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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Transmedia Landscapes | Scoop.it

 

Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"


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Henrik Safegaard - Cloneartist's curator insight, January 29, 6:44 AM

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

The Digital Rocking Chair's curator insight, January 30, 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Transmedia How-To « TMCResourceKit

Transmedia How-To « TMCResourceKit | Transmedia Landscapes | Scoop.it

One of the best resource tool kits for Canadian and Australian transmedia producers and filmmakers. 

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COME/IN/DOC – A new way to understand interactive documentaries | Open Documentary Lab at MIT

COME/IN/DOC – A new way to understand interactive documentaries | Open Documentary Lab at MIT | Transmedia Landscapes | Scoop.it

COME/IN/DOC - Collaborative Meta Interactive Documentary – is a transmedia meta- documentary that reflects on the interactive documentary. There has been more and more production in the area of interactive nonfiction, and the documentary is one of the main formats that has been developed considerably in recent years, but more theoretical and practical exploration is needed. This project aims to achieve a greater understanding of this new documentary format assuming that our period in history lends itself to a deeper reflection.

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Montreal launches Digital Spring - Printemps Numérique

Montreal launches Digital Spring - Printemps Numérique | Transmedia Landscapes | Scoop.it

"Montréal, the capital of digital art, has a lot in store for digital enthusiasts this season. Interactive spaces, visual and sound performances, immersive experiences, 3D production, leading-edge electronic music, installations, vernissages, international-calibre events, a contemporary creation blending the disciplines..."


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ALZ's glitch art pulses with tragedy

ALZ's glitch art pulses with tragedy | Transmedia Landscapes | Scoop.it

The late film critic Roger Ebert once wrote that the art that resonated with him most engaged his empathy and taught him about the lives of others:

 

"I could use such lessons to apply to myself and my relationships with others. They could instruct me about life, love, disease and death, principles and morality, humor and tragedy. They might make my life more deep, full and rewarding."

 

I can't help but delight in using his words in reference to ALZ.

 
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“Transmedia is a word for old people”

“Transmedia is a word for old people” | Transmedia Landscapes | Scoop.it

As a relative newbie to transmedia, I’ve been feeling psyched about the possibilities, particularly when it comes to storytelling for non-profits. Think of the possibilities for engaging donors and volunteers, bringing organizations’ missions to life in a visceral way.

But when a friend of mine shared my obsession with her 17-year-old daughter, this was her response:

“Transmedia is a word for old people.”
Via The Digital Rocking Chair
Justin Nalepa's insight:

Love the comment posted below the article: "The word represents an attack on the institutional tendency to retain control and ownership of cultural vitality... I think your friend's daughter is absolutely right and only slightly wrong because transmedia is another word for power, and sharing control of culture is not the primary objective of the folks who are presently in control of the definition of transmedia."

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The Digital Rocking Chair's curator insight, March 29, 11:08 PM


Alisa Rivera:  'As a relative newbie to transmedia, I’ve been feeling psyched about the possibilities, particularly when it comes to storytelling for non-profits. Think of the possibilities for engaging donors and volunteers, bringing organizations’ missions to life in a visceral way.  But when a friend of mine shared my obsession with her 17-year-old daughter, this was her response:“Transmedia is a word for old people.”'

Ivon Prefontaine's curator insight, March 29, 11:40 PM

Interestingly, not every young person lives the way the author's friend's daughter suggested. And not every old person needs a word to describe this practice.

Sadim MR's curator insight, March 31, 3:22 AM

"My friend’s daughter explained that young people don’t need a word to describe transmedia because this is how they live every day. The narrative of their own lives unfolds across different social media platforms and they consciously create identities for themselves depending on where, what, how and with whom they share information."

