Smart Media
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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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Peppa Pig, Moshi Monsters, and Wallace & Gromit tapped among UK Licensing Awards 2012 best licensed IP finalists.

Peppa Pig, Moshi Monsters, and Wallace & Gromit tapped among UK Licensing Awards 2012 best licensed IP finalists. | Smart Media | Scoop.it
The finalists in the best licensed property categories for the UK Licensing Awards 2012 have been announced and include IPs such as Peppa Pig, Moshi Monsters and Paddington.
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Charming video exposition on the untapped potential for storytelling through video games, via @EC_DanielFloyd #PixarCanada


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Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Cool stuff: Kindle to develop TV series based on The Famous Five

Cool stuff: Kindle to develop TV series based on The Famous Five | Smart Media | Scoop.it
UK-based indie production house Kindle Entertainment has entered into a co-production deal with Enid Blyton estate owners Hachette UK to produce a TV series based on Blyton's bestselling classic children's book series The Famous Five.
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Rescooped by Karen B Wehner from Publishing Digital Book Apps for Kids
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Life in the AiP Era: Finding the Education in Educational Apps for Children

Life in the AiP Era: Finding the Education in Educational Apps for Children | Smart Media | Scoop.it

Look around. Our kids are spending a lot of time in front of screens. A Kaiser Foundation report from 2010http://www.kff.org/entmedia/, in the ancient historic period before the iPad (we will refer to these eras as BiP and AiP), reported that children under 3 were in front of computers, phones and televisions for an average of 4 hours per day. Children in the over 8 crowd used visual or digital media for an average of 8 hours per day -- and that did not even include time spent texting! That means that by the time they are in elementary school, our children are sitting in front of screens for 57 hours a week -- that adds up to more hours than a full-time job ...

 

So ... "How much digital candy should be a part of the regular diet and how can we find high quality educational apps?"


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5 things transmedia startups can learn from HBO's Deadwood

5 things transmedia startups can learn from HBO's Deadwood | Smart Media | Scoop.it

Haexagon Concepts: "Transmedia is still a country for pioneers & prospectors. We are embarking on the big gold rush" ...


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Rescooped by Karen B Wehner from Story and Narrative
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Transmedia Storytelling, Fan Culture and the Future of Marketing

Transmedia Storytelling, Fan Culture and the Future of Marketing | Smart Media | Scoop.it

Andrea Phillips first encountered transmedia storytelling back in 2001 when a friend told her about a baffling website by the Anti-Robot Militia, a group opposed to the advance of cybernetic humans. On further investigation, she found other online clues that expanded the mystery, and she even participated in real-world events related to the story, such as an Anti-Robot Militia rally in New York. Phillips later discovered these elements were part of an elaborate marketing campaign -- later known as "The Beast" -- created by a team at Microsoft to promote Steven Spielberg's forthcoming film, A.I. Artificial Intelligence.

 

Knowledge@Wharton recently sat down with Phillips in New York City to discuss the evolution of transmedia storytelling and how these narrative techniques are being used to engage consumers and find new ways to market everything from movies to consumer products.


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A closer look at Disney-Pixar's 'Brave' transmedia strategy.

A closer look at Disney-Pixar's 'Brave' transmedia strategy. | Smart Media | Scoop.it
Disney-Pixar's transmedia approach to marketing reveals the story of...
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In their own words: Teen Social Media Infographic from Common Sense Media | Common Sense Media

In their own words: Teen Social Media Infographic from Common Sense Media | Common Sense Media | Smart Media | Scoop.it
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Such sensible guidelines for ‘healthy homework’: useful, synthetic, and learner-driven. It's about time, now may they become standard practice.

Such sensible guidelines for ‘healthy homework’: useful, synthetic, and learner-driven. It's about time, now may they become standard practice. | Smart Media | Scoop.it
Here are new guidelines about homework that could end the controversy over the subject that has rattled schools and families for more than a century. These recommendations explain how homework can be given that can actually be healthy for kids.
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Media use and the parental gender gap: Dads more enthusiastically embrace tech for family fun.

