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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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Rescooped by Karen B Wehner from Teaching & Learning in the Digital Age
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Media Literacy and Learning Commons in the Digital Age: Toward a Knowledge Model for Successful Integration into the 21st Century School Library | The Journal of Research on Libraries and Young Adults

Media Literacy and Learning Commons in the Digital Age: Toward a Knowledge Model for Successful Integration into the 21st Century School Library | The Journal of Research on Libraries and Young Adults | Smart Media | Scoop.it

School libraries today feel increasing pressure to reinvent themselves in the face of increasing financial pressures, new media technologies, and a progressively media-savvy population. Their transformation from information reserve to knowledge center has been fast underway. This paper builds on that evolution to develop an argument for media literacy education as the pedagogical foundation for the learning commons model for school libraries. This would position the school library as a dynamic media literacy learning hub, anchoring entire schools around knowledge, expression, collaboration, and creation in both virtual and physical spaces.


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Tweens' Secret Lives Online: Digital Literacy, Social Media, and Safety Online.

Tweens' Secret Lives Online: Digital Literacy, Social Media, and Safety Online. | Smart Media | Scoop.it
As families grapple with how to use social media safely, marketers are working to create social networks and interactive applications for kids that parents will approve.
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Gaming-inspired merchandising continues to pick up steam: PopCap Games enters the merchandising market

Gaming-inspired merchandising continues to pick up steam: PopCap Games enters the merchandising market | Smart Media | Scoop.it
Seattle, Washington-based casual video games developer PopCap Games of Bejeweled fame is expanding its hit digital properties into the merchandising world for the first time with a raft of new licensing deals.
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New study sizes up tween girls’ online gaming behavior

New study sizes up tween girls’ online gaming behavior | Smart Media | Scoop.it
Online gaming provider Spil Games has released its inaugural report on the state of online gaming among US tween girls.
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Five Ways to Bring High-Tech Ideas into Low-Tech Classrooms

Five Ways to Bring High-Tech Ideas into Low-Tech Classrooms | Smart Media | Scoop.it

Not brand new, but worth a second - or first - look, as Tina Barseghian explores the low tech road to high tech proficiency in the classroom.

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Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming

Transmedia's Nonlinear Challenge to Learning, and the Grammar of Gaming | Smart Media | Scoop.it
Henry Jenkins (pictured above), a former MIT Professor and the person who coined the term...

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Which Came First, the Story or the Game?

Which Came First, the Story or the Game? | Smart Media | Scoop.it
So, designing games for kids is different than writing kids television in a lot of ways, but the one thing that I've always grappled with the most is how story marries to game mechanic.
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How Online Education Can Improve Higher Education.

How Online Education Can Improve Higher Education. | Smart Media | Scoop.it
Would you continue to take classes and work on your degree if you found out the degree wouldn't help you reach your academic and career goals?
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Prose Before Blows: The Rise of Narrative in Gaming

Prose Before Blows: The Rise of Narrative in Gaming | Smart Media | Scoop.it
I come for the combat shotgun. I stay for the epic tale of hope and salvation. Or so it struck me recently...

 

Daniel Clark: "The rise of narrative in gaming has been exactly that – stories created under the auspices of game design, like any other component, tailored to the experience intended."


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Study Confirms What We’ve All Expected: Children’s Lit Has Exploded

Study Confirms What We’ve All Expected: Children’s Lit Has Exploded | Smart Media | Scoop.it
The next time you hear folks complaining that kids aren't reading enough, point them to a new study by the Association of American Publisher...
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Designing In-App Purchases that serve their purpose without manipulation or frustration.