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SXSW 2014: Journalism’s Future Tied to Social, Mobile, Data | Mediashift | PBS

SXSW 2014: Journalism’s Future Tied to Social, Mobile, Data | Mediashift | PBS | Transmedia Landscapes | Scoop.it
Amid the frenzy of SXSW Interactive were a few fundamental themes: 1) mobile is here to stay; 2) social media is the lifeblood of anyone with content to share and 3) data privacy will become a commodity given today’s surveillance state.
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First pages of free Dark Souls 2 comic 'Into the Light' now available

First pages of free Dark Souls 2 comic 'Into the Light' now available | Transmedia Landscapes | Scoop.it

Praise the sun! The first pages of Dark Souls 2: Into the Light – a free, digital prequel comic book based on the deadly From Software franchise – are now available for fans to read on the official Dark Souls 2 Facebook page. Dark Souls 2 publisher Namco Bandai promises two new pages of the comic will be released each week until March 14.

Justin Nalepa's insight:

Interesting expansion from the cult-hit video game Dark Souls.  The game has a great community following and it's interesting how the developers have embraced this relationship by bringing it to the PC after feedback from fans. It's a game that really engulfs its gamers in a simultaneously terrifying and exhilarating way. Dark Souls 2 will be released on consoles in North America on March 11th and April 25th on the PC. 

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Nobody Knows Anything #5: Rethinking Transmedia and Crossmedia

Nobody Knows Anything #5: Rethinking Transmedia and Crossmedia | Transmedia Landscapes | Scoop.it

As I alluded to in a previous post, Transmedia is in the midst of a debate about its definition and who has the authority to determine that definition. It is one of those discussions I think best observed from the sidelines, but then I have no financial or artistic stake in that debate. However, I do think they’re important terms to understand.

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FutureCoast

FutureCoast | Transmedia Landscapes | Scoop.it

Listen to your futures.

 

"There’s a lot we don’t know about our possible futures, but one thing we do: it’s got a software glitch in it, in the voicemail system, which is sending their voicemails back to our time. As these futurismo objects we call chronofacts. Huh. Weird.

 

So we Coasters are trying to get these voicemails found and decoded, and trying to get people to listen to them and make sense of them. As many as we can, before this Chronofall ends (late April 2014)."

Justin Nalepa's insight:

"The software system of the future has sprung a space-time leak. But since it's only in their voicemail storage, it takes them decades to get around to fixing it. Meanwhile, we get to listen to the messages that people leave for each other in the years 2020 to 2065 - by turns banal, mysterious, and terrifying.

 

Welcome to FutureCoast, a playful yet serious collaborative storytelling project about possibly climate changed futures. At FutureCoast.org, participants listen to these voicemails and speculate about the futures they must come from.

 

At FutureVoices.net, people take on the creative challenge of recording voicemails that truly seem to have leaked from our futures.

There's more, including a nationwide "chronofact recovery effort" (geocaching). The project, done in collaboration with Columbia University, builds on creator Ken Eklund's successes with World Without Oil. Eklund and Sara Thacher (The Jejune Institute) invite you to listen to your futures..."

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POV and NFB at Forefront of Interactive Filmmaking at FilmGate Interactive and Beyond

POV and NFB at Forefront of Interactive Filmmaking at FilmGate Interactive and Beyond | Transmedia Landscapes | Scoop.it
POV and the NFB are at the forefront of interactive filmmaking at this year's FilmGate Interactive in Miami.
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The MIT Media Lab class that makes science fiction real

The MIT Media Lab class that makes science fiction real | Transmedia Landscapes | Scoop.it
A book that transmits the emotions of its story to the reader with glowing lights, sensors and actuators that can inflate a vest to cause the constriction of fear.

Via siobhan-o-flynn
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siobhan-o-flynn's curator insight, January 29, 8:43 AM

Neal Stephenson's The Diamond Age is on its way...

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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Transmedia Landscapes | Scoop.it

 

Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"


Via The Digital Rocking Chair
more...
Henrik Safegaard - Cloneartist's curator insight, January 29, 6:44 AM

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

The Digital Rocking Chair's curator insight, January 30, 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

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Design thinking in i-docs and factual interactive narratives

Design thinking in i-docs and factual interactive narratives | Transmedia Landscapes | Scoop.it
What would it mean to apply design thinking to the creation of i-docs? Sandra Gaudenzi has asked Paula Zuccotti (the Overworld) and Ingrid Kopp (Tribeca).

