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crédits fifa 15 credit FUT 15 acheter pas cher - stat-foot.fr

crédits fifa 15 credit FUT 15 acheter pas cher - stat-foot.fr | transmedia-et-education | Scoop.it
crédits fifa 15 : acheter des credits fut 15 pas chers sur star2fut. Achat vente de joueurs FUT 15 avec nos crédits FIFA 15 FUT 15.
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Education Theory/Constructivism and Social Constructivism - UCD - CTAG

Education Theory/Constructivism and Social Constructivism - UCD - CTAG | transmedia-et-education | Scoop.it

Via Ramiro Aduviri Velasco
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Marcela Fritzler's curator insight, December 9, 2014 3:20 AM

Muy completo este artículo

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11 Effective Ways to Use Twitter in Education ~ Educational Technology and Mobile Learning

11 Effective Ways to Use Twitter in Education ~ Educational Technology and Mobile Learning | transmedia-et-education | Scoop.it
November, 2014
Twitter is a social network of huge importance for us in education. We have posted several articles about it here inEducational Technology and Mobile...
....read more

Via Susan Grigsby @sksgrigsby
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Susan Grigsby @sksgrigsby's curator insight, December 8, 2014 10:03 AM

Keep in mind that Twitter has a "13 + " age requirement for an account. That won't keep those of you in high schools from using these great ideas, though! Enjoy.

Venkatesh Iyer (venkyiyer.com)'s curator insight, December 9, 2014 1:02 AM

I like.

Michelle Franco's curator insight, December 10, 2014 5:09 PM

Social media sites like Twitter can be seen as distractions, but they can actually be helpful in education. This short yet informative source simply lists several uses that Twitter provides to help educate an individual.

 

Twitter is a form of communication and can be used to hold after class discussions or allow students to create an online community where they can share what they learned. It is also a place where students can ask questions regarding course materials. Using hash tags on Twitter can make it easy for students to focus on specific discussions by creating a unique hash tag for a class or assignment. Links can be posted to share online materials or get feedback on a completed work. Teachers and classes are becoming more modern with the advancement of technology. The Internet allows for students and teachers to communicate outside of the classroom, which enables student to work longer and learn more. Incorporating Twitter in education is another form of extra resource or help for a student who is working on an assignment.

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Le temps dans les nouvelles écritures — Interactivité & Transmedia

Le temps dans les nouvelles écritures — Interactivité & Transmedia | transmedia-et-education | Scoop.it
Représenter et jouer avec le temps grâce à l’interactivité

 

"Les écritures interactives permettent de créer l’illusion chez l’utilisateur qu’il devient maître du temps, le remontant, l’arrêtant, l’accélérant. Mais elles permettent aussi aux auteurs de changer la perception même de ce temps."

(...)

"quelle durée de vie pour l’expérience interactive? Le problème ne se pose pas tant pour les contenus “finis” comme un webdocumentaire ou une fiction interactive aux frontières limitées, qui peuvent rester en place indéfiniment (quoi qu’il se posera à un moment la question de la durabilité de certains formats web…). Mais la question se pose en revanche irrémédiablement pour les projets participatifs et sociaux car il n’est presque jamais envisageable de les maintenir ad vitam eternam."

Ben Hoguet


Via mirmilla, Emmanuel Bethoux
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Enquête sur les usages du livre numérique en France - Actualités - Le Motif

Enquête sur les usages du livre numérique en France - Actualités - Le Motif | transmedia-et-education | Scoop.it
transmedia-et-education's insight:

enquête  sur les comportements et les attentes des lecteurs de livres numériques,

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Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines eBook: Carlos Scolari, Paolo Bertetti, Matthew Freeman: Amazon.co.uk: Kindle Store

Transmedia Archaeology: Storytelling in the Borderlines of Science Fiction, Comics and Pulp Magazines eBook: Carlos Scolari, Paolo Bertetti, Matthew Freeman: Amazon.co.uk: Kindle Store
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Digital humanities pour la recherche

Digital humanities pour la recherche | transmedia-et-education | Scoop.it

récent panorama dressé par un chercheur du domaine en France des Humanités Numériques (Juin 2014)

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How computers change the way we learn

How computers change the way we learn | transmedia-et-education | Scoop.it
Can technology improve the way we learn and think? Google’s head of research argues we're headed into a new era of education.

