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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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This looks pretty cool: Nukotoys launches trading-card activated mobile apps

This looks pretty cool: Nukotoys launches trading-card activated mobile apps | Smart Media | Scoop.it
Merging physical toys with mobile games, Silicon Valley startup Nukotoys has released two new educational kids apps, Animal Planet Wildlands and Monsterology, that interact with its Nuko collectible trading cards.
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Children's Technology Review » Is There a Transmedia Generation Gap?

Children's Technology Review » Is There a Transmedia Generation Gap? | Smart Media | Scoop.it

I noticed at the recent Children’s Media Conference in England, however, that conversations about transmedia seemed to have a new, more organic and natural flow to them. These presentations and discussions came from experts across mediums – publishing, broadcasting, games, virtual worlds, mobile media – and in sessions with varied themes – creative content, audience engagement, financial models. Their approach bespoke a coherent development process, in which pieces of the story were parceled out to the appropriate platforms from the start, rather than beginning from one device as the omphalos and tacking on other pieces.


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Moshi Monsters gets mobile

Moshi Monsters gets mobile | Smart Media | Scoop.it
UK-based Mind Candy and global mobile social gaming company Gree have entered into a partnership that will expand Mind Candy's internet sensation Moshi Monsters to mobile devices for the first time with two new games for the Gree platform set for...
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New social discovery platform Ping.it aims to bring social media sharing into real time.

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UA study shows electronic books can help kids learn to read — if digital extras don’t distract - Local News

UA study shows electronic books can help kids learn to read — if digital extras don’t distract - Local News | Smart Media | Scoop.it

Electronic books for preschoolers jazz up their stories with videos, animations and games that make Goodnight Moon look like something chiseled in the Stone Age. Such books can help children learn the early skills they need for reading, but not if the special features distract them from the story on the page.

 

That’s what University of Akron researchers discovered during a three-year, federally funded project at four local Head Start sites that ended this spring. The project, called Akron Ready Steps, tested whether focusing on early literacy skills throughout the preschool day would improve children’s readiness for kindergarten. Researchers also explored the learning potential of e-books, which can be read on mobile touchscreen devices such as iPads ...


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Imagine a Pixar video game …

Imagine a Pixar video game … | Smart Media | Scoop.it

Rich Stanton: The creators of Wall-E and Up once had an interactive division. Why did they close it, and does it matter?

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Introducing students to public domain writing, via the blogosphere.

Introducing students to public domain writing, via the blogosphere. | Smart Media | Scoop.it
For the past few months Michael Drennan's GCSE and A level students have been doing all their writing via student blogs.

 

Students realise how high the bar of public domain writing is. This can be initially intimidating, but that removes all apathy or sense of the humdrum. Asking all students to write blogs as learning unfolds and interlinks empowers the teacher to be more supportive because they're less tied to the bureaucracy; it raises challenge levels; it enables IT-skilling; it lets students see their own progress and differentiates well; it means more productive and accelerating learning-talk over rote-writing.

 

Gust MEES: check out also here to get some ideas...

http://gustmees.wordpress.com/2012/06/30/tutankhamun-exhibition-in-cologne-de/

 

 

Read more:

http://www.guardian.co.uk/teacher-network/2012/jul/17/students-should-be-blogging?buffer_share=f6716&CMP=twt_gu

 


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Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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Awesome infographic lays out Pixar’s 22 Rules for Phenomenal Storytelling.

Awesome infographic lays out Pixar’s 22 Rules for Phenomenal Storytelling. | Smart Media | Scoop.it
We've said it before: we love Pixar. Their stories are original, funny, and appeal to all audiences. They're masters. That's why Jess and I got excited when we saw Pixar's 22 rules to storytelling.

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Stu, PB&J Publishing's comment, July 13, 2012 2:41 PM
Jekaterina, thanks so much for scooping! We hope it inspired you. We're going to be making a few more as we gear up to launch our Hansel and Gretel app, so please keep in touch with us at pbjpublishing.com!
Xavier Schreder's comment, July 13, 2012 4:00 PM
Thanks to you guys, for your efforts and the great work :)
Also i'm a big Pixar's fan,
i'm thrilled to try the french version of the app !
Stu, PB&J Publishing's comment, July 14, 2012 1:18 PM
Thanks Xavier! We'll let you know when it comes out. Please keep in touch in the meantime.
Rescooped by Karen B Wehner from Transmedia: Storytelling for the Digital Age
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Creating an Interactive Adventure

Creating an Interactive Adventure | Smart Media | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...


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Disney plans £3m internet safety campaign around Club Penguin

Disney plans £3m internet safety campaign around Club Penguin | Smart Media | Scoop.it
Initiative follows high-profile controversy around rival virtual world Habbo Hotel.
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Rescooped by Karen B Wehner from All about XXI education
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Jesse Schell - Learning is Beautiful

Jesse Schell, Chief Executive and Creative Director - Schell Games. Jesse Schell believes that the future of learning is beautiful. Renowned video game desig...

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Summer 2012 shaping up to be a great one for children's and YA book readers...