Via Anca Toader, Hans Heesterbeek
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Tribeca Film Festival: Jane Rosenthal on the Future of Film and Why Story Still Matters

Tribeca Film Festival: Jane Rosenthal on the Future of Film and Why Story Still Matters | Transmedia Landscapes | Scoop.it
We talk to Tribeca Film Festival co-founder and CEO Jane Rosenthal about how the festival has embraced technology and new forms of storytelling.
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Voice Of Planet Earth Making A Nature Documentary For The Oculus Rift

Voice Of Planet Earth Making A Nature Documentary For The Oculus Rift | Transmedia Landscapes | Scoop.it
David Attenborough, the journalist behind many beloved nature documentaries including the Planet Earth series, is going fully next-gen for one of his upcoming projects. It's a movie called Conquest of the Skies, and unlike any of Attenborough's previous work, it's being made for the Oculus Rift virtual reality headset, director John Morris told the website realscreen.
Justin Nalepa's insight:

This sounds crazy, yet exciting. I'm very interested as to how this will influence further nonfiction experiences through VR.

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How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma - Huffington Post

How an Interdisciplinary Transmedia Project Can Address Mental Illness Stigma - Huffington Post | Transmedia Landscapes | Scoop.it

Interdisciplinary research is all the rage in higher education. Faculty members are encouraged to conduct research with interdisciplinary teams. These interdisciplinary teams and the research that comes from them are thought to solve societal problems more effectively than if the studies were conducted from one disciplinary focus or "silo."

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What does it mean when we call videogames cinematic?

What does it mean when we call videogames cinematic? | Transmedia Landscapes | Scoop.it

David Cage can be infuriating.

 

As someone who studied film but now writes about videogames, I've partly relied on him—one of the most outspoken advocates of merging cinema with games—to discuss the potential in bringing cinematography, and other cinematic techniques, into games. He has helped to define what the term "cinematic" means in videogames since sharing his vision for his 2005 game Indigo Prophecy, which he's admitted was heavily influenced by the cinematic storytelling techniques of 2000's Shenmue. I, and many others, have been ensnared by Cage's ideas, and have been waiting for him to push them further, to find a seamless blend of cinema and game that takes us down new paths.

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What The Heck Is Oculus Rift? A Guide To Facebook's $2 Billion Deal

Yesterday, Facebook bought a virtual reality company called Oculus VR. Shortly afterward, the internet exploded.
Justin Nalepa's insight:

Very interesting move by FB to acquire VR company, Oculus. The outcome of this deal and what it means for the future of this amazing technology is still uncertain, but we can only hope this improves the possibility that it becomes a more accessible thing and not deconstructed for marketing purposes.

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What 'Twitch Plays Pokémon' Says About Humanity

What 'Twitch Plays Pokémon' Says About Humanity | Transmedia Landscapes | Scoop.it
Despite the chaos of having thousands of people try to control a single Pokémon game, one thing was was certain about the end of the first run of 'Twitch Plays Pokémon'--it was damned inspirational and thought-provoking. Lots of folks were skeptical that finishing the game was even possible.
Justin Nalepa's insight:

An interesting look at the event of "Twitch plays Pokemon," wherein thousands from around the globe tuned in to watch, and engage, with a simultaneous play of the original Pokemon game.

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Will We Watch Movies Like This in the Future? First Film Made for Oculus Rift Gets Interactive Trailer « No Film School

Will We Watch Movies Like This in the Future? First Film Made for Oculus Rift Gets Interactive Trailer « No Film School | Transmedia Landscapes | Scoop.it

Traditional 3D viewing may be losing its steam in the home because of a lack of content (and the glasses and all sorts of other reasons), but that doesn’t necessarily mean we’ll be watching content on flat screens forever. Oculus Rift, the virtual reality headset made for 3D gaming, can also be used for all sorts of other content, including movies. The first video made specifically for the Oculus Rift, is actually a documentary called Zero Point, which is actually about the Oculus Rift device. They have now released an interactive trailer for the film which you can watch online.

