Transmedia Landscapes
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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Responsive Web Design Resources | This Is Responsive

Responsive Web Design Resources | This Is Responsive | Transmedia Landscapes | Scoop.it

A collection of resources about the various aspects of responsive web design.

 

Justin Nalepa: This is just amazing...unbelievable collection of resources on responsive web design via @RGA

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The Carp and The Seagull

The Carp and The Seagull | Transmedia Landscapes | Scoop.it

The Carp and the Seagull is an interactive short film about one man's encounter with the spirit world and his fall from grace. It is a user driven narrative that tells a single story through the prism of two connected spaces. One space is the natural world and the other is the spirit or nether world.

 

The story is told in a stripped down polygonal style that reflects the emotional, spiritual states of the characters. High density, smooth polygon vertices indicate oneness with the world while distorted, non-uniform shapes show unease within the characters.

 

Directed by Evan Boehm at Nexus Interactive Arts, the film is an experiment in space and narrative using the latest in web technology. The film brings together 3D character modeling, rigging and animation with HTML5 and WebGL THREE.js technologies.

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Simon Staffans: Da Vinci on Transmedia

Simon Staffans: Da Vinci on Transmedia | Transmedia Landscapes | Scoop.it

I’ve been reading a bit about the genius that was Leonardo Da Vinci these past weeks; his life, his innovations and his pure brilliance. I will admit this might have something to do with me playing AC a bit over the past few weeks, but I find it fascinating to think what someone with a mind like his would be able to create, were that person alive today. Still, even though we’re closing in on half a millennia since Leonardo died at Clos Lucé, so much of what he thought and taught is applicable today. It’s even possible to directly relate some of the truths he spoke to the multiplatform transmedia cross media world of today.

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Teaser Released for Transmedia Film “2088″ | MovieViral

Teaser Released for Transmedia Film “2088″ | MovieViral | Transmedia Landscapes | Scoop.it
SMI Entertainment's 2088 is an inde sci-fi action movie written and directed by Steven Ilous, a visual effects supervisor for several big budget films.
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MoMA | Video Games: 14 in the Collection, for Starters

MoMA | Video Games: 14 in the Collection, for Starters | Transmedia Landscapes | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design.

 

In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.

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Mapping Media to the Curriculum » What do you want to CREATE today?

Mapping Media to the Curriculum » What do you want to CREATE today? | Transmedia Landscapes | Scoop.it

Wes Freyer's awesome interactive resource for product-based learning.

 

=============================================

 

Gust MEES

 

Great examples how one can use 21st Century tools in the classroom while every part is well described with "Definition", *Workflow", *Tools", "Workshop Description"... This is how it should be, take it as a very good practice example!

 

=============================================

 

Read more, a MUST:

http://maps.playingwithmedia.com/


Via Lisa Johnson , Nesrin Ouis, juandoming, Gust MEES
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Ariel Muñoz Prado's curator insight, January 11, 2013 11:22 AM

¿No estaremos hablando de una Educación Transmedia? De mejorar la experiencia del usuario universitario, combinar conocimientos y TIC`s en la construcción del conocimiento en el aula...

Paula Correia's curator insight, April 29, 2013 2:23 PM

"Como educadores do século 21, devemos oferecer oportunidades para que os alunos demonstrem o domínio e compreensão do currículo, não só com texto, mas também com imagens, áudio e vídeo".Wesley Fryer.

Website muito interessante que disponibiliza : definições, video exemplos, WORKFLOW, Ferramentas e tutoriais (Mapa de médias para o currículo)

 

Melissa Cooper's curator insight, October 8, 2013 10:14 AM

A great resource list for a variety of tools

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Earth’s Nervous System: Looking At Humanity Through Big Data

Earth’s Nervous System: Looking At Humanity Through Big Data | Transmedia Landscapes | Scoop.it

In his latest book, The Human Face of Big Data, photographer and co-author Rick Smolan looks at what vast amounts of real time data says about us, how it makes our lives better, and scarier.

 

• Every two days, mankind creates as much information as it did from the dawn of civilization until 2003.

 

• The amount of information that an average person is exposed to in a day is the same as a person from the 15th century was exposed to in his lifetime.

