Five years ago, Ken Eklund turned to the internet to tackle the issues raised by the pending peak oil crisis with the alternate reality game World Without Oil.
Share ideas that matter on the social web and experience
the benefits of curating the world's best content.
I don't have a Facebook, a Twitter or a LinkedIn account
|
|
Scooped by Bethoux onto Narration transmedia et éducation |
Five years ago, Ken Eklund turned to the internet to tackle the issues raised by the pending peak oil crisis with the alternate reality game World Without Oil.
Are you sure you want to delete this scoop?
Transmedia Project Pitch Sheet |
Twittercamp #TCAMP2013 Bordeaux : Le 14 juin 2013 |
Thinking Cinematically in Prezi |
Your new post is loading...
Suite au tolé provoqué par les erreurs dans l'un des livres Mass Effect, BioWare prépare une nouvelle édition qui corrigera les incohérences scénaristiques.
Bethoux's comment,
February 12, 2012 6:29 AM
Intéressant exemple de l'évolution du rapport entre l'éditeur et ses lecteurs, ici une communauté de fans du jeu vdéo Mass Effect adapté en roman. Ces derniers ont référencé les erreurs dans un google doc et obligé l'éditeur à s'excuser et à revoir sa copie. Si ce dernier s'était appuyé sur la communauté de fans en amont 1°) Il aurait évité les erreurs et 2°) en associant les fans, il s'assurait leur appui. Une bonne leçon dont à l'avenir les éditeurs devraient tenir compte. Qu'en pensez-vous ? Connaissez-vous d'autres exemples proches de ce cas d'école ?
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
It will be interesting to see what other publisher can successfully go the Marvel route; with a $2B+ worldwide box office already in for the Avengers' on-screen storyworld (one that still bizarrely lives in total isolation from the comics), I'm... Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Actualitté - Ils se comptaient sur les doigts des deux mains, ou d'une seule, d'ailleurs, les auteurs qui ont connu le bonheur d'une adaptation de leur oeuvre en version vidéoludique, dans les années 80. Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
InaGlobal, la Revue des industries créatives et des médias... Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Games and film can either reference one another in meaningful or destructive ways, and a good game student will be able to understand when the parallel goes too far. If we are trying to foster in a new generation of unique gameplay experiences, distilling action down to singular button presses or taking the player out of the equation altogether with cutscenes is not how we’ll do it. On the other hand, lessons of cinematography, pacing, embedded narrative, non-linear storytelling and even occasionally spatial awareness can demonstrate how we can become better storytellers with the visual media elements of games. Understanding film can help both game designers and game enthusiast understand the framework of how to create visually captivating experiences Via Gary Hayes Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Actualitté - L.A. Noire, c'est le dernier jeu vidéo de l'éditeur Rockstar, à sortir sur PS3 et Xbox 360.
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Retrouvez l'actualité Design Webdesign et Graphisme au quotidien...
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Dans l’ombre des professionnels surmédiatisés, de nombreux amateurs créent également des jeux vidéo, seuls ou en petit groupe.
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
TMNT used various platforms to continue on and develop its storylines. Aside from the Saturday morning cartoons, there were ...
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Tags: transmedia, gaming, podcastby: Ignatius Kantoo
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
|
What is the true value of a book? The printed story, or the world it allows us to enter? Could a dead and buried publishing industry be reborn through transmedia experiences? Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Charlie Hoey and Peter Smith took 9 months to develop the Great Gatsby as a game. The literary mashup became a phenomenon and has 177,000 likes on Facebook. Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
« Void », un jeu vidéo (fps) qui superpose deux univers simultanément.: Hello hello Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
De Alexis Blanchet - A l'automne 1976, Warner Communications Inc, le conglomérat géant des médias et des industries du divertissement, rachète Atari, une petite entreprise spécialisée dans une nouvelle forme de loisir, le jeu vidéo, En... Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Il y a quelques jours, un mystérieux Orc débarquait sur le plateau de GameOne, démembrant son animateur Julien Tellouck, devant nos yeux…...
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Actualitté - Comment s'assurer de la bonne réalisation d'un jeu vidéo ? Des graphismes de folies, des effets bien réalisés, pas trop d'aliasing et surtout un bon budget. Mais pour aller avec tout ça
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
Clive Thompson believes the mechanics of videogames can transform the world, making even the hardest tasks pleasant and rewarding. (@Wired Clive Thompson on How Games Make Work Seem Like Play http://bit.ly/e1lnsI)
Delete the scoop?
Are you sure you want to delete this scoop?
Yes
No
|



Your new post is loading...