Transmedia Landscapes
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Transmedia Landscapes
A look at transmedia, interactive, augmented reality, design, UX, UI, ARG, video games and social platforms in the new age of storytelling
Curated by Justin Nalepa
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In search of the audience

In search of the audience | Transmedia Landscapes | Scoop.it

Anna Jackson takes a look at local film and transmedia projects taking an innovative approach to hunting the elusive and all-important audience (featuring Loading Docs, What We Do in the Shadows, Everything We Lovedand The Generation of Z).


Via The Digital Rocking Chair
Justin Nalepa's insight:

I saw The Jump recently and thought it was an excellent short doc piece. Looking forward to seeing the rest from Loading Docs as well. 

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The Digital Rocking Chair's curator insight, July 1, 2014 1:50 AM


"Anna Jackson takes a look at local [New Zealand] film and transmedia projects taking an innovative approach to hunting the elusive and all-important audience (featuring Loading Docs, What We Do in the Shadows, Everything We Loved and The Generation of Z)."

Andrea Rossi's curator insight, July 1, 2014 2:42 AM

"Interest in transmedia and related forms of multiplatform production has increased significantly over the last few years, reflecting significant changes across all media forms in funding, production and delivery models" (cit)

Rescooped by Justin Nalepa from Transmedia: Storytelling for the Digital Age
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'Welcome to Sanditon's' Alexandra Edwards responds to fan criticism [#Transmedia]

'Welcome to Sanditon's' Alexandra Edwards responds to fan criticism [#Transmedia] | Transmedia Landscapes | Scoop.it

Marama Whyte:  "'Welcome to Sanditon's transmedia producer Alexandra Edwards responds to fan criticism of the show, dealing with fan expectations from 'The LBD', and more."


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The Digital Rocking Chair's curator insight, June 11, 2013 1:47 AM

On the challenges of following in the footsteps of a hit transmedia series ....

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Emotion and the Self in Games

Emotion and the Self in Games | Transmedia Landscapes | Scoop.it

There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action. In this essay, I look at games and electronic literature that have triggered my emotions and reflect on how this was achieved. The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.


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Henrik Safegaard - Cloneartist's curator insight, September 4, 2013 4:19 AM

The poet, novelist, screenwriter, playwright and games writer will find similar rhetorical devices being applied in different ways.

 

What sort of emotions am I talking about? In his essay on emotion in film, film theorist Ed Tan speaks about the difference between what he describes as ‘artefact emotion’ and ‘fiction emotion’ (Tan). Artefact emotions are ‘non-empathetic’ and occur in response to sensory pleasures such as the appearance of the actors, costumes, scenery, and special effects.

 

If you are working with any kind of story telling this is very interesting reading. Click for full article.

RainboWillis's curator insight, September 4, 2013 7:44 PM

VERY engrossing, well written and visually compelling explication of the narrative power/structure in a very, very good game: Journey.