Media use and the parental gender gap: Dads more enthusiastically embrace tech for family fun. | Smart Media | Scoop.it
Dads Less Wary Of Technology In Media - 06/13/2012...
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Transmedia and Education – Living Lab Madrid 2012

Transmedia and Education – Living Lab Madrid 2012 | Smart Media | Scoop.it
Just catching my breath after a great conference in Madrid where I had the privilege of sharing a platform with some very impressive speakers and activists from the emerging world of transmedia, in...

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Publishing Perspectives : What Makes a Children’s Book Great? We Have Some Answers

Publishing Perspectives : What Makes a Children’s Book Great? We Have Some Answers | Smart Media | Scoop.it
Publishing Perspectives' inaugural children's book conference offered up some fascinating answers to the question of what makes for a truly great kid's book.
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She Tried To Make Good Video Games For Girls, Whatever That Meant

She Tried To Make Good Video Games For Girls, Whatever That Meant | Smart Media | Scoop.it

Great article on the failure of Brenda Laurel's efforts with Purple Moon:  "The need for her type of work, which aimed to create a more inclusive games industry, as well as a desire to make a difference in the world, is still sorely needed. Most games still cater to a primarily to boys and men. The markets in which female gamers are the most present in—casual games, educational games, social games—and the types of games that emphasize 'what girls like' are highly denigrated by the hardcore crowd. That needs to change."

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Imagine a Pixar video game …

Imagine a Pixar video game … | Smart Media | Scoop.it

Rich Stanton: The creators of Wall-E and Up once had an interactive division. Why did they close it, and does it matter?

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Rescooped by Karen B Wehner from 21st Century Learning and Teaching
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Introducing students to public domain writing, via the blogosphere.

Introducing students to public domain writing, via the blogosphere. | Smart Media | Scoop.it
For the past few months Michael Drennan's GCSE and A level students have been doing all their writing via student blogs.

 

Students realise how high the bar of public domain writing is. This can be initially intimidating, but that removes all apathy or sense of the humdrum. Asking all students to write blogs as learning unfolds and interlinks empowers the teacher to be more supportive because they're less tied to the bureaucracy; it raises challenge levels; it enables IT-skilling; it lets students see their own progress and differentiates well; it means more productive and accelerating learning-talk over rote-writing.

 

Gust MEES: check out also here to get some ideas...

http://gustmees.wordpress.com/2012/06/30/tutankhamun-exhibition-in-cologne-de/

 

 

Read more:

http://www.guardian.co.uk/teacher-network/2012/jul/17/students-should-be-blogging?buffer_share=f6716&CMP=twt_gu

 


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Awesome infographic lays out Pixar’s 22 Rules for Phenomenal Storytelling.

Awesome infographic lays out Pixar’s 22 Rules for Phenomenal Storytelling. | Smart Media | Scoop.it
We've said it before: we love Pixar. Their stories are original, funny, and appeal to all audiences. They're masters. That's why Jess and I got excited when we saw Pixar's 22 rules to storytelling.

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Stu, PB&J Publishing's comment, July 13, 2012 2:41 PM
Jekaterina, thanks so much for scooping! We hope it inspired you. We're going to be making a few more as we gear up to launch our Hansel and Gretel app, so please keep in touch with us at pbjpublishing.com!
Xavier Schreder's comment, July 13, 2012 4:00 PM
Thanks to you guys, for your efforts and the great work :)
Also i'm a big Pixar's fan,
i'm thrilled to try the french version of the app !
Stu, PB&J Publishing's comment, July 14, 2012 1:18 PM
Thanks Xavier! We'll let you know when it comes out. Please keep in touch in the meantime.
Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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Creating an Interactive Adventure

Creating an Interactive Adventure | Smart Media | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...


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Disney plans £3m internet safety campaign around Club Penguin

Disney plans £3m internet safety campaign around Club Penguin | Smart Media | Scoop.it
Initiative follows high-profile controversy around rival virtual world Habbo Hotel.
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Rescooped by Karen B Wehner from All about XXI education
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Jesse Schell - Learning is Beautiful

Jesse Schell, Chief Executive and Creative Director - Schell Games. Jesse Schell believes that the future of learning is beautiful. Renowned video game desig...

