Transmedia Landscapes
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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Transmedia Landscapes | Scoop.it

 

Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"


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Henrik Safegaard - Cloneartist's curator insight, January 29, 2014 6:44 AM

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

The Digital Rocking Chair's curator insight, January 30, 2014 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

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Design thinking in i-docs and factual interactive narratives

Design thinking in i-docs and factual interactive narratives | Transmedia Landscapes | Scoop.it
What would it mean to apply design thinking to the creation of i-docs? Sandra Gaudenzi has asked Paula Zuccotti (the Overworld) and Ingrid Kopp (Tribeca).

Via Anca Toader, Hans Heesterbeek
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What’s Ego Got to Do With It? At Sundance’s Arthouse Convergence, Ira Deutchman Imagines the Future of Specialty Exhibition | Filmmaker Magazine

What’s Ego Got to Do With It? At Sundance’s Arthouse Convergence, Ira Deutchman Imagines the Future of Specialty Exhibition | Filmmaker Magazine | Transmedia Landscapes | Scoop.it

Just delivered in Utah at Sundance’s pre-festival 2014 Arthouse Convergence — where specialty exhibitors gather to discuss and debate trends, developments and threats to their collective business model — Ira Deutchman’s keynote is a witty and forward-thinking speech that looks to the past to consider reshaping the future.

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Meet the visionary behind one of the ‘world’s hippest’ content hubs

Meet the visionary behind one of the ‘world’s hippest’ content hubs | Transmedia Landscapes | Scoop.it
Loc Dao, head of the NFB’s digital studio in Vancouver, tackles groundbreaking projects in a quest to marry technology with emotion
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The Interactive Canvas book explores the artistic merit of video games

The Interactive Canvas book explores the artistic merit of video games | Transmedia Landscapes | Scoop.it

Author Matthew Sainsbury and the Digitally Downloaded team aims to continue the "are games art debate?" through the creation of The Interactive Canvas; Gaming Artists, a deluxe collector's book focused on developers of artistic games.

Justin Nalepa's insight:

A discussion that's been going on for a while now. I see it as only a matter of time before it becomes accepted as an art form, though there remains an opposition to it.

 

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Year 2013 - The Projects

Year 2013 - The Projects | Transmedia Landscapes | Scoop.it

So, as you might’ve noticed, I released a look at the past year and a look ahead to 2014 just before Christmas – ”One Year In Now Media 2013 Edition”. It contains among other things interviews with a lot of brilliant and interesting people, who’ve kindly shared their thoughts on the past twelve months and the upcoming ones.

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TMC Resource Kit: CBC's Kidnapped - a Second Screen Case Study

SlideShare is the world’s largest community for sharing presentations. Discover great content and connect with like-minded individuals.

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siobhan-o-flynn's curator insight, November 29, 2013 2:27 PM

nice! Anthea Foyer's new TMC Resource Kit case study is up! 

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Gravity Spin-Off Short Film Aningaaq - Transmedia Extension

Jonas Cuaron, son of Alfonso Cuaron, co-wrote the feature screenplay and directed this companion film called Aningaaq that follows the man on the other end of the radio, an Inuit fisherman stationed on a remote fjord in Greenland.

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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Transmedia Landscapes | Scoop.it

I have been fascinated by stories in games ever since I fell more and more into the universe of gaming. When I started making games I was convinced stories were the most important thing in games. I read books on game design which stated that games couldn't tell decent stories and probably never will. They told me the important thing about games was the mechanics, story was just a lick of paint. That was several years ago and ever since reading this I have been determined to make stories a part of games that people didn't think of as a lick of paint.


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Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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Why Aren’t There More Tablet-Friendly Transmedia Projects?

Why Aren’t There More Tablet-Friendly Transmedia Projects? | Transmedia Landscapes | Scoop.it

As we’ve been kicking off this process by looking at some of the most interesting transmedia projects out there, I’ve been struck by how few of these projects work in a tablet web browser – the majority seem to be created for desktop computers or as native applications. This is changing but since tablets have been available for more than three years it surprised me a bit. I wanted to find out why this was the case.


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The Digital Rocking Chair's curator insight, November 21, 2013 1:13 PM


Sam Bailey:  "As we've been looking at what's out there, we've been surprised by how few of these projects work in a tablet browser."

Anne-Claire Goyet's curator insight, November 22, 2013 4:10 AM

Indeed... Des réflexions intéressantes que je ne partage qu'en partie s'agissant de la France. Peut-être une question de taille de marché aussi, non ?

