Transmedia Landscapes
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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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The Hobbit's Unexpected Journey Into Magical E-Books

The Hobbit's Unexpected Journey Into Magical E-Books | Transmedia Landscapes | Scoop.it
An unlikely band comes together to achieve a common goal. A writhing sequence of events beset with bloody struggles, magical moments, and difficult obstacles overcome.

 

The results are an unabashedly big marketing push for the first Hobbit film, with five different titles that range from the "Movie Storybook" to the "World of Hobbits." You can be sure these books, coming with the blessing of so many of the parties busily involved in the Peter Jackson film effort, are going to be exciting to read--jammed with interactive maps, puzzles, and other background data that one can imagine Tolkien himself appreciating.

 

 

 

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Story Innovation: Transmedia, Web Cinema, Particpatory Storytelling

Story Innovation: Transmedia, Web Cinema, Particpatory Storytelling | Transmedia Landscapes | Scoop.it
Tips for Innovative Storytelling and Media Making...

 

A Storify recap from our event, Story Innovation: Transmedia, Web Cinema, and Participatory Storytelling.

 

Justin Nalepa: My favourite quote from the recap, "Story comes first."

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From Google, A Breathtaking Interactive Journey Through The Stars

From Google, A Breathtaking Interactive Journey Through The Stars | Transmedia Landscapes | Scoop.it
Here's a beautiful way to make yourself feel insignificant.

 

Justin Nalepa: Couldn't have put it better myself. Just a wonderful way to explore and think about what we're all a part of... 

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Pretty Damn Cool. A One-Stop, Web-Based Shop For Comic Book Publishing

Pretty Damn Cool. A One-Stop, Web-Based Shop For Comic Book Publishing | Transmedia Landscapes | Scoop.it

As Adrian Tomine has pointed out, the one-time subculture of comics and graphic novels has migrated into the mainstream over the past decade. The marketplace for visual stories might be booming, but until recently, graphic offerings on e-reader platforms were fairly limited. Either because of low-resolution screens or poor options for self-publishing to digital stores, graphic novelists just weren’t very well-read on Kindles or iPads.

 

Graphicly, a small three-year-old startup, aims to change that. Originally, the company’s mission was to become an “iTunes for comics” marketplace, letting authors and publishing houses offer titles to readers for purchase via a dedicated app. But a recent TechCrunch interview with CEO Micah Baldwin revealed that the company is pivoting away from being a marketplace to focus on supporting the self-publishing ecosystem for visual stories....

 


Via siobhan-o-flynn, Annabel Roux
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Henry Jenkins - The Transmedia Generation: Spreadable Media, Fan Activism & Participatory Learning

Henry Jenkins - The Transmedia Generation: Spreadable Media, Fan Activism & Participatory Learningon Connected Learning on Livestream - Watch live streaming Internet TV.

Via Simon Staffans
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danielle's curator insight, October 31, 2013 5:33 AM

the transmedia generation

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Are ARGs Dead? A Closer Look at a Common Refrain

Are ARGs Dead? A Closer Look at a Common Refrain | Transmedia Landscapes | Scoop.it

“ARGs are dead”. We’ve heard it said many times over the years, and now most recently by Elan Lee, Founder of Fourth Wall Studios, at the Storyworld conference in LA this past October

 

Adrian Hon:  (one of The Beast‘s player-moderators, former Director of Play at Mind Candy, and CEO at Six to Start)

 

 "We can’t say that “ARGs are dead” because they don’t make money, as they never really did in the first place. Almost all ARGs have either been promotional or non-profit, with the few exceptions such as Perplex City, eDoc Laundry, and Majestic not being successful enough to sustain themselves over the long term.

 

Creatively speaking, I can’t say that ARGs are any better or worse than they were five years ago, for the simple reason that like most people, I don’t play ARGs any more. I find them extremely opaque before joining in; I have no idea long a given ARG might run for, how difficult it will be, whether it’ll be any good, or what’s involved in playing it.

 

So perhaps that’s what “ARGs are dead” means: unlike other genres such as social gaming, mobile gaming, or MMOs, they haven’t successfully evolved over the past decade to attract millions of loyal players. They never had millions of loyals players in the first place. What’s more, there doesn’t seem to be much hope of change on the horizon.

