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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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Anodyne Pirate Bay Promo Post-mortem.

Anodyne Pirate Bay Promo Post-mortem. | Transmedia Landscapes | Scoop.it

Time to answer the question: “Was that Pirate Bay Promo useful at all?"


The promo was a big picture of Anodyne on thepiratebay.se ‘s front page linking to http://www.anodynegame.com/tpb.html .

 

So was it useful? Or did no one pay for it and now we have devalued our game completely?

 

First, it cost $7 to do the promo, all $7 of which were for paying our hosting provider for bandwidth, Nearlyfreespeech.net. There were no other costs.

Justin Nalepa's insight:

A look at how two Indie Game developers used The Pirate Bay as a means of marketing their game. Also includes great statistics and data on what they did and how it changed their sales.

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Skrillex Quest: a Browser Game Homage to Zelda, 8-Bit, and Skrillex | TransChordian

Skrillex Quest: a Browser Game Homage to Zelda, 8-Bit, and Skrillex | TransChordian | Transmedia Landscapes | Scoop.it

From indie rock to hip hop to electronic music, browser-based games are becoming increasingly common extensions for musicians. The element of interactivity, inherently missing in traditionally distributed music, is a major benefit. These games offer the ability to build an actual world for fans to explore that is both easily distributable and accessible.


The most recent and very high quality venture into this realm is Skrillex Quest, an homage to The Legend of Zelda series and the Nintendo Entertainment System set to the music and themes of Skrillex’s work.

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