Summer 2012 shaping up to be a great one for children's and YA book readers... | Smart Media | Scoop.it
If there's one thing that's certain, besides death and taxes, it’s that even children’s bookstores are currently moving a lot of copies of Fifty Shades of Grey.
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Amazon announces first TV dev slate, including preschool series Buck Plaidsheep

Amazon announces first TV dev slate, including preschool series Buck Plaidsheep | Smart Media | Scoop.it
Retail giant Amazon's production arm Amazon Studios has named its first four Series Development Slate television projects, including one children's series.
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What Audiences Want: Study Uncovers Possible Futures for Storytelling | Latitude Research°

Earlier this year, Latitude set out to understand audiences’ evolving expectations around their everyday content experiences—with TV shows, movies, books, plot-driven video games, news, and even advertising. We began by speaking with leaders in the emerging “transmedia” space to investigate the challenges and the opportunities that today’s storytellers are encountering.


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Khan Academy to launch computer science curriculum

Khan Academy to launch computer science curriculum | Smart Media | Scoop.it
On Wednesday, free online tutorial service Khan Academy will launch a new series of instructional videos covering the field of computer science.
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YoYo Games builds monetization & analytics services into its game development tools

YoYo Games builds monetization & analytics services into its game development tools | Smart Media | Scoop.it
YoYo Games is making it easy to tap monetization and analytics services from within its cross-platform game development tools.

 

YoYo Games hopes to revolutionize the way that game developers make money from their games by making it easy to tap monetization and analytics services from within its cross-platform game development tools.

 

The integration of new services is part of a plan to promote GameMaker: Studio, the company’s cross-platform game development tool which it sells to developers, as a lingua franca for making games. Those tools make it easy to publish games on any platform and have them run at native performance speeds. That is, the games can run as if they were authored specifically to run on that particular platform. On top of this cross-platform advantage, Dundee, Scotland-based YoYo Games also says it has taken the hassle out of adopting monetization and analytics services.

 

Now it’s a simple matter for developers to choose different monetization options and publish their games to a variety of app stores. That makes the process of making money from games more accessible, efficient and scalable than ever before. It effectively lowers the barriers that stand in the way of making money on games....


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Video games have more storytelling potential than any other medium

Video games have more storytelling potential than any other medium | Smart Media | Scoop.it
Video games have the potential to be much more effective than books or films could ever be.
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Peppa Pig, Moshi Monsters, and Wallace & Gromit tapped among UK Licensing Awards 2012 best licensed IP finalists.

Peppa Pig, Moshi Monsters, and Wallace & Gromit tapped among UK Licensing Awards 2012 best licensed IP finalists. | Smart Media | Scoop.it
The finalists in the best licensed property categories for the UK Licensing Awards 2012 have been announced and include IPs such as Peppa Pig, Moshi Monsters and Paddington.
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Charming video exposition on the untapped potential for storytelling through video games, via @EC_DanielFloyd #PixarCanada


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Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Cool stuff: Kindle to develop TV series based on The Famous Five

Cool stuff: Kindle to develop TV series based on The Famous Five | Smart Media | Scoop.it
UK-based indie production house Kindle Entertainment has entered into a co-production deal with Enid Blyton estate owners Hachette UK to produce a TV series based on Blyton's bestselling classic children's book series The Famous Five.
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Life in the AiP Era: Finding the Education in Educational Apps for Children

Life in the AiP Era: Finding the Education in Educational Apps for Children | Smart Media | Scoop.it

Look around. Our kids are spending a lot of time in front of screens. A Kaiser Foundation report from 2010http://www.kff.org/entmedia/, in the ancient historic period before the iPad (we will refer to these eras as BiP and AiP), reported that children under 3 were in front of computers, phones and televisions for an average of 4 hours per day. Children in the over 8 crowd used visual or digital media for an average of 8 hours per day -- and that did not even include time spent texting! That means that by the time they are in elementary school, our children are sitting in front of screens for 57 hours a week -- that adds up to more hours than a full-time job ...

 

So ... "How much digital candy should be a part of the regular diet and how can we find high quality educational apps?"


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5 things transmedia startups can learn from HBO's Deadwood

5 things transmedia startups can learn from HBO's Deadwood | Smart Media | Scoop.it

Haexagon Concepts: "Transmedia is still a country for pioneers & prospectors. We are embarking on the big gold rush" ...


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Transmedia Storytelling, Fan Culture and the Future of Marketing

Transmedia Storytelling, Fan Culture and the Future of Marketing | Smart Media | Scoop.it

Andrea Phillips first encountered transmedia storytelling back in 2001 when a friend told her about a baffling website by the Anti-Robot Militia, a group opposed to the advance of cybernetic humans. On further investigation, she found other online clues that expanded the mystery, and she even participated in real-world events related to the story, such as an Anti-Robot Militia rally in New York. Phillips later discovered these elements were part of an elaborate marketing campaign -- later known as "The Beast" -- created by a team at Microsoft to promote Steven Spielberg's forthcoming film, A.I. Artificial Intelligence.

 

Knowledge@Wharton recently sat down with Phillips in New York City to discuss the evolution of transmedia storytelling and how these narrative techniques are being used to engage consumers and find new ways to market everything from movies to consumer products.


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A closer look at Disney-Pixar's 'Brave' transmedia strategy.

A closer look at Disney-Pixar's 'Brave' transmedia strategy. | Smart Media | Scoop.it
Disney-Pixar's transmedia approach to marketing reveals the story of...
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In their own words: Teen Social Media Infographic from Common Sense Media | Common Sense Media

In their own words: Teen Social Media Infographic from Common Sense Media | Common Sense Media | Smart Media | Scoop.it
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