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When The Quantified Self Gets Creepy: Turning David Cronenberg's Science Fiction Into Reality

When The Quantified Self Gets Creepy: Turning David Cronenberg's Science Fiction Into Reality | Transmedia Landscapes | Scoop.it

"The shadowy BMC Labs is allowing film fans to experience a Cronenberg film IRL via a 3-D printed POD and an AI being. We wanted to make people feel icky," says the project's creator...

 

Biotechnology startup BMC Labs recently offered famed filmmaker David Cronenberg a staggering eight-figure sum to license the cutting-edge fictional biotechnology in his films to develop the next generation of biotech implants. BMC Labs’ first product to come out of this partnership is the POD implant, a personal, on-demand recommendation engine that uses artificial intelligence to understand what you want, desire or need before you do. Cronenberg, a supporter of vanguard biotechnology, will be the first recipient of this innovative human enhancement.

Sort of.

 

BMC Labs is in fact a bit of fiction itself, a fabricated entity at the center ofBody/Mind/Change. A collaboration between TIFF and the CFC (Canadian Film Centre), B/M/C is a digital experience designed to be the connective tissue between the elements of David Cronenberg: Evolution, a sprawling exhibit of artifacts and re-issued films from the filmmaker’s career at the TIFF Bell Lightbox in Toronto..."


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Play AR

Play AR lets you play, create and publish augmented reality video games in the real world, no programming required!
Justin Nalepa's insight:

An easy to use and create AR gaming app for mobile devices. Love the idea, but I'm curious to see how they will execute it and whether it will function as proposed.

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Obduction

An all-new, immersive adventure game from the award-winning creators of Myst and Riven.
Justin Nalepa's insight:

Anyone who's been around for the last twenty years can tell you how amazing and innovative Myst and Riven were. The immersive storyworlds, the adventures of discovery and the complex puzzles were ground-breaking in the gaming community. With the advent of crowdfunding, it's about time for a spiritual sequel to these games. I can't wait.

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Web-Based Film Distributors Disrupt Sundance

Web-Based Film Distributors Disrupt Sundance | Transmedia Landscapes | Scoop.it
This year, Sundance is a showcase for Web-based startups attempting to change how entertainment reaches audiences.
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Well then: Video games change the way you dream

Well then: Video games change the way you dream | Transmedia Landscapes | Scoop.it

By Katie Drummond on January 21, 2014

 

"Maybe you're meandering, alone and lost, through an abandoned castle surrounded by a crocodile-filled moat. Suddenly, a flame-breathing dragon hurls towards you, snarling and gnashing its teeth, coming in for the kill. Do you wake up from this bizarro nightmare, covered in sweat and close to tears? Or do you stay in the dream, grab your imaginary sword, and walk boldly into battle?

If your answer is the latter, then Jayne Gackenbach would suspect you're also a hardcore gamer...."

 


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Rethinking the “Value” of Entertainment Franchises: An Interview with Derek Johnson (Part One)

Rethinking the “Value” of Entertainment Franchises: An Interview with Derek Johnson (Part One) | Transmedia Landscapes | Scoop.it

"This is another in a series of interviews with the authors whose books have been published as part of the Post-Millenial Pop book series which Karen Tongson and I edit for New York University Press.

 

I have followed the career of Derek Johnson since he was an entering Master’s Student. We were foolish enough to have rejected Derek when he applied to be part of one of the first classes accepted into the MIT Comparative Media Studies program — it is not a mistake I would make again, because I now see Johnson as one of the most impressive cultural scholars of his generation. I admire his commitment to test theoretical frameworks against carefully documented case studies and his refusal to take an either-or position in our ongoing debates about structure and agency. He is someone who pays attention to points of negotiation or, his term, “collaboration,” where different participants in the processes of cultural production meet each other with differing stakes and differing degrees of power and control..."

 

- See more at: http://henryjenkins.org/2014/01/rethinking-the-value-of-entertainment-franchises-an-interview-with-derek-johnson-part-one.html#sthash.SQdYyoSP.osMpfPt9.dpuf


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Some Rambling about Internet Culture, Placemaking, the Collective Narrative and the Future of Movie Theaters…

Some Rambling about Internet Culture, Placemaking, the Collective Narrative and the Future of Movie Theaters… | Transmedia Landscapes | Scoop.it

For many there remains something magical about sitting in a cinema surrounded by strangers invested in a story, recalling tales told around a campfire, everyone drawn to the light like one of Brakhage's moths. These tropes, in and of themselves, are indicative of film’s romantic, metaphysical appeal, but perhaps more importantly for our purposes, they bely the importance of the context within which moving images are consumed.

