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Rescooped by Jen Begeal from Transmedia and Tech Junior
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Apps and games for children need to entertain – and educate

Apps and games for children need to entertain – and educate | Transmedia in Education | Scoop.it

Via Karen B Wehner
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Rescooped by Jen Begeal from iPads in Education
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Augmented Reality in Education: Shaw Wood Primary School uses Aurasma

"Shaw Wood Primary School in Doncaster, UK is a leading proponent of using new technologies in the classroom to aid learning. One such technology is Aurasma - the world's leading augmented reality platform.

Aurasma, available as a free app for iOS and Android devices, allows users to publish and share their own augmented reality content."


Via John Evans
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Michael MacNeil's curator insight, June 12, 2013 8:04 PM

Scooped Aurasma earlier, here it is in action.

AnnC's curator insight, June 14, 2013 3:35 PM

An exciting tool for classrooms!

Scooped by Jen Begeal
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Learning to Game Our Way to Better Health

Learning to Game Our Way to Better Health | Transmedia in Education | Scoop.it
Last month, in a waiting room at Lucile Packard Children's Hospital in Palo Alto, Calif., a small boy sat with a laptop, engrossed in a game.
Jen Begeal's insight:

Can games improve psychological and/ or physical health?

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Rescooped by Jen Begeal from E-Learning and Online Teaching
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Khan Academy: The future of education?

Published on Mar 11, 2012 by CBS News


With the backing of Gates and Google, Khan Academy and its free online educational videos are moving into the classroom and across the world. Their goal: to revolutionize how we teach and learn. Sanjay Gupta reports.


Via Dennis T OConnor
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Joel Peterson's curator insight, June 14, 2013 5:17 PM

Amazing. This truly will transform schools. 

hariharan's curator insight, June 14, 2013 10:39 PM

wish we could do this for film education!

Scooped by Jen Begeal
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Opportunities for Transmedia and Education

Opportunities for Transmedia and Education | Transmedia in Education | Scoop.it
The education market in the United States has long been constrained by a combination of red tape and an almost complete absence of cohesive standards across the country. Producers of educational software and curricular content have had to deal ...
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Can transmedia help change the American education system?

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Alberto Gago's curator insight, June 11, 2013 3:44 PM
Opportunities for Transmedia and Education
Rescooped by Jen Begeal from Tracking Transmedia
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The New Digital Storytelling Series: D. Fox Harrell of MIT | Filmmaker Magazine

The New Digital Storytelling Series: D. Fox Harrell of MIT | Filmmaker Magazine | Transmedia in Education | Scoop.it

In the penultimate part of Filmmaker and the MIT Open Documentary Lab's interview project with prominent transmedia figures, D. Fox Harrell, Ph.D., Associate Professor of Digital Media in the Comparative Media Studies Program and the Computer Science and Artificial Intelligence Laboratory at MIT, answers our questions....

 

MIT OpenDocLab: What are the most useful skills for an interactive storyteller? What are the tools of the trade?

Harrell: First of all, I think that social, cultural, and critical awareness and sensitivity are key. You cannot get anywhere without addressing meaning and the world around you. Sensitivity to the human condition comes first, but then you need to express it using an interactive system. Toward this end, I think that computational literacy is quite important. Let’s think about this using film as an example, clearly you can create films without traditional cinematic literacy. For example, think of Stan Brakhage just dropping moth wings onto film stock, right? You can do a lot of different things; it doesn’t preclude someone from attempting to make works in the field without that particular form of understanding. But if you want to do work that is in dialogue with some of the affordances of the computer, then computational literacy is important because it gives us ways of thinking that are useful. I’m not just talking about abstract data-structuring or the coding procedures, I am talking about mental frameworks for thinking through issues of how information can be structured and operated on in systematic ways more generally.


Via siobhan-o-flynn
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