 

I would like nothing better than for ARGs to succeed – commercially, creatively, and popularly. So, what would that take? Here are a few suggestions:

 

1. Increase accessibility -  A good game or TV show will have me hooked in the first five seconds, and I know that I’ll have fun even if I just stay for 30 minutes. ARGs need to be more transparent and more accessible.

 

2. Make money - There isn’t much separating The Room – an incredible blockbuster iPad puzzle game – from being a full-blown ARG (the same applies for Zombies, Run!).

 

3. Take the best and discard the rest - How can you replicate the immersive sensation of a good ARG at a low cost?

 

4. Think about scale - Imagine if Angry Birds or Farmville were only playable from April to June 2010; that’s what ARGs are like, and it’s mad. No-one bats an eyelid at paying $25 or $50 for a theatre ticket, and the same should be true for a live ARG.

 

5. Ignore the pundits - Just because an ARG is for a major movie doesn’t mean that it’s good; just because someone says an ARG had a million players doesn’t mean it did; and even if it did, perhaps a better-designed game would have attracted double the number.

 

 

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The Lost Children

The Lost Children | Transmedia Landscapes | Scoop.it

The Lost Children is the StoryWorld around the secretive Lost Children cult who believe they are aliens from another world and that their mothership is approaching Earth, hidden within the Tioga Comet.

 

In this live immersive event, you will move between a cult recruitment session where you may be targeted for advanced psychic testing, and an interactive science lecture regarding the nature of comets, and the real possibilities for alien life in the universe.

 

Finally, you will be invited to take part in an interactive screening of The Lost Children feature film, where the audience will tweet the reason vs. faith debate over twitter and the film will respond in real time. Stay for the creators’ chat after, take a peek behind the curtain and share your experiences with the event.

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Fourth Wall Studios Releases YouTube Visionary Joe Penna’s Directorial Debut “Meridian”

Fourth Wall Studios Releases YouTube Visionary Joe Penna’s Directorial Debut “Meridian” | Transmedia Landscapes | Scoop.it
“Meridian” Stars Orlando Jones and Rick Overton in an Interactive Three-Part Adventure by You Tube visionary Joe Penna (A.K.A. MYSTERYGUITARMAN).

 

“Meridian” is an action-adventure, fantasy series directed and co-written by Joe Penna. Jeff (Orlando Jones, MADtv, Office Space, The Replacements) stumbles upon a mysterious cell phone, which leads him on a mission to find the owner, Alan Greggs (Rick Overton, Willow, Amazing Stories, Million Dollar Mysteries). Over the course of his journey, Jeff uncovers an ancient artifact that Alan has been using to try to avenge his son’s tragic death. The audience is taken along for the ride with Jeff as he tries to solve a deadly mystery.

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Mozilla Festival 2012 » What we made together at MozFest 2012

Mozilla Festival 2012 » What we made together at MozFest 2012 | Transmedia Landscapes | Scoop.it

What did you make at MozFest 2012?

 

Here’s some of the inspired webmaking on display at the closing Mozilla Festival demo party. Our intrepid team of reporters worked at lightning speed to record as much of the awesomeness as possible.

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30+ Tools for Building Mobile Apps (+ Poll!)

30+ Tools for Building Mobile Apps (+ Poll!) | Transmedia Landscapes | Scoop.it
Over a year ago, we posted a round-up of DIY mobile development tools entitled "13 Tools for Building Your Own iPhone App," which has been one of our long-standing top posts of all time. Clearly, there's interest in this area.
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Guest Post Simon Pulman: Transmedia for Low Budget Filmmakers

Guest Post Simon Pulman: Transmedia for Low Budget Filmmakers | Transmedia Landscapes | Scoop.it

My suggestion is that filmmakers considering the production of a low-budget feature film should look into the possibility of creating a cross-platform narrative instead – thinking not only outside the box office, but outside of the 90 minute feature film format altogether.

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Creating Transmedia: An Interview with Andrea Phillips (Part Three)

Creating Transmedia: An Interview with Andrea Phillips (Part Three) | Transmedia Landscapes | Scoop.it

Justin Nalepa: A few highlights I thought had resonance with creating transmedia projects from Andrea Phillip's interview:

 

"The idea that a transmedia experience must be cold and analytic is equally misdirected. It’s mistaking form and structure for content. The emotional payload is carried by the context and meaning each piece has, not by how you consume it.

 

The audience will happily forgive you for gaps in realism. The hero rarely has to take a bathroom break, after all, and the bad guys are nearly always terrible marksmen. But if you have a character react to a situation in a way that doesn’t feel true to the audience, you’ll simply lose them.