Designing In-App Purchases that serve their purpose without manipulation or frustration. | Smart Media | Scoop.it
In-app purchases are all over the place, including children's apps featuring well known brands.
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Cool: Sesame Street gets into comics

Cool: Sesame Street gets into comics | Smart Media | Scoop.it
Comic book publisher Ape Entertainment has secured a licensing deal with Sesame Workshop to produce a new and original print and digital comic book series in color featuring popular Sesame Street characters.
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Teaching with Digital Games in the Classroom

Teaching with Digital Games in the Classroom | Smart Media | Scoop.it
Today the Joan Ganz Cooney Center at Sesame Workshop is releasing new research from the Games and Learning Publishing Council initiative: a survey of over 500 K-8 teachers documenting their attitudes about using digital games in the classroom, and...
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Why The Hunger Games is not Harry Potter, & Why We Should Care

Why The Hunger Games is not Harry Potter, & Why We Should Care | Smart Media | Scoop.it

Siobhan O'Flynn: "Have you read The Hunger Games? the full series? been on the Facebook Capitol PN or District pages lately? Dipped into the Twitter feed #LookYourBest? If you have, you may have noticed something really odd"...

 

DRC: An excellent analysis by Siobhan O'Flynn.


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The digital age is transforming the way students learn, offering new means of self-expression.

The digital age is transforming the way students learn, offering new means of self-expression. | Smart Media | Scoop.it
Humble book loses shelf life...
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Amazon to develop original kids series

Amazon to develop original kids series | Smart Media | Scoop.it
In a move to expand its programming efforts, online retail giant Amazon.com has announced its content development division, Amazon Studios, is now accepting proposals for original children's and comedy series that could potentially be distributed...
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Educator and school administrator Bill Burkhead on how social media, fun and playtime makes both classroom and home learning more engaging.

Educator and school administrator Bill Burkhead on how social media, fun and playtime makes both classroom and home learning more engaging. | Smart Media | Scoop.it
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Teaching Students to Become Curators of Ideas: The Curation Project

I know a lot of people view curation as a buzz word devoid of meaning, but I like the metaphor!
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Classic Toy Makers Get Creative In The Digital Age

Classic Toy Makers Get Creative In The Digital Age | Smart Media | Scoop.it
For the toy industry, times have been tough. Sales at some of the biggest companies like Mattel and Hasbro have fallen as toy makers compete for the short attention spans of today's tech-enamored children.
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Marvel/Toys ‘R’ Us to launch Avengers retail experience

Marvel/Toys ‘R’ Us to launch Avengers retail experience | Smart Media | Scoop.it
In support of the highly anticipated May 4 feature film Marvel's The Avengers, Marvel Entertainment has joined forces with Toys 'R' Us to launch a multi-pronged retail experience featuring Avengers-themed in-store boutiques in nearly 600 US Toys...
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Rescooped by Karen B Wehner from Tracking Transmedia
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Frankenstein E-Book Recreates a Monster

Frankenstein E-Book Recreates a Monster | Smart Media | Scoop.it
Frankenstein is back, but this time his story is interactive, as publishers scramble to enhance novels.

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Ice Age slides into online gaming

Ice Age slides into online gaming | Smart Media | Scoop.it
Global online game developer Bigpoint has partnered with Twentieth Century Fox Consumer Products to create an online game based on the hit feature film franchise Ice Age.
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Rescooped by Karen B Wehner from 21st Century Learning and Teaching
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The 21st century pedagogy teachers need to know, and students deserve to experience.

The 21st century pedagogy teachers need to know, and students deserve to experience. | Smart Media | Scoop.it

The skills that are pivotal to achieve the 21st century pedagogy goals are :


- Critical thinking


- Active learning


- Problem solving skills


- Communicating, making connections,creating and expressing oneself in a variety of ways


- Contextualized knowledge. As you can see in the learning pyramid , uncontextualized and non-activity based learning could result in a low retention rate.

 

- Collaborative team work. This is mainly achieved through web2.0 technologies and social networking tools .

 

If you have read the UNESCO’S publication “ The four pillars of education “ you would realize that collaboration is the core element of the four pillars which are :


-Learning to know


- Lerning to do


- Learning to live together


- Learning to be

 


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My Little Pony Design Studio goes live

My Little Pony Design Studio goes live | Smart Media | Scoop.it
In line with customization trends for kids, Hasbro and Massachusetts-based, girl-targeting online clothing site FashionPlaytes have launched My Little Pony Design Studio, a new interactive e-commerce site where girls ages five to 12 can design...
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