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MoMA | Video Games: 14 in the Collection, for Starters

MoMA | Video Games: 14 in the Collection, for Starters | Transmedia Landscapes | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design.

 

In order to develop an even stronger curatorial stance, over the past year and a half we have sought the advice of scholars, digital conservation and legal experts, historians, and critics, all of whom helped us refine not only the criteria and the wish list, but also the issues of acquisition, display, and conservation of digital artifacts that are made even more complex by the games’ interactive nature. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.

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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Transmedia How-To « TMCResourceKit

Transmedia How-To « TMCResourceKit | Transmedia Landscapes | Scoop.it

One of the best resource tool kits for Canadian and Australian transmedia producers and filmmakers. 

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POV Digital Storytelling Tools: Adding a New Dimension to Archival Photography | POV Films Blog | PBS

POV Digital Storytelling Tools: Adding a New Dimension to Archival Photography | POV Films Blog | PBS | Transmedia Landscapes | Scoop.it

How the team from the interactive documentary Camp Century brought static photographs to life, and how you can use the technology for your next project.

Justin Nalepa's insight:

Very interesting technique to enhance the aesthetics of still photography into a more engaging experience.

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'The Act of Killing' Director on Dreams, Recognition and Impact

'The Act of Killing' Director on Dreams, Recognition and Impact | Transmedia Landscapes | Scoop.it

Joshua Oppenheimer, the director of Oscar-nominated documentary "The Act of Killing" and the upcoming "The Look of Silence" shares his thoughts on the role of the documentary filmmaker.

Justin Nalepa's insight:

I thought this quote was very insightful:

 

"By forcing or seducing people to contemplate our most painful truths, nonfiction film - as art - opens a space for us to address our most frightening problems."

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Oculus Connect: 360 Degree Filmmaking for VR

Kamal Sinclair, Chris Milk, Paul Raphaël, and Ikrima Elhassen discuss 360-degree Filmmaking for VR at Oculus Connect. Learn more about Connect: http://bit.ly...

Via mirmilla
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mirmilla's curator insight, November 3, 12:39 PM

"How do we tell stories where the person is inside the story?". Great discussion with great changemakers. Must watch.

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OMOTE / REAL-TIME FACE TRACKING & PROJECTION MAPPING.

LIVE INSTALLATION ON 2014/8/28 http://connpass.com/event/8112/ PROJECT MEMBERS NOBUMICHI ASAI (PLANNER / PRODUCER / TECHNICAL PRODUCER - P.I.C.S.) HIROTO…
Justin Nalepa's insight:

Some very cool looking tech.

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Ciril Jazbec’s Cinema on Ice

Ciril Jazbec’s Cinema on Ice | Transmedia Landscapes | Scoop.it

On his most recent trip to Greenland, photographer Ciril Jazbec witnessed something magical—a photographic experience that made his “hairs stand on end.” He was there working on his project, On Thin Ice, a chapter in a larger body of work chronicling the effects of climate change on communities in low-lying regions.

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Do Cinematographers Have a Future in the Video Game Industry? « No Film School

Do Cinematographers Have a Future in the Video Game Industry? « No Film School | Transmedia Landscapes | Scoop.it

It’s clear that cinematography is changing, both from technological and aesthetic perspectives. Images are being created in new, oftentimes fascinating ways, and the role of the cinematographer is evolving at a rapid pace. Cinematographers are now being included in the extensive visual effects processes that dominate contemporary Hollywood — although the extent to which some cinematographers are actually involved is hotly debated. All of this means that the future of cinematography as we know it today is an exciting, albeit uncertain one. However, there’s one area that might provide a new outlet for the cinematographers of tomorrow: video games.

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It's time for us to stop calling games "indie"

It's time for us to stop calling games "indie" | Transmedia Landscapes | Scoop.it

In 2007, when I was a reporter at the Wall Street Journal, I (and most likely others) noticed something odd that was happening in the world of games. A crop of very small teams were starting to get much wider distribution and, ultimately, sales through digital platforms, albeit through an unlikely source: videogame consoles. The insurmountable obstacles surrounding commercial releases were suddenly being lowered and gamemakers like Jonathan Blow and the Behemoth started making serious bank, but in the guise of very personal and thinly assembled titles. These were magically called "indie games."

Justin Nalepa's insight:

A very interesting analysis of recent video game culture and industry practices.

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In search of the audience

In search of the audience | Transmedia Landscapes | Scoop.it

Anna Jackson takes a look at local film and transmedia projects taking an innovative approach to hunting the elusive and all-important audience (featuring Loading Docs, What We Do in the Shadows, Everything We Lovedand The Generation of Z).


Via The Digital Rocking Chair
Justin Nalepa's insight:

I saw The Jump recently and thought it was an excellent short doc piece. Looking forward to seeing the rest from Loading Docs as well. 