 

The one hard rule I’d put is this: if you’re providing multiple entry points to your story, then you need to provide enough context for the audience to understand what’s going on at exactly that point. If that means you have to repeat important details, then so be it, but a more elegant solution might be to provide easy access to that information in an out-of-story reference source.

 

We can design for different levels of participation, and in fact for the most part we do. But there is a point of diminishing returns. If only ten people in the world will ever see a piece of content, perhaps you’re better spending your budget on something else. You do in general have to choose between providing a very rich and deep experience for very few people, or providing a somewhat shallower experience to a much broader audience."

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ThingLink's New Interactive Tweets

ThingLink's New Interactive Tweets | Transmedia Landscapes | Scoop.it

Much has been made of ThingLink’s newest addition today, which for those who haven’t heard of it yet, allows you to embed its interactive images into your tweets via cards. This is interesting as it means you can fit in more links to external sites without compromising the original tweet, the 140 character limit meant that placing more than one link in a tweet makes it look spammy.

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Doha Panel: Making Films Shouldn't Be Creators' Key Goal in Age of Transmedia

Doha Panel: Making Films Shouldn't Be Creators' Key Goal in Age of Transmedia | Transmedia Landscapes | Scoop.it
DOHA, Qatar -- Going to film school and then spending years trying to make a film is a waste of storytelling time.

 

According to the panel, the digital age amid a growing opportunity to make material available across multi-platforms such as smart phones and tablets can negate the need for old school methods of content creation and distribution.

 

Tousi said there are three drivers of change in the digital world - demographic shifts, a reshaped global power structure and disruptive innovation.

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Jane McGonigal: The game that can give you 10 extra years of life | Video on TED.com

TED Talks When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had a fascinating idea for how to get better. She dove into the scientific research and created the healing game, SuperBetter.
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Broad Strokes: Coloring Canon Outside the Lines

Broad Strokes: Coloring Canon Outside the Lines | Transmedia Landscapes | Scoop.it

Andrea Phillips: "Transmedia and games are a natural fit - arguably more so than transmedia goes with film and TV. Games have done things I'd consider transmedia for decades. And I maintain that modern games can become better by adopting even more transmedia narrative methods."

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Simon Staffans – One Year in Transmedia

Simon Staffans – One Year in Transmedia | Transmedia Landscapes | Scoop.it

One Year in Transmedia is a great read for anybody interested in developing stories or brands across multiple platforms, and it’s free to download under a creative commons license. There’s a really nice blend of the creative, business and practical. Perhaps best of all, each post (or “chapter”) is stamped with its original date of publication, allowing the reader to chart the evolution and development of Staffans’ ideas, and compare with their own.

 

Click on link to download PDF

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The Transmedia Hierarchy of Needs | PERSONALIZE MEDIA

The Transmedia Hierarchy of Needs | PERSONALIZE MEDIA | Transmedia Landscapes | Scoop.it
This post therefore looks briefly at a core aspect of transmedia or experience design that is oft left out of the equation, the user need and how we can map out and create transmedia to meet those needs.

 

Ask yourself…

 

1. Does your work go beyond short term titillation (think 30 second ad spots, short films, virals or stunt marketing campaigns in shopping malls) and encourage repeat visits over many months?

 

2. Does it contain intimate, social and group building elements?

 

3. Is it a trusted, familiar environment to use and take part in?


4. Does it actually work, not fall over, most of the time?

 

5. Does it encourage user creativity, stimulate user ethics or open their minds to other worlds


6. Will they be rewarded through the respect of others?

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How to Analyze Transmedia Narratives?


Via The Digital Rocking Chair
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Sergei Dragunov's curator insight, January 14, 2013 8:05 AM

At last we have started our new project based on animated scenes. But we realy want to transform it into a transmedia reality. Now i trying to find some references about this new style of storytelling. Here is one realy good presentation

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9 Mind-Blowing Technologies Changing The Film Industry’s Future | The Creators Project

9 Mind-Blowing Technologies Changing The Film Industry’s Future | The Creators Project | Transmedia Landscapes | Scoop.it
No, the movie industry is not dying. Take a look at some cutting-edge technologies that are moving film forward.

 

1. Imax with Lasers - Laser projection systems promise to fix the washed-out, eye-straining quality of 3D movies that everyone hates, and since lasers don’t burn out the way bulbs do, struggling movie theaters will be able to save a lot of money.