Via David W. Deeds
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David W. Deeds's curator insight, October 28, 2014 9:48 AM

This is geeky-cool stuff! 

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Le projet transmedia Planet’Art récompensé au hackathon dataculture | Experience Transmedia | Transmedia news…

Le projet transmedia Planet’Art récompensé au hackathon dataculture | Experience Transmedia | Transmedia news… | transmedia-et-education | Scoop.it
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The 6 Myths of Virtual Learning - eLearning Industry

The 6 Myths of Virtual Learning - eLearning Industry | transmedia-et-education | Scoop.it
Myths of Virtual Learning. Check the 6 Myths of Virtual Learning that we need to move past, if we hope to re-imagine the reality. It's time.

Via EDTC@UTB
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Carlos Rodrigues Cadre's curator insight, October 16, 2014 9:26 AM

adicionar a sua visão ...

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History of Educational Technology

The History of Educational Technology timeline, an interactive 'History of Educational Technology' timeline on Timetoast.

Via Dr. Susan Bainbridge
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Is Google Making Students Stupid?

Is Google Making Students Stupid? | transmedia-et-education | Scoop.it
Outsourcing menial tasks to machines can seem liberating, but it may be robbing a whole generation of certain basic mental abilities.
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Why a leading professor of new media just banned technology use in class

Why a leading professor of new media just banned technology use in class | transmedia-et-education | Scoop.it
Anyone distracted in class doesn’t just lose out on the content of the discussion but creates a sense of permission that opting out is OK, and, worse, a haze of second-hand distraction for peers.
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Etudes et données - Le Motif

Etudes et données - Le Motif | transmedia-et-education | Scoop.it

En tant qu’observatoire, le MOTif réalise ou fait réaliser les études et analyses correspondant aux besoins des professionnels. Elles répondent également à la vocation du MOTif de sensibiliser les publics aux problématiques du secteur du livre.

transmedia-et-education's insight:

études : Pratiques de lecture et d’achat de livres numériques

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13 higher ed tech tools and approaches to watch in 2015

13 higher ed tech tools and approaches to watch in 2015 | transmedia-et-education | Scoop.it
Recent awards and listings have raised the profile of a wide range of higher ed technology companies and institutional ed tech efforts.

Via EDTC@UTB
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Elaine J Roberts, Ph.D.'s curator insight, December 9, 2014 5:46 PM

It's always good to know what's out there, what's is starting to gain some traction and may start to be somewhat disruptive, and to begin to thinking about if it's worth analyzing for your own institution.

Tony Guzman's curator insight, December 11, 2014 3:10 PM
This article shares some technology products, and their companies, that might be good to be watching in 2015 and beyond.
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The 23 Best Game-Based Education Resources for 2014 | Edudemic

The 23 Best Game-Based Education Resources for 2014 | Edudemic | transmedia-et-education | Scoop.it

"Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time."


Via Beth Dichter
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Beth Dichter's curator insight, November 26, 2014 9:37 PM

Game-based learning...has it come to your classroom yet? This post provides 23 great resources on game-based learning. The material is divided into the following sections:

* Understanding game-based learning: Is game-based learning effective, or is it frivolous? Learn more about it with the links provided in this section.

* Resources for getting started: Some great introductory resources to help you get started.

* Tools you can use: Find hands-on games and gaming ideas in this section.

* For teachers who design their own games: Well, you may not be in this place yet, but perhaps down the road. Find hints to help you plan out your games.

* Game-based education in the news: Learn more about what is going on from the resources provided here.

* Other resources: Additional resources on games and gamification.

Students like to play games, and when the "fail" in a game they tend to go back and try it again because they want to win. There are some amazing games available that are free. This post provides a range of resources that may help you make the leap to trying an online game with your students, or designing a game. You may be quite pleased with the outcome.