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The Digital Rocking Chair's curator insight, July 1, 1:50 AM


"Anna Jackson takes a look at local [New Zealand] film and transmedia projects taking an innovative approach to hunting the elusive and all-important audience (featuring Loading Docs, What We Do in the Shadows, Everything We Loved and The Generation of Z)."

Andrea Rossi's curator insight, July 1, 2:42 AM

"Interest in transmedia and related forms of multiplatform production has increased significantly over the last few years, reflecting significant changes across all media forms in funding, production and delivery models" (cit)

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Real is a Platform Too // Michel Reilhac // TFI Interactive Day 2014

"Stories come out of the screen, into the physical world. We've seen plenty of cohesive cross-platform narratives, but where can you go from there? The "real world" - that's where."


Via mirmilla
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mirmilla's curator insight, June 17, 3:20 AM

A small taste of the Reihac thought.

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The Next Gaming Interface: Your Body

The Next Gaming Interface: Your Body | Transmedia Landscapes | Scoop.it
The Los Angeles-bases startup Survios just received $4 million in funding and has ambitious plans to create full-motion virtual reality games. Will...

Via Soraia Ferreira
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Connecting to Audiences - Birth of a HyphenNation

Connecting to Audiences - Birth of a HyphenNation | Transmedia Landscapes | Scoop.it
Recorded live at the Forward slash Story lab, Steve gathers a dozen Digital Media and Interactive luminaries to discuss the ongoing challenges of connecting to audiences. What follows is the birth of a new type of festival that will showcase multi-platform and interactive works of all kinds. Guests in this episode include (in order of appearance) Brian Clark, Lance Weiler, Noel Qualter, Paula Zuccotti, Michael Premo, Ken Eklund, Mike Webster, Lina Srivastiva, Richard Dansky, Jan Libby, Stuart Candy, Oscar Raby and Christy Dena.

Via Simon Staffans
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Simon Staffans's curator insight, May 23, 6:11 AM

Well now, this you SHOULD listen to if you haven't already.

Brad Tollefson's curator insight, June 6, 10:25 PM

Go to Facebook page for HYPHEN for more. 

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The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED

The Inside Story of Oculus Rift and How Virtual Reality Became Reality | Gadget Lab | WIRED | Transmedia Landscapes | Scoop.it

A com[prOculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view—along with a supersize dose of engineering and software magic—it hacks your visual cortex. As far as your brain is concerned, there’s no difference between experiencing something on the Rift and experiencing it in the real world.

Justin Nalepa's insight:

A comprehensive timeline of the Oculus Rift and its journey up to this point.

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Attention, Documentary Filmmakers: Here's All the Advice You'll Ever Need

Attention, Documentary Filmmakers: Here's All the Advice You'll Ever Need | Transmedia Landscapes | Scoop.it
Whether you're a first-time documentary filmmaker or a pro, you need to read this advice.
Justin Nalepa's insight:

A great resource with links to most steps of the filmmaking process.

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Haiku, a global digital art competition, unveils 12 winners

Haiku, a global digital art competition, unveils 12 winners | Transmedia Landscapes | Scoop.it
Explore the 12 winning proposals in the Interactive Haiku NFB/ARTE digital art competition. How short and quick can digital storytelling get? Find out!
Justin Nalepa's insight:

A very cool concept for a contest and some equally impressive winners.

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Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success

Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success | Transmedia Landscapes | Scoop.it
The true crime podcast has become an addiction for millions of listeners -- and the reasons why might be useful for any storyteller.
Justin Nalepa's insight:

Have not tuned in yet, but am very intrigued now.

The show's use of presenting case evidence on the website as an interactive component is also a nice touch:

"By providing case evidence on its website, and encouraging listeners to pore over it as they listen, "Serial" taps into a relatively new cultural assumption about the ubiquity of information. Our ever-broadening access to data makes us feel as though there's no question we can't answer. Not knowing seems archaic."

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Children of the Storm: A Storyhacker’s Guide to Werner Herzog’s Universe

Children of the Storm: A Storyhacker’s Guide to Werner Herzog’s Universe | Transmedia Landscapes | Scoop.it
There's no doubt that filmmaking is changing, but instead of sitting back and taking note of its metamorphosis, maybe we should get busy deliberately changing it. Jump inside the universe of legendary filmmaker Werner Herzog and learn the many inspiring lessons he shared with his students at his Rogue Film School, including how to be a cinematic hacker, why you should become your own producer, and how to do the wild stuff.
Justin Nalepa's insight:

Some thoughts, feelings and observations from Werner Herzog's Rogue Film School.