 

• The amount of information generated during the first day of a baby’s life today is equivalent to 70 times the information contained in the Library of Congress.

 

And you wonder why you’re exhausted?

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MIT Media Lab Conversations with JJ Abrams #MLTalks

MIT Media Lab Conversations with JJ Abrams #MLTalks | Transmedia Landscapes | Scoop.it

Livenotes of MIT's Media Lab Conversation series with JJ Abrams and Media Lab director Joi Ito. 

Courtesy of Stephen Suen @s2tephen 

 

For more Media Lab Conversations (past and future), check out: http://www.media.mit.edu/events/conversations

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What Is the Future of Mobile, Design and Social?

What Is the Future of Mobile, Design and Social? | Transmedia Landscapes | Scoop.it

At the Mashable Media Summit on Nov. 30, Pete Cashmore will speak about the future of mobile, social and design. 

 

Responsive sites & ads are now here, but where is the future of design and mobile headed? Find out more at the Mashable Media Summit.

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Lessons from the Future of StoryTelling summit (Wired UK)

Lessons from the Future of StoryTelling summit (Wired UK) | Transmedia Landscapes | Scoop.it
Who says a conference, like a university course, can't be flipped?

 

A breakdown of the Future of StoryTelling summit.

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Video - Alison Norrington at TEDx Transmedia 2012 - 'Transmedia Storyworlds - Theme, Audience & Play'

Video - Alison Norrington at TEDx Transmedia 2012 - 'Transmedia Storyworlds - Theme, Audience & Play' | Transmedia Landscapes | Scoop.it

Alison Norrington has more than 15 years of novel and playwriting experience, penning three bestselling novels, two stage plays and the first transmedia romcom. She is a creative producer, storyteller, consultant and educator in transmedia storytelling and founded storycentralDIGITAL & storycentralLABS, working closely with writers, studios, brands, broadcasters and publishers globally advising on strategic planning, incubating new entertainment IP, story architecture and cross-platform implementation.

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How Brands Build Transmedia Storyworlds - @houston_howard

How Brands Build Transmedia Storyworlds - @houston_howard | Transmedia Landscapes | Scoop.it
We use a comprehensive campaign approach, which we’ve coined 360° Storyweaving. An optimum 360° Storyweaving Campaign includes three distinct phases:

 

The CREATION Phase, where we create and design the storyworld and story components around an original concept;

 

The IMMERSION Phase, where we design and plan strategy on how to immerse the audience further into the storyworld through thematic merchandising and media blurring;

 

The COMMUNITY Phase, where we build communities through online engagement and interactivity as well as implement social outreach, which springs from the original purpose and theme of the project.

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Transmedia – Punk Shake-Up Needed

Transmedia – Punk Shake-Up Needed | Transmedia Landscapes | Scoop.it

"We need a transmedia equivalent of the Sex Pistols to smash through the media Gatekeepers and to blow away out of touch and complacent media makers.

 

So will it come from ‘youth culture’? Peer groups telling stories to young, switched on and connected communities? Have they got the get on and do it anyhow you can punk attitude, the Do It Yourself because no-one else will do it like you want determination. No compromise, no regrets, no remorse. I hope so."

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The Time Tribe - Transmedia Adventure Game for Kids

The Time Tribe - Transmedia Adventure Game for Kids | Transmedia Landscapes | Scoop.it

The Time Tribe is an epic time travel adventure series, built on an episodic point-and-click adventure game, an online virtual world, serial fiction, and real-world print and toy collectibles. Based on real history and archaeology, this interactive adventure immerses kids in the realities of everyday life across time and space, and gives them the tools for imagining their own roles on the great stage of human history.

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Your Life Is A Transmedia Experience

Social Creature:  '“Transmedia” has become the new buzzword for multi-platform narratives, but in the digital age, transmedia isn’t just how we consume entertainment narratives, it’s how we experience the narrative of our lives.'