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Introduction aux humanités numériques

Introduction aux humanités numériques | transmedia-et-education | Scoop.it
Ou champ des "digital humanities"... Les humanités numériques sont un fourmillant domaine de la connaissance universitaire aujourd'hui,...
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RSLN | La dataviz dans le champ institutionnel : de l'esthétique au storytelling

RSLN | La dataviz dans le champ institutionnel : de l'esthétique au storytelling | transmedia-et-education | Scoop.it
La dataviz, ce n'est pas seulement de l'art ou du design : nous poursuivons notre exploration de cette galaxie, en présentant quelques-unes de ses utilisations les plus institutionnelles. Et vous verrez qu'elle peut devenir une arme politique.
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MARTIN, Thérèse. Hypermédias ludo-éducatifs et apprentissages des jeunes utilisateurs.EPI, Enseignement Public Informatique, n°88, décembre 1997, p 109 à 119

Cette recherche exploratoire axée sur l’observation de jeunes enfants non–lecteurs vise à mettre en évidence des attitudes, le développement de compétences, des processus mis en jeu lorsque des enfants naviguent dans des hypermédias éducatifs. Pour
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Report: Teachers Better at Using Tech than Digital Native Students -- THE Journal

Report: Teachers Better at Using Tech than Digital Native Students -- THE Journal | transmedia-et-education | Scoop.it
It's time to give up the notion that "digital natives" are more tech savvy than their teachers. According to a recent study of middle school science students and teachers, the teachers tended to have greater technology use.

Via EDTC@UTB
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Nancy J. Herr's curator insight, October 27, 2014 12:28 PM

Quality and quantity were examined in this report. Students do, in fact, have a lot to learn  from their teachers regarding tech use beyond entertainment purposes. 

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Malcolm Gladwell: Visionary Who Also Sees ADHD Gifts!

Malcolm Gladwell: Visionary Who Also Sees ADHD Gifts! | transmedia-et-education | Scoop.it
By Jeff Emmerson As I grow my online audience to one million friends and beyond in the next few years, I am actually in tears as I listen to this song, writing today's post. You see, I'm so gratefu...
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Fanfiction: What Educators Really Need to Know — @Peter_Gutierrez Connect the Pop

Fanfiction: What Educators Really Need to Know — @Peter_Gutierrez Connect the Pop | transmedia-et-education | Scoop.it
transmedia-et-education's insight:

In order to help librarians and classroom teachers determine whether bringing fanfiction into their schools is a good idea, this article will discuss what fanfiction is, what teachers think it is, and why educators would want to bring it into their classrooms.

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Game-based Approach to Teacher Education at ASU Builds Essential Skills

Game-based Approach to Teacher Education at ASU Builds Essential Skills | transmedia-et-education | Scoop.it
This week gamesandlearning.org along with the Institute of Play will be reporting on how games are changing the way new and current teachers learn to teach and what that means for the use of games in the classroom.

Via David W. Deeds
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David W. Deeds's curator insight, October 15, 2014 8:12 AM

Here we go! 

Chris Carter's curator insight, October 16, 2014 9:41 PM

Start at the beginning. Intro this to new teachers.

Carlos Rodrigues Cadre's curator insight, October 17, 2014 11:11 AM

adicionar a sua visão ...

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Comprendre le transmédia en 5 points

Comprendre le transmédia en 5 points | transmedia-et-education | Scoop.it
L'explosion du numérique et du transmédia a permis aux créateurs de développer leur univers et leur storytelling sur un grand nombre de supports.
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Séminaire « Enjeux anthropologiques, culturels et philosophiques des nanosciences et nanotechnologies »

Séminaire « Enjeux anthropologiques, culturels et philosophiques des nanosciences et nanotechnologies » | transmedia-et-education | Scoop.it
Institut de rechcerche et d'innovation
transmedia-et-education's insight:

La question sera traitée du point de vue de la construction d'une « société européenne de la connaissance », considérée comme une priorité depuis la conférence de Lisbonne en 2000. Comme l'indique clairement le rapport d'un groupe de travail mandaté par la Commission européenne, les nanotechnologies et plus généralement les technologies convergentes doivent être considérées comme une opportunité pour construire une société européenne de la connaissance, c'est-à-dire une société dans laquelle les connaissances n'émanent pas des seuls scientifiques et experts mais sont « co-construites » par l'ensemble parties prenantes, notamment le public.

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