Smith, an American Web designer living in Germany, has two kids vying for their tablet computer. The younger one started tapping and finger-swiping the screen by age 1, leading to tussles over who gets to play with the Apple device. Now Smith is considering buying another tablet for Christmas ...
Taking a virtual page from the video game world, mobile apps will be subject to age-based ratings thanks to a new partnership between the ESRB and wireless association CTIA, which was announced in full detail yesterday.
At a gala ceremony held in last night in London, BAFTA handed out its Children's Awards. Among the shows that took home more than one nod were eOne's Peppa Pig, CBBC's Deadly 60 and Cartoon Network/Turner International's The Amazing World of Gumball.
Maureen Kelleher covered Chicago's public schools for more than a decade. Now a contributing writer to Education Week, she examines early-childhood education through two lenses: newshound and mom of a toddler.
This is the third and final post in my series about marketing kids apps. We end with some of the stickiest questions in the app world: What’s an app worth? What price point will encourage downloads? Should an app ‘go free’ for a short time? Is it worth it to develop more apps?
Mobile learning and play network Fingerprint Digital, a startup founded by former developers from Leapfrog, PlayFirst and LucasArts, has launched its first five educational apps for kids ages three to eight.
Former Saban exec Chris Thomes has been named VP of digital media studios for the Disney/ABC Television Network, where he will manage branded digital programming and creative development for content created by external producers, including...