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Smart Media
Market trends, politics, technologies, media, and innovations at the crossroads of 21st-century entertainment and education.
Curated by Karen B Wehner
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NPD study: Are we making room for a gaming boom?

NPD study: Are we making room for a gaming boom? | Smart Media | Scoop.it
Earlier this month, Disney reported that its Interactive division saw a 26% jump in full-year revenues, largely due to sales of its new toy-integrated Infinity game.
Karen B Wehner's insight:

Completely agreed we'll see continued growth in the digital /real world crossover space, especially with story-rich original IP

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Smart Media | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.

Via The Digital Rocking Chair
Karen B Wehner's insight:

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

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The Digital Rocking Chair's curator insight, April 15, 2013 12:53 AM

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Smart Media | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."


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The Digital Rocking Chair's curator insight, April 3, 2013 1:01 AM

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

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Charming video exposition on the untapped potential for storytelling through video games, via @EC_DanielFloyd #PixarCanada


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Mariana Soffer's comment, July 23, 2012 6:21 AM
thanks
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Prose Before Blows: The Rise of Narrative in Gaming

Prose Before Blows: The Rise of Narrative in Gaming | Smart Media | Scoop.it
I come for the combat shotgun. I stay for the epic tale of hope and salvation. Or so it struck me recently...

 

Daniel Clark: "The rise of narrative in gaming has been exactly that – stories created under the auspices of game design, like any other component, tailored to the experience intended."


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Game Creation for Kids With Wario Ware DIY

Game Creation for Kids With Wario Ware DIY | Smart Media | Scoop.it
I had been looking into computer programming courses for my daughter recently and not found anything that was a good fit for her ability...

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Disneyland Adventures Is Kinect’s Toy Story

Disneyland Adventures Is Kinect’s Toy Story | Smart Media | Scoop.it
Like Toy Story did for rendered animation, Disneyland Adventures Kinect translates technological potential into creative reality...

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Oregon Trail Has Nothing on These Educational Video Games

Oregon Trail Has Nothing on These Educational Video Games | Smart Media | Scoop.it
With the help of grants, academics and big data, developers are trying to transform the way kids are taught and tested
Karen B Wehner's insight:

Inspiring stuff underway;  always great to read about others also working to create truly educational videogames that kids will actually want to play!

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Smart Media | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).


Via The Digital Rocking Chair
Karen B Wehner's insight:

Clever and cool, a transmedia ''gamedocumentary'' based on the evolution of writing and historical typographies! 

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Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
Ann Vega's curator insight, April 15, 2013 1:53 PM

Intriguing concept - the video introduction is great.

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Video Games: 14 in the [MoMA] Collection, for Starters

Video Games: 14 in the [MoMA] Collection, for Starters | Smart Media | Scoop.it

Are video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.


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The Digital Rocking Chair's curator insight, December 1, 2012 2:04 AM

And, for the counter argument, you might like to check out Jonathan Jones' blog post: Sorry MoMA, video games are not art over at The Guardian.

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Creating an Interactive Adventure

Creating an Interactive Adventure | Smart Media | Scoop.it

Edwin McRae: "We’re going to look out at how you take a linear, ink-on-page story (novel, short story, kids book, comic) or light-on-screen story (film, short film, TV series) and turn it into a GAME. How to turn passive storytelling into interactive storytelling" ...


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"A Closed World": Approaching gender in games and real life.

"A Closed World": Approaching gender in games and real life. | Smart Media | Scoop.it
Games for Change speaks to Todd Harper, a postdoctoral researcher at the Singapore-MIT Game Lab about A Closed World, a game that discussed LGBTQ issues.

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OnLive launches iPad and Android apps - Telegraph

OnLive launches iPad and Android apps - Telegraph | Smart Media | Scoop.it
Best-selling games including LA Noire will be available via tablets such as
the iPad, but Android launches for cloud-gaming services will come first.
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