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Five Kids' Content Companies Among the First Paid YouTube Channels
Growing up with the Internet gives today’s children a very unique view on the way the world works — one that is vastly different from that of older generations.
Via The Digital Rocking Chair
Think twice before limiting your kids’ video play; then don’t. By Peter Gray...
We've got a roundup of this year's best Xbox 360 games for kids of all ages, including details on the new Xbox Kinect platform. Here's how to choose the best video game console for your kids!
Children who play video games are more creative than those who don't, according to a new study.
This Christmas, parents are expected to let their babies drool on the iPad. And color on it. And sing along with it.
One iPad isn't enough for Patrick Smith's family. Smith, an American Web designer living in Germany, has two kids vying for their tablet computer. The younger one started tapping and finger-swiping the screen by age 1, leading to tussles over who gets to play with the Apple device. Now Smith is considering buying another tablet for Christmas ...
Via Carisa Kluver
Mobilizing On-The-Go Moms and Kids.
Taking a virtual page from the video game world, mobile apps will be subject to age-based ratings thanks to a new partnership between the ESRB and wireless association CTIA, which was announced in full detail yesterday.
At a gala ceremony held in last night in London, BAFTA handed out its Children's Awards. Among the shows that took home more than one nod were eOne's Peppa Pig, CBBC's Deadly 60 and Cartoon Network/Turner International's The Amazing World of Gumball.
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Stuart Dredge: "Technology doesn't replace traditional skills, but it can bring kids into the creative process" ...
Via The Digital Rocking Chair
Educational toy designer LeapFrog Enterprises is boosting its library of digital branded content through new deals with HIT Entertainment and Hasbro.
A new seven-book series, “Infinity Ring,” will have an online component that should lead children back to the books, the publisher said.
With more than 150 million profiles, Club Penguin might be the biggest social network for kids ever.
Maureen Kelleher covered Chicago's public schools for more than a decade. Now a contributing writer to Education Week, she examines early-childhood education through two lenses: newshound and mom of a toddler.
According to a recent study from the NPD Group market research company, 91 percent of kids in the U.S. between the ages of two and 17 are now gamers.
This is the third and final post in my series about marketing kids apps. We end with some of the stickiest questions in the app world: What’s an app worth? What price point will encourage downloads? Should an app ‘go free’ for a short time? Is it worth it to develop more apps?
Via Carisa Kluver
Mobile learning and play network Fingerprint Digital, a startup founded by former developers from Leapfrog, PlayFirst and LucasArts, has launched its first five educational apps for kids ages three to eight.
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking to engage children with the scientific method.
Former Saban exec Chris Thomes has been named VP of digital media studios for the Disney/ABC Television Network, where he will manage branded digital programming and creative development for content created by external producers, including...
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End of an era, beginning of another. Wonder whether we'll see a trickle or floodgates of more?