Smart Media
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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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New study sizes up tween girls’ online gaming behavior

New study sizes up tween girls’ online gaming behavior | Smart Media | Scoop.it
Online gaming provider Spil Games has released its inaugural report on the state of online gaming among US tween girls.
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Five Ways to Bring High-Tech Ideas into Low-Tech Classrooms

Five Ways to Bring High-Tech Ideas into Low-Tech Classrooms | Smart Media | Scoop.it

Not brand new, but worth a second - or first - look, as Tina Barseghian explores the low tech road to high tech proficiency in the classroom.

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Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming

Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming | Smart Media | Scoop.it
Henry Jenkins (pictured above), a former MIT Professor and the person who coined the term...

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Which Came First, the Story or the Game?

Which Came First, the Story or the Game? | Smart Media | Scoop.it
So, designing games for kids is different than writing kids television in a lot of ways, but the one thing that I've always grappled with the most is how story marries to game mechanic.
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How Online Education Can Improve Higher Education.

How Online Education Can Improve Higher Education. | Smart Media | Scoop.it
Would you continue to take classes and work on your degree if you found out the degree wouldn't help you reach your academic and career goals?
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Prose Before Blows: The Rise of Narrative in Gaming

Prose Before Blows: The Rise of Narrative in Gaming | Smart Media | Scoop.it
I come for the combat shotgun. I stay for the epic tale of hope and salvation. Or so it struck me recently...

 

Daniel Clark: "The rise of narrative in gaming has been exactly that – stories created under the auspices of game design, like any other component, tailored to the experience intended."


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Study Confirms What We’ve All Expected: Children’s Lit Has Exploded

Study Confirms What We’ve All Expected: Children’s Lit Has Exploded | Smart Media | Scoop.it
The next time you hear folks complaining that kids aren't reading enough, point them to a new study by the Association of American Publisher...
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Designing In-App Purchases that serve their purpose without manipulation or frustration.

Designing In-App Purchases that serve their purpose without manipulation or frustration. | Smart Media | Scoop.it
In-app purchases are all over the place, including children's apps featuring well known brands.
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Cool: Sesame Street gets into comics

Cool: Sesame Street gets into comics | Smart Media | Scoop.it
Comic book publisher Ape Entertainment has secured a licensing deal with Sesame Workshop to produce a new and original print and digital comic book series in color featuring popular Sesame Street characters.
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GeekDad Jonathan Liu's latest Learning Games Core Dump

GeekDad Jonathan Liu's latest Learning Games Core Dump | Smart Media | Scoop.it
Wow, has it been a month already since my last Core Dump column? I guess so. Time flies when you're playing Draw Something. Seriously. At th...
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Kinect Sesame Street TV for Xbox 360 will get kids moving

Kinect Sesame Street TV for Xbox 360 will get kids moving | Smart Media | Scoop.it
Stuart Dredge: Microsoft's Soho Productions studio shows new footage of interactive episodes at MIPCube...
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Breakthrough options kids book series by Atwood

Breakthrough options kids book series by Atwood | Smart Media | Scoop.it
Wandering Wenda & Friends, the hit children's book series by internationally acclaimed author Margaret Atwood, has been optioned for development as an animated TV series for preschoolers by Toronto, Canada-based producer/distributor Breakthrough...
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Educator and school administrator Bill Burkhead on how social media, fun and playtime makes both classroom and home learning more engaging.

Educator and school administrator Bill Burkhead on how social media, fun and playtime makes both classroom and home learning more engaging. | Smart Media | Scoop.it
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Teaching Students to Become Curators of Ideas: The Curation Project

I know a lot of people view curation as a buzz word devoid of meaning, but I like the metaphor!
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Classic Toy Makers Get Creative In The Digital Age

Classic Toy Makers Get Creative In The Digital Age | Smart Media | Scoop.it
For the toy industry, times have been tough. Sales at some of the biggest companies like Mattel and Hasbro have fallen as toy makers compete for the short attention spans of today's tech-enamored children.
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Marvel/Toys ‘R’ Us to launch Avengers retail experience

Marvel/Toys ‘R’ Us to launch Avengers retail experience | Smart Media | Scoop.it
In support of the highly anticipated May 4 feature film Marvel's The Avengers, Marvel Entertainment has joined forces with Toys 'R' Us to launch a multi-pronged retail experience featuring Avengers-themed in-store boutiques in nearly 600 US Toys...
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Frankenstein E-Book Recreates a Monster

Frankenstein E-Book Recreates a Monster | Smart Media | Scoop.it
Frankenstein is back, but this time his story is interactive, as publishers scramble to enhance novels.

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Ice Age slides into online gaming

Ice Age slides into online gaming | Smart Media | Scoop.it
Global online game developer Bigpoint has partnered with Twentieth Century Fox Consumer Products to create an online game based on the hit feature film franchise Ice Age.
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The 21st century pedagogy teachers need to know, and students deserve to experience.

The 21st century pedagogy teachers need to know, and students deserve to experience. | Smart Media | Scoop.it

The skills that are pivotal to achieve the 21st century pedagogy goals are :


- Critical thinking


- Active learning


- Problem solving skills


- Communicating, making connections,creating and expressing oneself in a variety of ways


- Contextualized knowledge. As you can see in the learning pyramid , uncontextualized and non-activity based learning could result in a low retention rate.

 

- Collaborative team work. This is mainly achieved through web2.0 technologies and social networking tools .

 

If you have read the UNESCO’S publication “ The four pillars of education “ you would realize that collaboration is the core element of the four pillars which are :


-Learning to know


- Lerning to do


- Learning to live together


- Learning to be

 


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My Little Pony Design Studio goes live

My Little Pony Design Studio goes live | Smart Media | Scoop.it
In line with customization trends for kids, Hasbro and Massachusetts-based, girl-targeting online clothing site FashionPlaytes have launched My Little Pony Design Studio, a new interactive e-commerce site where girls ages five to 12 can design...
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Study: Teens losing interest in traditional games, prefer social/mobile experiences

Study: Teens losing interest in traditional games, prefer social/mobile experiences | Smart Media | Scoop.it
Teens are losing interest in playing traditional video games on consoles, and prefer to play social or online games instead, according to a new survey of high school students by analyst firm Piper Jaffray.
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The Flat Classroom Project, Digiteens embrace international collaboration between schools and students.

The Flat Classroom Project, Digiteens embrace international collaboration between schools and students. | Smart Media | Scoop.it
The Flat Classroom Project is a global collaborative project that joins together middle and senior high school students.
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Kids Spend Less Than 20% of Their Media Time Playing Video Games, Study Finds

Kids Spend Less Than 20% of Their Media Time Playing Video Games, Study Finds | Smart Media | Scoop.it
It's become a well-worn truism over the past few years now that video games, far from being "just for kids," appeal to a wide and diverse audience. The average gamer is in his or her late 30s and has been at it for many, many years.
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It's been good week for Harry Potter fans...

It's been good week for Harry Potter fans... | Smart Media | Scoop.it

It is a good time to be a fan of the boy wizard right now. Earlier in the week, the eBook versions of all seven Harry Potter novels were finally made available through the pottermore.com website, and this weekend the doors of The Making of Harry Potter studio tour will at last be opened...

 

For those who can't be there, an in-depth look at the new Harry Potter Studio Tour.


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