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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Transmedia Landscapes | Scoop.it

Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content. As the first film made with the intentional inclusion of content on a second, mobile screen, "App" relies on an app, IRIS, which is equipped with sonic technology that triggers additional content during the movie. Though it's not required for viewing the movie, using the second screen adds layers to the big-screen narrative.


Via The Digital Rocking Chair
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Henrik Safegaard - Cloneartist's curator insight, February 19, 5:14 AM

Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content.


As the first film made with the intentional inclusion of content on a second, mobile screen, "App" relies on an app, IRIS, which is equipped with sonic technology that triggers additional content during the movie.


Though it's not required for viewing the movie, using the second screen adds layers to the big-screen narrative.


The audience will be advised to leave their devices on their laps while watching the film. When there is additional content available on the second screen, their devices will vibrate. 


Click to watch teaser/trailer and read more.

Harold Thwaites's curator insight, February 25, 10:50 PM

Turn on your phone in the movies. A first but maybe not the last?

ELorenzut's curator insight, February 27, 8:59 PM

Esto ya lo ví, pero me parece que se impone.

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Writers-Rooms, Storyworlds and Museum Narratives

Writers-Rooms, Storyworlds and Museum Narratives | Transmedia Landscapes | Scoop.it

What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?


Via The Digital Rocking Chair
Justin Nalepa's insight:

I'm really intrigued by this thought process:

 

"This idea of research positioned as a Secondary rather than a Primary phase of exhibition development, may seem an anathema to traditional museum process but it is fundamental to an audience-centric rather than curator-centric result. By framing the storyworld at a high level first, the process of researching has parameters built from the intended experience of the audience, rather than the subjective or personal inclinations of curators or an pre-determined idea of ‘knowledge that should be imparted’. "

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The Digital Rocking Chair's curator insight, February 11, 3:24 AM


Mike Jones:  "What place has a writers-room in the development of a museum exhibition? How do you write a spatial, immersive narrative for a museum audience? What is the role of Genre and Dramatic Storytelling to a Museum collection?"

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Mini-Games for Glass - YouTube

We think that Glass could be an interesting new platform for gaming. A few of us recently hacked together five simple games that experiment with the unique features of Glass and demonstrate some of the possibilities for gaming. You can learn a bit more and get the games at: http://g.co/glassminigames. We hope they provide some inspiration for getting started with game design on Glass.

Justin Nalepa's insight:

Gaming for Google Glass is very much still in its early stages, but holds a lot of promise.

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Tribeca Interactive + Interlude: A Music Film Challenge | Genero.tv

Tribeca Interactive + Interlude: A Music Film Challenge | Genero.tv | Transmedia Landscapes | Scoop.it
Make an interactive music film! Get paid $10k, receive travel + accommodation to NYC to attend and be showcased at #TFF2014!
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Web-Based Film Distributors Disrupt Sundance

Web-Based Film Distributors Disrupt Sundance | Transmedia Landscapes | Scoop.it
This year, Sundance is a showcase for Web-based startups attempting to change how entertainment reaches audiences.
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Well then: Video games change the way you dream

Well then: Video games change the way you dream | Transmedia Landscapes | Scoop.it

By Katie Drummond on January 21, 2014

 

"Maybe you're meandering, alone and lost, through an abandoned castle surrounded by a crocodile-filled moat. Suddenly, a flame-breathing dragon hurls towards you, snarling and gnashing its teeth, coming in for the kill. Do you wake up from this bizarro nightmare, covered in sweat and close to tears? Or do you stay in the dream, grab your imaginary sword, and walk boldly into battle?

If your answer is the latter, then Jayne Gackenbach would suspect you're also a hardcore gamer...."

 


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