 

2. Digital Cameras in the field - new breed of digital cameras (RED One) will have an equally revolutionary effect on the way movies are filmed and the kind of storytelling that drives them.

 

3. Watching movies on your phone/tablet - Increasingly often, indie films that don’t have the luxury of wide distribution are being released on YouTube and Hulu on-demand the same day they come out in theaters.

 

4. Projecting movies from your phone - You can now project movies on any surface (including ceilings, airplane food trays and foreheads) from your phone—via an affordable, pocket-sized pico projector like 3M’s MPro120.

 

5. 3D without the glasses- “lenticular lens technology,” bumpy screens that redirect light to each eye—allowing us to process two different images at the same time (the way we do in real life), which gives the perception of depth.

 

6. Realistic audio experiences- Dolby’s new Atmos sound system, which was introduced in April 2012 and will be used at upcoming Hobbit screenings. By adding a rig of speakers to the ceiling and adding more speaker feeds/audio inputs all around, the system pushes sound out from even more directions—making auditory effects almost alarmingly naturalistic.

 

7. 4D "Korean Style" - They’ve adapted blockbusters like Avatar into 4D, so that audiences experienced the breezes of Pandora in their hair, and smells of smoke and foliage. Even better, Kung Fu Panda came with massage chairs that literally beat you up during fight scenes.

 

8. Interactive Movie Screens - While still in early stages, interactive movies use technologies like WebGL (a web-based tool that brings low-level 3D graphics to compatible browsers) to bring audiences deeper into the narrative.

 

9. Second Screen experience Apps - Everyone already fiddles with their phones when watching a movie. Now, developers are taking advantage of that by creating apps that go along with movies—letting you scroll through trivia, photos, and even videos synced to what’s happening on the big screen.

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Reader Engagement With Transmedia: How To Use QR Codes

Reader Engagement With Transmedia: How To Use QR Codes | Transmedia Landscapes | Scoop.it

In this post, guest blogger Emily Craven explains how you can use one simple thing – a QR code – to give your readers a more interactive experience.

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Interactivity and Transmedia: new presentations | i-docs

Interactivity and Transmedia: new presentations | i-docs | Transmedia Landscapes | Scoop.it
At i-Docs we love a couple of things: sharing and our community and this post is a perfect combination of the two!

 

A couple of brand new slideshows from Siobhan O’Flynn which she presented at the CWC Strategic Digital Leadership Accelerator in Toronto last week, particularly useful for people interested in interactivity and transmedia...

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SXSW Interactive 2013 Programming | SXSW 2013

SXSW Interactive 2013 Programming | SXSW 2013 | Transmedia Landscapes | Scoop.it

From trend-setting interface design to startups in Eastern Europe to new approaches for non-profits to social media in outer space to next-generation DIY innovation, the programming listed below reflects the width of incredible content offered at the SXSW Interactive Festival. The one common thread amongst this programming is massive creativity, which serves as the ongoing currency of conversation in Austin in March.

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Henry Jenkins - The Transmedia Generation: Spreadable Media, Fan Activism, and Participatory Learning | Connected Learning

Henry Jenkins - The Transmedia Generation: Spreadable Media, Fan Activism, and Participatory Learning | Connected Learning | Transmedia Landscapes | Scoop.it

What do mean when we say "participatory culture" and what challenges do we face in trying to more fully realize this ideal, especially in regards to youth participation?

 

How to Participate

 

- Join the Google+ Hangout with Henry


- Watch, submit questions, and connect with others live on our Livestream Channel


- Watch live on this site's home page from 11:00am - 12:00noon PT


- Watch live on the Connected Learning Google+ Page from

11:00am - 12:00noon PT

 

- Tweet using the hashtag #connectedlearning

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Stitching Time: Creating an Interactive Steampunk Narrative | Tor.com

Stitching Time: Creating an Interactive Steampunk Narrative | Tor.com | Transmedia Landscapes | Scoop.it

Stitching Time: Creating an Interactive Steampunk Narrative...

 

Yomi Ayeni: "I’m often asked what the interactive theatrical experience Clockwork Watch is, and the answer changes with each stage of the production. The underlying objective, though, is to create a fictional Victorian universe and tell a story where the narrative is delivered through live events, graphic novels, role-play, online news sites, and a feature film, all co-authored by the audience, through their interactions with our make-believe world over the next five years."

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