Smart Media
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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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NPD study: Are we making room for a gaming boom?

NPD study: Are we making room for a gaming boom? | Smart Media | Scoop.it
Earlier this month, Disney reported that its Interactive division saw a 26% jump in full-year revenues, largely due to sales of its new toy-integrated Infinity game.
Karen B Wehner's insight:

Completely agreed we'll see continued growth in the digital /real world crossover space, especially with story-rich original IP

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Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Smart Media | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


Via The Digital Rocking Chair
Karen B Wehner's insight:

Clever and cool, a transmedia ''gamedocumentary'' based on the evolution of writing and historical typographies! 

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Dolly Bhasin 's curator insight, April 12, 2013 5:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 15, 2013 3:01 AM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 6:53 PM

Intriguing concept - the video introduction is great.

Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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Bernie Su and Hank Green vlogging Pride and Prejudice. What's not to love?: The Lizzie Bennet Diaries on YouTube

Bernie Su and Hank Green vlogging Pride and Prejudice. What's not to love?: The Lizzie Bennet Diaries on YouTube | Smart Media | Scoop.it

Michael Andersen: "With the main thread of the story playing out from Lizzie Bennet’s perspective, other characters are turning to social media to fill in the details."


Via The Digital Rocking Chair
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Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Smart Media | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.

Via The Digital Rocking Chair
Karen B Wehner's insight:

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

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The Digital Rocking Chair's curator insight, April 15, 2013 5:53 AM

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

Angela Antle's curator insight, April 15, 2013 12:04 PM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 1:45 PM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Smart Media | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."


Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, April 3, 2013 6:01 AM

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.