Via Yannick Vernet, Yasser Monkachi, Érica Ariano, The Digital Rocking Chair
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Starz Tries Out Transmedia With Spartacus

Starz Tries Out Transmedia With Spartacus | Transmedia Landscapes | Scoop.it

Increasingly, marketers are relying on involved fan service to get the word out about scripted shows; the best advertisement, after all, is a testimonial from your friends, and Starz has fed its fandom at Comicon and elsewhere as the series has gone through changes.

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25 Things You Should Know About Transmedia Storytelling

25 Things You Should Know About Transmedia Storytelling | Transmedia Landscapes | Scoop.it

Let’s get this out of the way, now — this, like many/most of my other lists, could easily be called “25 Things I Think About Transmedia.” It does not attempt to purport concrete truths but rather, the things I believe about the subject at hand. I am something of an acolyte and practitioner in the transmedia cult, and sometimes give talks on the subject (as I will be doing next week in Los Angeles).

 

So, here I am, putting my transmedia ducks in a row.

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daqri Blog » Principles and Practice of Augmented Reality

daqri Blog » Principles and Practice of Augmented Reality | Transmedia Landscapes | Scoop.it

Augmented reality is as broad and powerful a concept as the idea of connectivity, and comes in as many flavors. It is visible through varying devices, available across a wide spectrum of potency, and utilizable in an unlimited variety of applications. I’ve found that the more time I spend thinking about AR, the more I’ve begun to see potential uses for it everywhere.

 

Justin Nalepa: A fantastic article on what Augmented Reality is and it's potential in the near future.

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Four Perspectives On Augmented Reality And Its Future | TechCrunch

Four Perspectives On Augmented Reality And Its Future | TechCrunch | Transmedia Landscapes | Scoop.it
Augmented reality (AR) -- the term does not exactly jump off the tongue. But the concepts behind the technology are beginning to change what we think of ourselves, objects and the people in the world that surrounds us...
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Is Transmedia Storytelling the New Digital Marketing?

Is Transmedia Storytelling the New Digital Marketing? | Transmedia Landscapes | Scoop.it
Through social media, website comments, live chats, and other methods, users can have a conversation with you around the content. It’s no longer about broadcasting your message. It’s no longer about telling your story and hoping people get it. To sum up these changes:

 

1. How: adoption and usage of multiple/simultaneous devices by users has prompted the need for a consistent experience. Marketers must now deliver their message and information across these device families.


2. Why: digital technologies like web, social media, text messaging, etc. have enabled bi-directional conversation. As more and more users adopt these technologies into their lives, they expect the same thing of companies. No interaction? No customer.

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Dutch insights on transmedia

A storytelling evolution.


Transmedia will take you on immersive journeys in worlds that are told across multiple channels. 10 Dutch practitioners share their insights on writing this new language. They will give you handholds in producing transmedia stories and how to engage audiences to it.


Via Luandro
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Transmedia: Phenomenal Art — swissnex

Transmedia: Phenomenal Art — swissnex | Transmedia Landscapes | Scoop.it

On October 17, StoryWorld 2012, the second edition of the biggest and most influential conference on transmedia storytelling brought together writers, producers, artists and enthusiasts from all around the world. The three-day event in Los Angeles offered the opportunity to further shape the future of engaging an audience.

 

A breakdown of StoryWorld 2012

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Open university: Joi Ito plans a radical reinvention of MIT's Media Lab (Wired UK)

Open university: Joi Ito plans a radical reinvention of MIT's Media Lab (Wired UK) | Transmedia Landscapes | Scoop.it
Joi Ito plans a radical reinvention of MIT’s Media Lab –- with the building as just one hub on the network...
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Adventures in Transmedia

Adventures in Transmedia | Transmedia Landscapes | Scoop.it

Leveraging the individual strengths of multiple storytelling platforms, transmedia builds a storyworld meant to engage and involve its audience and delivers an informative, entertaining experience.

 

In transmedia, also known as multi-platform storytelling, different platforms—websites, radio broadcasts, videos, television series, books, graphic novels, social media tools, images, advertisements, posters, newspaper articles, text messages, e-mails, live events, and phone calls—contribute to the telling of a story. Each form of media is used because its specific attributes add to a narrative superstructure called the story world.

 

Justin Nalepa: A good well-rounded article about Transmedia production and its current state in the sociosphere. 

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