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Why Her Will Dominate UI Design Even More Than ...

Why Her Will Dominate UI Design Even More Than ... | Transmedia Landscapes | Scoop.it
The Digital Rocking Chair's insight: Kyle VanHemert: "Spike Jonze's new movie grapples with a big question: In a world where you can buy AI off the shelf, what does all the other technology look like?
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Immersive Storytelling: Managing the Transmedia Environment From the Back End - The Data Center Journal

Immersive Storytelling: Managing the Transmedia Environment From the Back End - The Data Center Journal | Transmedia Landscapes | Scoop.it
Transmedia creates data and content management challenges that can be overcome.

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Simon Staffans's curator insight, December 10, 2013 4:16 AM

Good post on transmedia from a different angle - the back end, and how to handle data.

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Fort McMoney - Interactive Game & Documentary

Fort McMoney - Interactive Game & Documentary | Transmedia Landscapes | Scoop.it

Released in conjunction with IDFA DocLab 2013, creative pioneers NFB have created a new documentary/video game mashup called Fort McMoney. Visitors to the site play detective, unraveling the many intricacies that lurk beneath the Canadian oil industry.

 

Set in Fort McMurray, in the heart of the Canadian oil industry, visitors explore a virtual environment where they "discover the city, interrogate its protagonists, and control its destiny".

 

Visitors can watch interviews with the Canadian environment minister and the chairman of energy giant Total. Other characters also share their views like the owner of a strip club. Data visualizations play a key element in this stunning project.

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The Bent Bullet — X-Men: Days of Future Past

The Bent Bullet — X-Men: Days of Future Past | Transmedia Landscapes | Scoop.it

The X-Men franchise recently released a real-world tie-in/marketing website for the new film X-Men: Days of Future Past. The site and video called The Bent Bullet, weaves X-Men mutants into JFK conspiracy theories blending the real and fictional into an alternative history genre mashup.

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Transmedia Needs Better UX

Transmedia Needs Better UX | Transmedia Landscapes | Scoop.it

UX is short for User Experience Design and since most transmedia projects are designed to create an interactive experience with the audience, you’d think transmedia would have UX nailed. Instead, I often find my first contact with a transmedia project becomes a stumbling block because of poor UX. Maybe it requires me to login with Facebook without giving me a reason why or starts too deeply into an invented mythology or it makes assumptions that I am already an ardent fan so no effort is made to sell me on the story.


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The Digital Rocking Chair's curator insight, November 20, 2013 5:49 PM


Mike Vogel:  "UX is short for User Experience Design and since most transmedia projects are designed to create an interactive experience with the audience, you’d think transmedia would have UX nailed" ...

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Zero Point Is the First 3D, 360 Degree Movie for the Oculus Rift

Zero Point Is the First 3D, 360 Degree Movie for the Oculus Rift | Transmedia Landscapes | Scoop.it
People have been working on video and explorable environments for the Oculus Rift, but Condition One, the immersive videography group, is upping the ante with a complete 20-30 minute movie all in 3D.
Justin Nalepa's insight:

HT to @Ingrid Kopp

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Navigating the Expanding Transmedia Multiplatform Universe and State of the Industry by Gary Hayes

A 2nd day keynote at Merging Media 2013 in Vancouver Canada. Slides formatted for widescreen. A 50 min prez. http://mergingmedia.ca/events/mm2013/conference/ov

 

"From idea to proof of concept to build to users and back again - here's a quick review of opportunities in some of the latest multi-platform production techniques and services.

How do we make choices with so many digital media platforms and Apps available to us now?

What methodologies can we use to find the most appropriate medium and technology to adopt for our latest story property?

With so many distribution channels, how do we create, reach and ensure that we are user centric and able to distribute and grow our Multiplatform creations?

Transmedia Guru, recent ABC TV Multiplatform Product Manager and StoryLabs CEO, Gary Hayes, maps out the challenges faced in designing a cohesive story universe today."


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mirmilla's curator insight, November 8, 2013 1:21 PM

Really interesting presentation

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Transmedia Storytelling for Filmmakers (2.0)

New presentation on how filmmakers might approach transmedia storytelling and why it's important to them
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