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Exploring the Potential Future of Filmmaking with Jaunt VR's New Oculus Rift Short Film

Exploring the Potential Future of Filmmaking with Jaunt VR's New Oculus Rift Short Film | Transmedia Landscapes | Scoop.it

As the Oculus Rift virtual reality headset grows in popularity ahead of its late 2014/early 2015 consumer release, it’s already doing some pretty amazing things in beta. Though it’s been designed primarily for 3D gaming VR, it can also do things like controlling aerial camera drones. Clearly in the near future there are going to be some passive film viewing applications for the Oculus — Joe even posed the question here on No Film School earlier this year “will we watch movies like this in the future?” Well, if the company Jaunt VR has anything to say about it, the answer is YES. 

Justin Nalepa's insight:

Very interesting approach to create a "cinematic VR". A prototype camera that creates immersive, stereographic, 360 degree VR videos.

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Want to innovate? Become a "now-ist"

Want to innovate? Become a "now-ist" | Transmedia Landscapes | Scoop.it
“Remember before the internet?” asks Joi Ito. “Remember when people used to try to predict the future?” In this engaging talk, the head of the MIT Media Lab skips the future predictions and instead shares a new approach to creating in the moment: building quickly and improving constantly, without waiting for permission or for proof that you have the right idea. This kind of bottom-up innovation is seen in the most fascinating, futuristic projects emerging today, and it starts, he says, with being open and alert to what’s going on around you right now. Don’t be a futurist, he suggests: be a now-ist.
Justin Nalepa's insight:

Looking at the ways in which people are learning to innovate around the world. A call to action for innovative people to "deploy or die", and have their work go out into the world for others to experience and be inspired by.

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Southside Stories

Southside Stories | Transmedia Landscapes | Scoop.it
Experience an immersive journey into the Southside of Williamsburg, Brooklyn.
Justin Nalepa's insight:

Via @storycodeorg:

 

"Within a generation, the NYC neighborhood of Williamsburg has drastically changed. Southside Stories is a guided walking audio tour featuring newcomers and long-term residents who share their thoughts on the community’s past, present and future. Participants get an opportunity to see the neighborhood from a different perspective and walk in the shoes of another person and ultimately empathize with their experiences."

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Transmedia Playbook

The purpose of the book is to stimulate ideas and inspiration. It’s a small catalog of participatory transmedia storytelling experiences intended to remind, suggest, provoke and inspire creators.

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Hashtags Don’t Make Movements, People Do

Hashtags Don’t Make Movements, People Do | Transmedia Landscapes | Scoop.it
Andrew DeVigal and Laura Lo Forti started their company, A Fourth Act, to build community around story. With HARVIS, a new mobile web application, they bring people together in physical space to share their own stories and solve their own problems. Combining analog with digital, they redefine engagement.
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Instead of Ranting About 'Anti-Social' Media, Check Out This Interactive Documentary 'Seven Digital Deadly Sins'

Instead of Ranting About 'Anti-Social' Media, Check Out This Interactive Documentary 'Seven Digital Deadly Sins' | Transmedia Landscapes | Scoop.it
"I hate that my friend always looks so good in her Instagram photos."
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NFB/Interactive - Circa 1948

NFB/Interactive - Circa 1948 | Transmedia Landscapes | Scoop.it

Circa 1948 is an interactive art app for iPad and iPhone, an installation and an interactive photo essay created in partnership with the artist Stan Douglas and the NFB Digital Studio.

The project allows users to discover the city of Vancouver circa 1948, a time where two vibrant communities are struggling through a time of change. By exploring this story from the past, the project ties an economic downturn to urban planning, and corruption to the black market and shows their relevance in any time period. 

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Sortie en mer - A Trip Out to Sea: Interactive Film

Sortie en mer - A Trip Out to Sea: Interactive Film | Transmedia Landscapes | Scoop.it

Sortie En Mer (A Trip Out to Sea) is a harrowing first-person experience that reinforces the importance of wearing a life jacket (it was sponsored by yachtwear manufacturer Guy Cotten). 

What starts as a lovely sailing trip soon escalates into a terrifying experience as the user is literally knocked into the water and must scroll to stay afloat. Eventually this proves futile and you eventually fall to the sea floor. It's a simple premise and the experience is unforgettable. 

Justin Nalepa's insight:

Very interesting work. I can only imagine what this would be like with an Oculus VR set to experience...

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Interactive Documentary – In A Theatre?

Interactive Documentary – In A Theatre? | Transmedia Landscapes | Scoop.it

Choose Your Own Documentary is a live performance of a documentary where the audience choose which way to take the story at numerous decision points – there are 1500 different outcomes.

Justin Nalepa's insight:

I love choose your own adventure books and this really is an interesting project using that style of storytelling in a non-fiction / documentary setting.

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