Earth f...

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20 beautiful examples of "Snowfall" style interactive storytelling | Web Directions

20 beautiful examples of "Snowfall" style interactive storytelling | Web Directions | Transmedia Landscapes | Scoop.it
Yesterday an article on Medium, Snowfallen, caught my eye.
Justin Nalepa's insight:

I loved Snow Fall, but I also agree with the article on Medium that perhaps it wasn't the writing that I loved, but just the overall design:

 

https://medium.com/inside-matter/66b9060333ad

 

Whatever this new approach is, there'll be a lot more of it as the NYT is getting ready to publish more of this design in their online content. I'm interested to see how this will play out, but I like it.

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Story-Making Machines: Zeega

Story-Making Machines: Zeega | Transmedia Landscapes | Scoop.it
Next up in our Story-Making machine series is Kara Oehler of Zeega, a "new form of interactive media, enabling anyone to express themselves by combining media from the cloud and sharing these creat...
Justin Nalepa's insight:

Love this so much...great concept, great program and an amazing community. Can't wait to get my first project with it off the ground!

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Hong Kong's movie marketing 2.0 and the attempt to be "transmedia"

Hong Kong's movie marketing 2.0 and the attempt to be "transmedia" | Transmedia Landscapes | Scoop.it
After Hollywood's two reigning emperors proclaimed a soon implosion of the movie industry distributors are under pressure to make this summer's tent-pole blockbusters work. In fact the pressure is ...

Via Simon Staffans
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Simon Staffans's curator insight, July 12, 2013 12:45 AM

Hong Kong and news ways of trying to break through the clutter - NFC/QR amongst them.