Transmedia Landscapes
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A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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The Transmedia Hierarchy of Needs | PERSONALIZE MEDIA

The Transmedia Hierarchy of Needs | PERSONALIZE MEDIA | Transmedia Landscapes | Scoop.it
This post therefore looks briefly at a core aspect of transmedia or experience design that is oft left out of the equation, the user need and how we can map out and create transmedia to meet those needs.

 

Ask yourself…

 

1. Does your work go beyond short term titillation (think 30 second ad spots, short films, virals or stunt marketing campaigns in shopping malls) and encourage repeat visits over many months?

 

2. Does it contain intimate, social and group building elements?

 

3. Is it a trusted, familiar environment to use and take part in?


4. Does it actually work, not fall over, most of the time?

 

5. Does it encourage user creativity, stimulate user ethics or open their minds to other worlds


6. Will they be rewarded through the respect of others?

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10 technologies that could revolutionize film

10 technologies that could revolutionize film | Transmedia Landscapes | Scoop.it
I have a suspicion that my friend Stéphane Jolicoeur (Senior Internet Applications Analyst at the NFB) lives in the future. Not that he time travels like Marty McFly (although I wouldn’t be surprised if he had a DeLorean DMC-12 hidden away somewhere…), but he spends most of his free time surfing computing, design and future tech websites like NOTCOT, Fastcodesign and TechCrunch, and sending me links about 3D printing and HTML 5.

A few days ago, I asked him what new technology and software he thought could revolutionize the world of film. Since then, he’s been sending me a few links everyday.
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