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Summer 2012 shaping up to be a great one for children's and YA book readers...

Summer 2012 shaping up to be a great one for children's and YA book readers... | Smart Media | Scoop.it
If there's one thing that's certain, besides death and taxes, it’s that even children’s bookstores are currently moving a lot of copies of Fifty Shades of Grey.
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Amazon announces first TV dev slate, including preschool series Buck Plaidsheep

Amazon announces first TV dev slate, including preschool series Buck Plaidsheep | Smart Media | Scoop.it
Retail giant Amazon's production arm Amazon Studios has named its first four Series Development Slate television projects, including one children's series.
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Music star will.i.am launches children’s brand LidoKidos

Music star will.i.am launches children’s brand LidoKidos | Smart Media | Scoop.it
LidoKidos, a new transmedia children's platform created by Black Eyed Peas frontman will.i.am, has brought L.A.-based licensing and brand management firm memBrain on board to manage all global brand licensing.
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Cool infographic: Blended Learning - A Disruptive Innovation combining Classroom and Online Instruction

Cool infographic: Blended Learning - A Disruptive Innovation combining Classroom and Online Instruction | Smart Media | Scoop.it

Blended learning in educational research refers to a mixing of different learning environments. It combines traditional face-to-face classroom methods with more modern computer-mediated activities. According to its proponents, the strategy creates a more integrated approach for both instructors and learners. Formerly, technology-based materials played a supporting role to face-to-face instruction. Through a blended learning approach, technology will be more important.


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10 Ways That Mobile Learning Will Revolutionize Education

10 Ways That Mobile Learning Will Revolutionize Education | Smart Media | Scoop.it
Smartphones and tablet computers are radically transforming how we access our shared knowledge sources by keeping us constantly connected to near-infinite volumes of raw data and information.

 

Up until now, most people relegated “education” to a finite time in their lives: entering school at around five years old and attending school institutions all the way to university. Education had an expiration date, then working life began. This model, which has its roots in the industrial era, is quickly becoming less relevant or applicable to the way we live our lives in the connected age.

 

Read more:

http://www.fastcodesign.com/1669896/10-ways-that-mobile-learning-will-revolutionize-education

 


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Konstantinos Kalemis's comment, June 2, 2012 6:14 AM
The primary purpose of the Enrichment/Gifted and Talented Curriculum is to challenge eligible students to think differently and critically through a variety of instructional approaches. Such instructional approaches may include brainstorming, cooperative learning, oral demonstrations and presentations, creative analytical writing, and creative problem solving techniques.
The primary goal for the teacher/facilitator is to determine a particular area of study. Such study may include short term tasks as well as long term projects. Instruction then focuses on refining and expanding previously learned skills through practice and application.
Content consists of ideas, concepts, descriptive information, and facts. Content, as well as learning experiences, can be modified through acceleration, compacting, variety, reorganization, flexible pacing, and the use of more advanced or complex concepts, abstractions, and materials. If they master a particular unit, they need to be provided with more advanced learning activities, not more of the same activity. Their learning characteristics are best served by thematic, broad-based, and integrative content, rather than just single-subject areas. In addition, such concept-based instruction expands opportunities to generalize and to integrate and apply ideas. Middle and secondary schools are generally organized to meet student needs within content areas. Jacobs and Borland (1986) found that gifted students benefit greatly from curriculum experiences that cross or go beyond traditional content areas, particularly when they are encouraged to acquire an integrated understanding of knowledge and the structure of the disciplines.
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Awesome as always: Mary Meeker’s annual Internet Trends report - this year, it's all about mobile and "'reimagining everything."'

Awesome as always: Mary Meeker’s annual Internet Trends report - this year, it's all about mobile and "'reimagining everything."' | Smart Media | Scoop.it
Mary Meeker, a partner at Kleiner Perkins Caufield Byers, has released her latest compilation of eye-popping data concerning trends on the web and in mobile.
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